LENGTH: 5 ½ casual play hours. (Took me 40 minutes to get the train moving, if you want estimate your time).
GAMEPLAY: This is a key object game (pick up and put objects into a circle to get the key object). The majority of the circles will require you to go to another location for one of the objects to put into the circle. Sometimes, you will need to complete one of the objects (such as finding and putting a cross on a helmet, which will then go into the circle). Almost every location has one or two key objects.
Pick up all notes and papers that you find as they may contain clues on what to do. Although game is not linear (you can go in your choice of direction in many instances), there are times when you must complete a location or key object before you can progress the game (i.e., it will open other items in an already explored area). You engage in dialogue with various people. Nicely-done graphics and rather involved story. I didn’t expect the game to end when it did as it seemed it could go on and on. Good value.
CHALLENGE: Game is moderately challenging for experienced gamers – if you think about it, you can usually figure out where to go and what to do. Hint system will point from inventory tray to an article if it can be used in the scene. Otherwise, it will show you in which direction to go next.
LENGTH: Average length. (Main game was a little over 4 hours.)
STORY: Go back to Merlin’s and Viviana’s time to change the future of the Ambrose family, so that the universe is not destroyed. Ending was okay, not great. Otherwise, skillful story and somewhat moderate challenging game. Not the best game out there, but pleasant enough.
GAMEPLAY: o HOS are moderately busy. There is a sonar available, which will display the outline of objects; however, you will seldom if ever need it as objects are quite clear. o Play alternative mini-games if you don’t want a HOS. During the tutorial, you get a match 3 as the alternative. Don’t know if that is the only alternative provided. o Map is in the form of a time machine. Select a year and you will get the locations to visit in that year (up to 4) with exclamations showing where there are current objectives. There were only 8 years and sometimes you had to visit one year for only one item before returning to another year, but it wasn’t too cumbersome. o If you need more than one like-item for a puzzle, you need to collect all of them before you can place them. Not my favorite method; I prefer to have a minimum in my inventory tray. o Diary includes information and your tasks. Information includes background which is not provided during gameplay. o Pretty and detailed graphics. Incorporation of Merlin into a tree was genius.
NEGATIVES: o It took 2 or 3 tries to be able to pick up and keep objects from the inventory tray. o Music was sometimes relaxing; other times, it was anxiety provoking.
STORY: Go back to Merlin’s and Viviana’s time to change the future of the Ambrose family, so that the universe is not destroyed. Ending was okay, not great. Otherwise, skillful story and somewhat moderate challenging game. Not the best game out there, but pleasant enough.
GAMEPLAY: o HOS are moderately busy. There is a sonar available, which will display the outline of objects; however, you will seldom if ever need it as objects are quite clear. o Play alternative mini-games if you don’t want a HOS. During the tutorial, you get a match 3 as the alternative. Don’t know if that is the only alternative provided. o Map is in the form of a time machine. Select a year and you will get the locations to visit in that year (up to 4) with exclamations showing where there are current objectives. There were only 8 years and sometimes you had to visit one year for only one item before returning to another year, but it wasn’t too cumbersome. o If you need more than one like-item for a puzzle, you need to collect all of them before you can place them. Not my favorite method; I prefer to have a minimum in my inventory tray. o Diary includes information and your tasks. Information includes background which is not provided during gameplay. o Pretty and detailed graphics. Incorporation of Merlin into a tree was genius.
NEGATIVES: o It took 2 or 3 tries to be able to pick up and keep objects from the inventory tray. o Music was sometimes relaxing; other times, it was anxiety provoking.
A long-forgotten artifact has just resurfaced, and the race to claim it will cause a devastating war. The only thing strong enough to stop it is one woman's promise to the man she loves.
This game is incredible. There are so many locations and things to do right from the beginning - each location easily has over 10 interesting tasks. Very well conceived and constructed story. The location graphics are fantastic, and the gameplay is pretty flawless. Wide variety of puzzles in type and difficulty and type. Typical list-based HOS. Puzzles outnumber HOS. Real actors and great voiceovers. Exception production values - a true pleasure to play.
LENGTH: Over 4 challenging, enjoyable hours at casual play STORY/GAMEPLAY: Visit Dr. Blackmore’s Green Hills Sanitarium, the last hope for the desperately psychiatrically helpless. Save 10 patients before you are able to save your friend, who failed to save the patients and instead became Dr. Blackmore’s victim himself. Good challenge throughout. Many locations, including outbuildings, and lots to do. An interactive map would have been helpful, so remember what is in each room and where that room is located so you don’t get hopelessly lost. Each patient has an interesting story surrounding the circumstances of their stay as you help them overcome their fears which have imprisoned them in Green Hills.
Music is sometimes relaxing and other times as uproariously noisy as a theme park filled with kids. The HOS are rather busy but very detailed, so you shouldn’t have much of a problem finding the objects. Puzzles are widely varied and are neither mind-boggling nor simplistic. They are well done. Extremely good production values. You usually can figure out what to do, but if you get help, the hint button tells you if nothing is to be done in a location or points to where you can do something (which can be very helpful later in the game when there are several locations open). I don’t recall where this particular game is in the series, but it doesn’t matter whether you’ve played them. It is a stand-alone game with the promise of more to come. I recommend this game, as well as the other Haunted Halls, Green Hill games if you like a challenging game.
I recommend this game!
+5points
7of9voted this as helpful.
Nightmares from the Deep: The Siren's Call
Face off against Davy Jones and his nightmares from the deep!
Starts out with a bang and holds your interest throughout. Help Sara find out what is turning the citizens of a little fishing town into sea creatures after she's attacked (does every delivery man come with weapons and fighting ability?). There's lots to do and places to explore. Quite a few lengthy cutscenes. Voice-overs are very well done and don't sound contrived, although you can turn them off. Graphics are beautifully detailed; storyline is skillfully and well conceived. Puzzles are not mind-boggling. Game has very good production values.
(If you like morphing parrots, hidden octopi, finding seahorses, and various achievements for playing the HOS and meeting game milestones, the CE is probably the way to go, since there are so many of them.)
Game is nicely done but simple. It consists primarily of HOS (which are not too busy and quite detailed). Relaxing tropical music. Brightly done graphics. Together, they give you a mood boost and start you dreaming of a tropical island in the sun, relaxing at the beach or pool with a mai tai. Story is average, not too intricate.
DRAWBACK: I didn't get the hint system when I couldn't find that last item. The compass turns red and the pointer goes around and around, but it doesn't appear to point in the direction of the object nor does its speed change as you get closer or farther from the object. So, other than a red spinning compass, you're still left to find it on your own.
I have all the other Echoes of the Past games and love them. This one is also good with above average production values, but I don't like it quite as much as the others.
GOOD: Music is relaxing. Locations and graphics are very good. Not much traveling of great distances. although I suspect there will be a great distance near the end. Interactive map, with fast travel, showing actions needed. Lots to do. HOS are moderately crowded; interactive. Puzzles are interesting and quite different from the usual. Hint gives you a photo of where the action is.
NOT SO GOOD: Voice overs are somewhat grating on the nerves. Somewhat challenging, but not as much as I would sometimes like. When story keeps me interested throughout, I like more challenge. Other CEs lately have more to offer in the form of extras.
LENGTH: Over 5 ½ hours on casual game play. STORY/GAMEPLAY: Your dreams become real and you are, of course, the "chosen one" to rescue the elements of air, water and fire. Pleasant-sounding narration. Good graphics and logical flowing game play. HOS/PUZZLES: HOS are list-based and scenes are moderately busy. Items in red require interaction; however, the red is very difficult to read, so I just watched for a hand to appear to know where I needed to do something. Puzzles were widely varied, unique and interesting. They weren’t so difficult to cause brain damage, but some might take some time to do. OTHER STUFF: Nice relaxing music. 3 modes of difficulty, which can be changed during play. Journal has your story, interesting points uncovered and a list of tasks. Your map marks locations which are completed or which have tasks pending – and its interactive. Some inventory stays in your tray if it can be reused, which I think is great – you won’t have to use a hammer, only to find out you need to find another one 3 locations away for another puzzle. OVERALL: A very well put together and interesting game. I just don't understand the low ratings from some reviewers - they'd probably be among the first to say it was repetitious if the game followed the format of previous Azada games. Here, we get a little "history" of Azada.
LENGTH: Over 5 ½ hours on casual game play. STORY/GAMEPLAY: Your dreams become real and you are, of course, the "chosen one" to rescue the elements of air, water and fire. Pleasant-sounding narration. Good graphics and logical flowing game play. HOS/PUZZLES: HOS are list-based and scenes are moderately busy. Items in red require interaction; however, the red is very difficult to read, so I just watched for a hand to appear to know where I needed to do something. Puzzles were widely varied, unique and interesting. They weren’t so difficult to cause brain damage, but some might take some time to do. OTHER STUFF: Nice relaxing music. 3 modes of difficulty, which can be changed during play. Journal has your story, interesting points uncovered and a list of tasks. Your map marks locations which are completed or which have tasks pending – and its interactive. Some inventory stays in your tray if it can be reused, which I think is great – you won’t have to use a hammer, only to find out you need to find another one 3 locations away for another puzzle. OVERALL: A very well put together and interesting game. I just don't understand the low ratings from some reviewers - they'd probably be among the first to say it was repetitious if the game followed the format of previous Azada games. Here, we get a little "history" of Azada.