This is a completely different take on the hidden object game genre. The locations aren't a series of 3D floating islands and in fact everything (including the objects) is rendered in 3D except for some of the puzzles.
The game doesn't take itself seriously and is full of silly, whimsical humour as you travel to varied, exotic locations as you try to save the princess. Puzzles are of above average difficulty, but I didn't run into anything frustrating.
You can rotate and zoom into each main location and you _have_ to rotate as some of the hidden objects can only be seen from certain angles. I liked the way this worked. :) I'd suggest that instead of using the zoom and arrow icons in the lower right, you use the mouse scroll wheel (if you have one) for zooming and hold down the right mouse button and move the mouse at the same time to rotate. It's much more convenient.
The hidden objects are small, but I didn't have a problem finding them and rarely used any hints. While I generally like colourful games, this was perhaps a little _too_ colourful and made the game a little less attractive.
Overall it was fun and refreshing to see something new in the genre, especially with such a light-hearted story!
While this game is set in a spooky house and there are ghosts in it, the premise is a bit different. The house has doors that appear and disappear, and doors that lead to any place and any time. The graphics are beautiful and the locations are varied; my favourite was a moving train.
In addition to the standard hidden object scenes (which are all beautiful) you can also look for special morphing objects in almost every location (this is optional). Puzzles were fun but not too challenging and not very original for the most part.
I really liked the story and the way the mystery was revealed. The bonus chapter was of good length (1-2 hours) and was of the same quality as the main game. It was a side story and takes place after the ending.
This is a "road building" time management game similar to My Kingdom for the Princess and Roads of Rome. You send villagers to gather resources, clear obstacles, and perform level objectives like lighting a totem or building a bridge. There are also numerous awards to obtain as you progress through the game.
The graphics aren't as nice compared to the two games I mentioned above, although I really liked the non-interactive island animals like crabs and rabbits. Music is cute and bouncy. There's a nice variety of environments including beach, ice/snow, lava; it changed enough that I didn't get bored.
There is a timer, but it's very generous. The worst I ever did was missing the expert time by 30 seconds or so and there was still tons of time remaining. You get a gold for completing the level in the expert time and silver if you go past that, so I would assume that if time expires you can still move on to the next level but you get a bronze medal (I never ran out of time so I can't confirm that). Challenge level is reasonable and I got expert about half the time on the first try, and only took 1 or 2 repeat tries to get the expert time if I missed it.
If you've played the first game in this series, you'll find this one easier (as far as getting expert time). A new element added to the game is finding artifacts hidden in the level. Typically there are only 2 total, and 1 of them appears for only a limited (but reasonable) amount of time. There's no impact on finishing the level, the artifacts just get added to your collection. There's a pirate who pops up and you have to bribe with money you get from gems, otherwise he will sabotage you, e.g. by stealing resources or setting a building on fire.
Overall, the game was very satisfying and addictive and I ended up playing the whole thing (including getting all the artifacts and gold on all the levels) in a couple of days. :)
This is an adventure game (no hidden object scenes) in which you set things right in over 20 different classic tales/books. You do this by solving puzzles and finding and using inventory objects in the right places. You get the choice of timed or untimed mode. Personally I liked timed mode because you get a time penalty for using objects in the wrong places, which I feel is a reward for thinking and not just randomly using items everywhere. :P
The graphics are really beautiful and varied, thanks to the great selection of books. The game locations look like painted illustrations on pages in a book and there is a satisfying page turning animation/sound. Even though there are only a few pages in each book, they're enough to capture the spirit and atmosphere of the book. The music is really great too, with a different soundtrack for every book.
The puzzles are the best part of the game. There's a good number of original puzzles, including a couple of arcade-style ones. All puzzles can be skipped, although you get a limited number of skips. They were of above average difficulty, though I never found myself stuck or frustrated.
There was a menacing atmosphere in this game that made me feel like I was truly going up against evil. Being trapped in "old" Resurrection town, yet being able to see the modern city heightened the sense of urgency to escape and return to the real world.
The location graphics didn't look very good; they were grainy and bland. The hidden object scenes were junk piles but looked better than the locations, and the puzzles were of average difficulty, with nothing too original.
I liked the adventure game portion of the story, figuring out where to use items, and also talking to the various characters in the game. Some had sad stories, and it was very satisfying to help them all out.
The bonus game is a prequel featuring one of the characters you meet in the game and it was cool to see the "other" side of existing locations. I liked the story, but it was pretty short. I probably would have just gotten the SE instead if I'd known how long it was.
This is a great, high quality game with beautiful graphics, good soundtrack, excellent voice overs and interesting, challenging puzzles.
A great part of the game is the voice overs. You're in an abandoned house trying to rescue your beloved from a serial killer and every room has been hooked up with speakers so he continually taunts you as you move around the house. There are some real scares (won't spoil them) scattered throughout the game and there are sound effects of your character breathing harder when he encounters something scary which enhances the creep factor.
I was surprised to find out it was an East European developer because the writing is quite good (usually there are translation issues). The story also had some genuinely interesting twists.
There are fewer hidden object scenes compared to other games in the genre, and more puzzles and adventure game elements. The puzzles were of above average difficulty, but not frustrating.
I loved the bonus chapter of the game which takes place in an abandoned amusement park--a completely different location. Definitely check out the "Unknown Oscar" part of the extras. There are some hilarious drawings there.
This game has it all: beautiful graphics, gorgeous locations set in a derelict castle, great soundtrack and ambient sound effects, compelling story, some genuinely scary/eerie moments with demonic spirits, great, challenging puzzles, achievements and great game length.
My favourite part of the game was the challenging puzzles, the most difficult ones I've come across in the HOG genre. I wanted to get the achievement for not using any hints or skips and probably got a good 8 or so hours of gameplay for the main game (not including bonus content), which is over twice as long as a typical HOG for me.
I like the way they integrated the bonus content into the game. They added some new locations and connected them to locations from the main game. And there were lots more excellent puzzles!
The basic gameplay is Match 3 with rainbow drops/beads arranged on a web instead of a grid. This makes it a bit more challenging because you need to spend more effort visualizing where the "rows" and "columns" are, especially for the boards that have circular webs.
You spend the rainbow dust(?) to buy upgrades to restore buildings around Rainbow Village to their former glory. It's satisfying to watching the run down buildings get fixed up slowly.
To break up the Match 3 boards, you get FROG (fragmented object game) scenes and a nice variation on a jigsaw puzzle where you swap squares to form a complete image, with the twist that each square is of different size and the image on it stretches or shrinks to fit, making it a better challenge. You get hints/skips for these puzzles, making them effectively optional.
After restoring each building completely, you get to play a special "boss" board where you get a fixed number of rainbow drops/beads arranged in a fixed pattern and you have to clear ALL of them, preferably with the optimal number of moves. At first these logic puzzles are easy, but by the time I got to the last few, I found myself retrying several times to finish it. It was very satisfying to complete the last one!
Overall this is a nice variation on the typical Match 3 game with a few other puzzle types thrown in, relaxing music and decent graphics.
I liked the spooky atmosphere: a combination of the creepy demon creature but mostly the music and sound effects. There were several original puzzles which required spatial or logical thinking that were challenging but not frustrating. There was less linearity than most other games in terms of the order in which you could use inventory objects. And I liked the bonus game. The length was good and it was a good wrap up/epilogue for the story.
The graphics, while high quality, just didn't appeal to me personally (a style thing). The hidden object scenes were interactive in the way I don't like: mousing all over to open boxes/lift curtains/etc. and reveal the objects. The downside of less linearity was that you do end up backtracking. Luckily the house and surroundings are easy to navigate and shortcuts that connect the various locations.
The game is high quality and of a good length which is why I recommend this game, but it just didn't hold a personal appeal for me. When I took breaks from playing, I didn't have that eagerness to get back to the game that I do with other games I've played.
Excellent graphics and soundtrack, and great variety and originality in the puzzles, and even in the hidden object scenes!
I generally dislike interactive scenes, where you have to click somewhere to reveal an object because that generally involves just moving your mouse all over the screen to see if the cursor changes. In this game, the name of the object gives you a hint to what to do. E.g. "sliced meat" and you pick up a knife and use it on a ham.
The locations were beautiful and varied, especially the netherworld scenes which had the most inspired artwork. The puzzles were a lot of fun and many were original, or presented in an original manner. Great game length too.