OVERVIEW: Here comes the bride! Unfortunately, not! On the eve of your wedding, your bride, Christina is given a deadly lotus flower as present from a local woman. Zapping the celebratory mood out of the festivities, this flower begins to drain your beloved’s life force. When she is completely drained of energy, when the petals of the flower are completely black, she will die. But why would anyone want to kill your bride? This deliverer is just a puppet in the machinations of a madman in his quest for eternal youth. Can you stop this evildoer and save your bride? I purchased this game! For me, this game is a vast improvement from previous games in this series. This game should appeal to fantasy game lovers and incurable romantics. I usually dislike this developer’s games; however, this is one I would recommend.
MECHANICS: 4 Friends has upped their game. The graphics are bright, clear, and colorful. Many of them provide a panoramic view as well. It appears that this developer has fine-tuned the graphics so there is no blurry imaging as in prior games. The story is a little far-fetched but does provide a good vehicle for this game. This game is an easy breezy game – I did not find one puzzle which was even moderately difficult. The pace is excellent with plenty of activities to keep the player busy. There is not much back-and-forth motion in searching for inventory items or supplies.
There are twenty (20) achievements to earn. There is only one collectible. You collect sixty-eight (68) phoenixes (the symbol of immortality). They are in various sizes throughout the scenes. There is an indicator bar at the left of the screen to indicate if there are any collectibles within the scene. There are five (5) wallpapers and (5) screensavers.
There are some innovative new features in this game. I especially enjoyed the timed scene in the beginning of the game. In a scene which will “take your breath away,” you are timed and only have a limited amount of time to save yourself from drowning.
HOP SCENES: The HOP scenes are creatively designed, and to me, the best part of the game. There are lists of items with mini-games within them. The scenes are incredibly beautiful. Flowers feature heavily within the scenes. You will search for items (at times more than one item) within the center of these flowers. As with many games today, many of the HOP scenes use symbols instead of items. I do believe this trend in the use of runes and symbols for not only HOP scenes but puzzles as well has run its course. You have the option to play a Match-3 in lieu of the scenes.
PUZZLES: The puzzles are easy and creatively designed. However, I do wish there was at least one puzzle which was a little more difficult to solve. Thematically, they fit well into this game. For example, in an underwater scene you merge bubbles into one large bubble. The puzzles are variations of ones seen in previous games. They consist of some easy matching puzzles and sequence puzzles. The battle scenes I played in the demo do not rely upon some bullseye game. There is one which is a logic problem and one which I consider my favorite puzzle of the demo.
FAVORITE PUZZLE: Usually in battle scenes to defeat some evildoer there is some bullseye mini-game to play. Personally, I hate these mini-games. However, in a battle against a crocodile, 4 Friends has provided a Skipping Stones puzzle instead. This puzzle requires you to match up three (3) or more stones by color to remove them until none remain. This is a logic problem as you must plan your moves so that you do not end up with one or two stones which are left over. You play three games and they increase in difficulty. Nice touch!
HERE ARE THE DETAILS (SPOILERS) FOR THOSE WANT MORE INFORMATION ON THE PUZZLES IN SEQUENCE
A. Sequence puzzle. Beginning with the smallest air bubble, accumulate air bubbles in sequential order according to size – from smallest to largest. Rating: 1 B. Matching puzzle. Click on blossoms which disclose symbols. Match up pictures hidden within the blossoms. The blossoms move clockwise after each set of clicks. Rating: 2 C. Switch puzzle. Switch tiles so that in each column the two tiles are related to each other in some way. Rating: 1 D. Switch puzzle. Switch pieces on five picture frames to restore the images of 5 girls. Rating: 1 E. Sequence puzzle. Remove spikes from a comb in sequential order so that all the spikes are removed. Moving one spike affects the others. Rating: 1 F. Logic/Skipping Stones puzzle. Connect like tokens so that none remain. 3 X Increases in difficulty You must logically plan your moves to remove the tokens. G. Logic puzzle! Battle scene! Defeat the Count’s guard. Using three actions, defeat the count’s guard. You must decide which of three actions to take to thwart the guard. 3 X Rating: 2 H. Switch puzzle. Switch tokens to restore a fresco. You can only work on one-half of the fresco at a time. Click a button to switch between the halves. Rating: 2 I. Book puzzle. Switch puzzle. Switch books to create an image when completed. Rating: 2
OVERVIEW: Want a free television? They are free to all the citizens of Twola; however, this gift comes with a price. These “freebies” may be responsible for the death of the town’s citizens. People are dropping dead in front of these free televisions. Play a detective who is called in to investigate these deaths by her friend, a paranormal investigator. This mystery has many suspects who may be behind these deaths including the head of the television station and a mad physicist.
THIS GAME NEEDS ADJUSTING AND FINE TUNING: Hopefully Domini will readjust and fine tune the graphics in future games. This game is old school in design. There are black bars and some of the scenes are blurry as well. This game should appeal to those who like mystery games or those who like the paranormal. However, for me, this is a pass. I am an “aficionada” of Domini Games; however, for me, this one misses the mark. I was shocked how poorly constructed it is. I do not find it in the same caliber as most of their other games. The story is interesting and does engage in the conspiracy theory of mind control via electronic devices. However, for me the pace of this game is slow. I could not wait until the end of the demo to resume watching a movie on television. At least I won’t “die” of boredom watching a movie.
MECHANICS: You can customize the level of difficulty for the puzzles within the game’s main menu. However, you can still adjust the difficulty of the puzzle if you find it too easy or too hard. There are two collectibles. You collect one hundred eight (108) coins (gee, are you certain these are enough?) and twelve (12) artifacts. Again, there are indicators on the inventory bar to indicate if there are any of the collectibles within the scene. Personally, I would rather see another collectible and morphing objects. I hate collecting coins to purchase items. You can replay nineteen (19) HOP scenes and nineteen (19) puzzles. There are sixteen (16) wallpapers and thirty-eight (38) achievements to earn.
GIMMICKY GLASSES: They’re back! As in previous games, you receive a gimmicky pair of glasses which allow you to see the past. Many developers are offering some device to see hidden objects or past events. Personally, I am tired of these gimmicks. I would love to see them all disappear!
HOP SCENES: There are six (6) in the demo and five (5) are lists of items and one is a silhouette. I found most of the scenes lacking creativity. They are the same ones seen in many games. Most are standard lists of items with little interactivity. You can play a Match-3 game in lieu of the puzzles. There is one in the demo which I did enjoy. Instead of searching for the usual list of items or silhouette items, in this scene you search for pieces of the scene.
PUZZLES: There are fifteen (15) I the demo. Most of the puzzles can be played in either a hard or casual mode. Some of the puzzles are creatively designed and some are not. I was not wowed by the puzzles (even if they provide for two modes of difficulty) and I did not feel they were thematic. There is one challenging one I did enjoy, however. It is one in which you must copy a given pattern by moving tokens on a grid. The tokens can only move to certain locations, and with so many tokens, I felt is was difficult.
HERE ARE THE DETAILS (SPOILERS) FOR THOSE WANT SAMPLES OF PUZZLES FROM THE DEMO:
PUZZLES: Most of the puzzles have the choice between easy and hard. Here are SOME of the puzzles within the demo: There are too many puzzles to list all of them.
A. Storybook puzzle. Search and connect items listed in yellow on a bulletin board. There are four items for each item listed to be found. B. Switch puzzle. Switch pictures to match up with their silhouette on a wall. C. Map puzzle. Follow directions and plot a path to get to the police station. D. Matching puzzle. Following a diagram position a policeman as shown within the diagram. E. Switch puzzle. Switch pieces of a picture to restore the picture. Not that easy as you will need to press a button for the picture to come together as one unit. F. Logic puzzle. Using three dials with holes upon them, turn and position them so that six (6) each of two items are revealed through the holes. G. Everybody is doing it! Assembly puzzle. Rotate four (4) dials on a safe to combine two parts of items on them to produce four images around the safe. H. Assembly puzzle. On a grid, move tokens so they are in position as indicated on a schematic. However, you can only move tokens to certain locations which are indicated to you. There are many tokens to move in the difficult mode, so it is a difficult puzzle. I. Logic puzzle. From a sheet a paper with three columns, choose the correct three words (one from each column) which are the password for a computer. Trial and error
THE RETURN OF THE “FROG” PRINCES OF GAMING IN AN AWARD-WINNING GAME
PostedMarch 15, 2018
sunnyglow
fromIf a princess kisses a frog he turns into a prince. However, if a princess kisses a prince of a guy, then does it follow that he will turn into a frog?
REVIEW OF THE ENTIRE MAIN GAME – (Minus the Bonus Chapter) 6 Chapters Plus a Bonus Chapter - Strategy Guide: 59 Pages – Time: 6 Hours
OVERVIEW: Welcome to Krakow, Poland, Detective! Immerse yourself in a magnificent, well-written fairy tale FROG game designed by Blue Tea Games. Get ready to enter a magical kingdom with princes, princesses, dragons, dragonflies and, of course, plenty of frogs! You will need to be on the lookout for frogs in this game in more ways than one! Such dastardly little fellows! This game is a gem! They don’t create games like this anymore! This is truly a stunning masterpiece!
Enter the remains of the “Grak Kingdom,” the remnants of a magical city protected by a magic barrier. Help the conflicted Salt Princess, Brigid, in a story which has plenty of twists and turns and surprises as well! A beautiful love story is embedded within this story intertwined with one of revenge. You will need to complete the entire game to understand the whole story behind this little princess! You are not going to figure this one out until the end!
This is the return of the FROG princes from Blue Tea. This game should appeal to those who love HOP scenes which are all FROGS! Ribbit! This game should also appeal to the aficionados of this series, or those who love the magic of a beautiful fairy tale come-to-life. This little “gem” is a great game for school-age children as well. I do believe children would love this game. However, they would need help with the puzzles.
OLD SCHOOL GLAMOUR: The story behind this game is well-written. This is a long game and well worth the investment. I found the story engaging with plenty of activities to engage the player. Time flew by playing this game. This is more of an adventure game than a standard HOP game. There are few HOP scenes and even fewer puzzles. This game is old school and with that comes the lack of features offered in most other games. You cannot customize your game. You are only offered three options of game play – easy, normal and hard. You cannot set the time for hints and skips. The map is not transportable. The map merely indicates which scene has an action which needs to be performed. However, a transportable map is not really needed within this game. Most of the actions needed to be performed are just a few clicks away.
If you want to play a game which is pure eye candy, this is the game! It has an opalescent jewel-like quality not seen in other games. Absolutely no other developer illustrates the beauty and magic of fairy tales as Blue Tea. It is truly a breathtaking fairy tale come-to-life. There are hand-drawn scenes and the HOP scenes are jewel-encrusted FROGS. I also like that this developer identifies the chapters within their games. It is truly one you do not want to miss.
MECHANICS: The extras include a series of five (6) parables. You collect twenty-seven (27) pieces for six (6) parables which can be read as soon as the pieces are collected. They are fairy tales which the player may or may not be familiar. There are twenty (20) cursed objects (morphing objects) as well. The cursed objects, when located, decrease the amount of time needed to refill the hint bar. I found locating the collectibles varied in difficulty. Some, for me, were easy to locate and some not so easy. There are twenty-six (26) achievements to earn. There are twelve wallpapers as well. You can replay nine (9) puzzles from the game.
BONUS CHAPTER: The bonus chapter is named “Moonlight Romance.” It is a prequel. It tells the story of a young princess betrothed to a King of a neighboring kingdom in an arranged, loveless marriage. She is trapped, a prisoner of her own lineage. When she takes a moonlit walk, things begin to happen. And this is where the game begins! This chapter appears to be a nice addition to the main game. It appears to be long. I did not finish it, but it seems to be the same quality as the main game.
HOP SCENES: - Ribbit! From what I have played – they are all jewel encrusted FROGS. There are twenty-four (24) FROGS within the main game. I may have missed one or two however. There is a successive number of them at the end of the main game.
PUZZLES: There are not many puzzles within this game. There are only fourteen (14) within the main game. Many of the types of puzzles are repeated several times within the game. They are formatted slightly different each time they are used. Listed below is an example of each type of puzzle used within this game.
SPOILER: HERE IS A SAMPLE OF THE PUZZLES AFTER THE DEMO:
A. Checkers puzzle. Plot a path to remove all gems. On a grid move two dragons by jumping over gems to remove them from the board. If you have no gems to jump over, you must restart the puzzle. B. Entrapment puzzle. Move four (4) tokens on a grid to surround and entrap a human so he cannot move. C. Connection puzzle. It is exactly like one in the demo, but in this case, you match up cards of chess pieces. For nine tokens, with two pictures upon them, rotate and switch them so that the sides of adjoining tokens match up. D. Moving tiles puzzle. Better know the Zodiac. In this game amass like zodiac signs of the same element – air, fire, water and earth. All the signs of each element should form a triangle. They are assorted by color if you don’t know which signs go with which elements. E. Sliding tiles puzzle. Slide tiles so that animals portrayed on them are within their correct habitats.
REVIEW BASED ON THE ENTIRE MAIN GAME 5 Chapters Plus a Bonus Chapter – Strategy Guide: 42 Pages – Time: 4 hours
OVERVIEW: The “spark” of imagination can be an asset or liability – it can create or destroy! For Godfrey Long, an up-and coming writer, his creation, Taleworld, has trapped him within its boundaries. One of his characters, an evil wizard, Cyrus, has captured his Spark, and now wishes to use it become the new Creator. Play Long’s daughter whose father disappeared into this world when she was a child. He has now contacted her for her help to escape this kingdom. As Godfrey Long’s daughter, find yourself swept up in a vortex, entering this world to answer you father’s call to defeat this evildoer and restore the Spark to its true owner, your dad!
MECHANICS. Science meets fairy tale land in this game! This game is one which should appeal to writers who are always look for the “Spark” to provide the brushstroke of words to create other worlds. It may also appeal to sci-fi lovers as well. It is a hybrid which I would call a “sci-fi fairy tale.” This strange hybrid seems to work well for Mad Head. The pace is excellent with plenty of activities within the game. The graphics are incredibly beautiful especially in the “Gaia” chapter.
You can replay seventeen (17) HOP scenes. And again, I do hope Mad Head will consider offering some puzzles to replay. There are many collectibles within this game. Collect thirty-one (31) each of swirls, story mementos (disks) and treasures. The swirls and mementos are within the same scenes. There are also sixteen (16) morphing objects within the HOP scenes. There are eleven (11) achievements to earn. Some of the achievements have three parts.
BONUS CHAPTER: I LOVE this game; however, I did have technical difficulties with this chapter. I was not able to play the Bonus Chapter because once I finished the game, I could not access it.
SCRAPBOOK SUPER HEROES: The game offers a scrapbook which provides a cartoon snapshot of the Mad Head employees. And truly, the members of this gaming team are superheroes and geniuses in gaming.
HOP SCENES: There are seventeen (17) HOP scenes in the main game. Most of these are either lists of items or silhouette. I did not see much creativity within these scenes. Most are standard searches with a minimal amount of interactivity. All the items are easy to locate. There are a couple of matching scenes and a few storybook scenes. Some of the storybook scenes have the player searching for one item at a time. My favorite was one in which you must locate different colors and patterns of beans within rather large bag of them. This was slightly difficult. Other than this one scene, I was not impressed with the others.
PUZZLES: There are twenty-two (22) puzzles in the main game. However, I do believe I may have not listed one. However, I was not going back to replay the game to locate it! I do feel the puzzles are the best part of the game. Many are creatively designed. They vary in style and difficulty. I did not find any challenging. Here are a few from the game after the demo. There are two which I truly enjoyed. One involves an incredibly beautiful scene with flowers and the other involves coloring squares on a grid. Both are in the stunningly beautiful “Gaia” chapter.
SPOILER ALERT. THESE ARE A SAMPLING OF SOME OF THE PUZZLES AFTER THE DEMO:
A. Moving tiles puzzle. Move three wheels with different colored tokens upon them so that each token abuts a like token on the wheel. Moving one wheel affects the others. B. Assembly puzzle. On a screen click on two symbols which combine to create a given larger symbol. There are 3 symbols to assemble. This puzzle been seen in many other games. C. Connection puzzle. Connect a series of ore nuggets by following given paths between them without retracing your steps. D. Connection puzzle. Incredibly beautiful! Switch bubbles within flowers with a different number of leaves within them so that vines which connect to the flowers equal the number of leaves in each bubble. E. Logic puzzle. (And one of my favorites). Color squares on a circle so that no two (2) squares which abut each other have the same color! F. Maze puzzle. Rotate four (4) colored dials to move a wheel of the same color to create paths leading to each of the four colored dials. G. Multiple-step puzzle. (1) Switch puzzle. Switch metallic pieces so that the lines on each of the six pieces within the grid connect to create a maze. (2) Move a token through the created maze from one end to the other. (I found the token difficult to move within this puzzle) H. Bullseye puzzle. Using a ray gun, try to center two sets of three tokens into the middle of a target. I. Connection puzzle. Sword puzzle. Used in connection with the sword. Connect symbols without crossing lines.
REGRETTING MY STAY AT SCHNEIDER’S HOTEL AND SPA – A BAD DREAM COME TO LIFE!
PostedMarch 8, 2018
sunnyglow
fromNewest in hotel accommodations! Enjoy the beach and an entire ocean without leaving the hotel. Sail the ocean blue and be within walking distance to your room.
REVIEW BASED ON THE ENTIRE GAME (INCLUDING BONUS CHAPTER) 5 Chapters Plus a Bonus Chapter – Strategy Guide: 40 Pages - Time: 4 Hours
OVERVIEW: Wake up Mark! Wake up to your own worst nightmare! After a train accident in the Alps find yourself in the Schneider Hotel and Spa. But – how did you get there? And where is your wife, Jane? You will have even more questions when you see an ocean replete with a sandy beach within this hotel. Are you experiencing a hallucination, are you dreaming, or are you going insane? You see glimpses of your wife calling for help; however, you cannot reach her. It will be up to you to assess what is reality and how to deal with these “haunting” hallucinations within this strange hotel. What is the story behind this hotel? Why are you there? Has the dream world escaped into the real world? And as you amble around the hotel, how does the family who once inhabited this hotel fit into all of this? Hopefully your stay at this hotel will be brief!
MECHANICS: Wake up to a bad dream – this game! I purchased this game based on the fantastic demo and was disappointed afterward. It is a good, but not great game. It is also a SHORT GAME. To me, it is not CE worthy. I feel the game falls into an abyss of mediocrity after the demo. While playing there were spots which I found sleep-worthy due back-and-forth movement within the scenes. That fact, along with extremely easy puzzles and the boring nondescript HOP scenes, made this game tedious for me to play. It appears Elephant put all their goodies in the demo. This is a psychological thriller which may also appeal to sci-fi fans. I would recommend this game as an SE. To me, the bonus chapter is not worth the additional price for this game.
You collect thirteen (13) memory elements and twenty (20) jigsaw pieces for pictures. You also collect twenty-seven (27) morphing objects. I found that most were easy to locate – however I did find some well-hidden within the scenes. There is a display at the right side of the computer screen indicating how many of each item you have collected. You can replay twelve (12) puzzles and fifteen (15) HOP scenes. There are eighteen (18) achievements which you can earn.
BONUS CHAPTER: The Bonus chapter is a sequel. You and your wife, Jane, help a girl, Alice, after she falls ill. She is having nightmares and needs you to search for her brother, Tony. There is not much activity within this chapter nor dialogue. It is a series of running to and fro searching for items and playing an occasional HOP scene or puzzle. The HOP scenes are the same standard lists of items, silhouette and matching pairs as in the main game. The puzzles are of the same caliber as the main game as well. I played this chapter is less than one hour. There is also an “Easter egg” within this chapter! Hope you locate it!
HOP SCENES: There are fifteen (15) HOP scenes in the game. The scenes are standard and lack interactivity. They also lack creativity. They include many standard lists of items, some silhouette scenes and a few matching pairs scenes. The matching pairs scenes are almost duplicates of each other.
PUZZLES: There are twenty-five (25) in the game. I loved the puzzles in the demo. After the demo, I found the puzzles easy and lacking creativity. There is one super puzzle toward the end of the main game. The four (4) puzzles within in are ridiculously easy.The only one I found somewhat unique was a shooting marbles puzzle in the Bonus chapter. They include a couple of sequence puzzles, several puzzles to restore some type of image, and a few assembly puzzles. Basically, they are standard ones seen in other games, and one is a duplicate of one I just played recently in another game. Here are a few of the puzzles from the game:
POSSIBLE SPOILERS: THESE ARE SOME PUZZLES AFTER THE DEMO:
A. Assembly puzzle. Maneuver four (4) arrows to point to two symbols (two arrows point to each of the two symbols) within a row. These combine to create a given symbol at the bottom of the screen. Do this for five (5) symbols. B. Matching puzzle. Set coordinates to open a lock. Using a wheel set numbers and colored gems as per a given set of directions. C. Sequence puzzle. Turn on six (6) lights by flipping switches until all the lights are lit. Trial and error. Clicking on one affects the others. Rating: 1/2 D. Assembly puzzle. Rotate eight wheels (with a wheel within another wheel) to create four symbols which appear at the side of the grid. (This puzzle is almost identical to one I just played recently). E. Maze puzzle. On a grid with several squares, create a path for a ball to reach the end square. F. Gear puzzle. Arrange five (5) gears so they intermesh with a moving one. G. Maze puzzle. Rotate four (4) rings so that four paths are created. H. Super puzzle. (1) Switch puzzle. Switch pieces on a circular grid to restore an image. (2) Matching puzzle. Uncover and match up colored balls. (3) Slider puzzle. Slide six (6) colored squares (3 each for 2 colors) so that each set matches the grid upon which they sit. Only squares of opposite colors can switch places. (4) Rotating disks puzzle. Rotate four disks to restore a picture. I. Bonus Chapter. Bubble Shooter game. Shoot marbles to defeat an evildoer. It increases in speed as you continue in the game.
OVERVIEW: In her search for new colors, Cousin Penny Penguin entered a time portal and now she is stuck. You will need to find the key to release her by playing all these wonderful puzzles. Penny Penguin may be stuck in time, but this game is not! This game has some new twists! You must unlock the colors one-at-a-time. You will no longer be able to switch from color-to-color at the beginning of the game. You must play into the game to release those colors. This makes this game a little more difficult! You also have a choice of five (5) different styles of tiles to fill in the boxes for the game. This feature is is another welcome plus!
What a wonderful Monday surprise! A BIG THANK you to BFG for offering a game in one of my favorite genres. Match Gems has upped their game with these new additions! This is another excellent 5-star game from Match Gems.
GAME FACTS:
• Levels: Casual and Advanced.
• Colors: The game has up to six colored screens. In this game you will need to play one color until you have uncovered enough of the cells to release the next color.
• You have the choice of five (5) different styles of tiles
• Autofill: There is autofill so you do not have to fill in the unused boxes. However, you can use your mouse to right click “X’s” for unused spaces.
• Hints: Hints are given as you proceed and are based on the difficulty of the puzzle and how well you perform in solving the grid
• Number of Levels and Puzzles: There are 100 puzzles – 20 levels with 5 puzzles per level in the game.
• Aids: You have a pickax as an aid in the game
• Awards: There are 3 trophies: a gold trophy for no mistakes, a silver trophy for 1 mistake, and a bronze trophy for two mistakes. If you make 3 mistakes, you must start the game over again.
• Collectibles. When you complete one level of 5 puzzles, you receive a collectible.
I highly recommend this game if you like Sudoku games or any type of mathematical puzzle.
ANOTHER “BLOODY” GOOD GAME IN THE VERMILLION WATCH SERIES
PostedMarch 3, 2018
sunnyglow
fromThe EIPIX Wrinkle Zapper! Do you have wrinkles and lines? To get rid of those lines and wrinkles, do what evildoer Carmilla does - just take your mouse and click on them. Presto! They instantaneously disappear!
REVIEW BASED ON THE ENTIRE GAME – Time: 5 Hours 5 Chapters plus a Bonus Chapter – Strategy Guide: 52 Pages
OVERVIEW: You are off on another blood-curdling case set in the dark, crime-ridden underground of Victorian London! The Vermillion Watch again needs your help. Your next case takes you to Whitechapel where victims are being found drained of blood. A triumvirate of evildoers, Carmilla, Mr. Varney, and Mr. Dracul, (along with some secret evildoers) are behind these attacks and it is up to you again Hawkes to save the day. When Dr. Jeckyll is kidnapped, you and the whole Vermillion Watch will have your hands full attempting to save him in an action-packed game!
There are some surprises in this game– be prepared! This is a good adventure game. It should appeal to those who love this series or those who like Steampunk adventure games. Science meets the Victorian age in this game. There is plenty of name dropping as well as both historical and fictional literary characters, appear side-by-side within this game. The story is loosely based a vampire theme – with a scientific twist. The graphics well-portray Victorian England. This is an action-packed game with plenty of activities to keep you busy. As with the other games in the series, you will have the choice to play each of three locations in whichever order you choose.
MECHANICS: Snake alert! There are quite a few snakes within this game – most within the residence of Carmilla. There are more puzzles than HOP scenes. There are two collectibles and they are easy to locate. There are fifteen (15) achievements to earn. There are forty-two (42) signs which look like large drops of water and twenty-four (24) morphing objects. The morphing objects appear in both the gaming scenes and the HOP scenes. You can replay twenty-four (24) HOP Scenes and twenty-nine (29) Puzzles. You get a device from Rufus to help you in your quest. You also visit other members of the Watch to help you analyze materials and data. There are nine (9) wallpapers, three (3) concept art pictures and a souvenir room,
BONUS CHAPTER: The bonus chapter is a sequel. Maria has summoned you for help. She is on the verge of death. Someone was using her to gain immortality. Now you must revive her. I have not played the entire bonus chapter. However, it appears to be of a decent length.
HOP SCENES: There are twenty (20 In the main game. They are similar to ones seen in many of their other games. There are several multiple-step ones throughout the game. Most of these combine a silhouette scene with a list of items. There are two storybook scenes and a few matching scenes after the demo. It is evident that EIPIX spend a great deal of time creating these scenes. They are creatively designed and thematic.
FAVORITE HOP SCENE: My favorite scene is one from the opening scene of the bonus chapter. It involves rotating and switching three wheels to put halves together of an item to be removed. I have seen a variation of this scene before. However, I do love this type of scene and it is seldom used within these games.
PUZZLES: There are forty (40) puzzles in the main game. They vary in style and difficulty. Most of the puzzles are easy; however, there are some harder puzzles toward the end of the game.
PUZZLE WOES! I did have trouble with a few puzzles. In one in which you need to read dates assigned to portraits, the numbers were so small and blurry, I had trouble reading the dates. There is also a physical puzzle (used twice in the game) in which you must click an arrow continuously to fill up a bar to balance yourself on the top of a moving train. I kept clicking – and clicking – and clicking (rapidly as well) and could never get it to fill up the bar. However, for once, the puzzle directions were superb!
HERE ARE THE DETAILS (SPOILERS) FOR SOME OF MY FAVORITE PUZZLES AFTER THE DEMO:
A. Oil is where it’s at! Mathematical puzzle. Fill up four lanterns with three cans of oil with specific units of oil., 5, 3, and 2 units. All the lanterns have different amounts of oil to fill them. All must be filled to the top and there should be no oil remaining. B. Light up the world – with oil! Weights and balances puzzle. Taking the lanterns from the previous puzzle, hang them on chains so that all the lanterns are level with each other. Each lantern weighs a different amount C. What’s your sign? Multiple-step puzzle. (1) Matching puzzle. Match up zodiac symbols with their constellations in the sky. The stars will light up when the symbol is in the correct position. (2) Connect the dots puzzle. Using stars as dots, create six (6) constellations by connecting stars to create them. D. Age is just a number. Sequence puzzle. Move twelve (12) photos of Carmilla so they are in sequence from oldest to youngest by date. E. What is a vivarium? Maze puzzle. Maneuver a snake using an enchanted flower from one corner of a vivarium to the other end to capture its venom F. How does your garden grow? Assembly puzzle Grow a series of flowers by following given directions as to the right combination of seeds, fertilize, light and water G. Get away from me! Rope puzzle. Separate snakes so that none touch each other. H. Atomic foolery! Connection puzzle. Connect all the lines between atoms without retracing your steps. 2X I. Difficult as it gets. Rotate six wheels embedded with parts of symbols so that they create six symbols shown at the side and the top of the screen. DIFFICULT J. Don’t fence me in! Entrapment puzzle. Entrap the token of an evildoer by using five other tokens of the Vermillion Watch to surround it so it cannot escape out of the grid.
REVIEW BASED ON THE ENTIRE GAME – Time: 5-1/2 hours 4 Chapters Plus a Bonus Chapter – Strategy Guide: 42 pages
OVERVIEW: Sci-Fi lovers! If you are searching for one game to play this year, this is the one! What a fantastic game! Mad Head has outdone themselves AGAIN! The story is phenomenal and briefly explores some theories about Atlantis, aliens, and, of course, pyramids! The is an action-packed adventure which drops you into a Colombian jungle as Professor Cassie Sylva. As an archaeologist, you are off to explore a pyramid which popped up suddenly within this jungle. However, this also a story about the power of a family which must come together to fight the obstacles and the evil monster they will encounter in this game. Family power is greater than pyramid power! I will not disclose more of the story as the demo does not flesh out the total story of this game. To give more information on the story would spoil the game, I believe.
MECHANICS: This is a very long game. This game is better after the demo. I believe the demo does not do justice to the excellence of this game! It is a masterpiece of sci-fi gaming. The pace is excellent with plenty of activities to keep the player busy. THERE ARE FORTY-EIGHT PUZZLES just in the main game! Wow! There is a Rube-Goldberg style puzzle (with its eight “8” puzzles) which you play going through a jungle maze. The graphics are exquisite and incredibly beautiful on the island on which most of the game is played. Beside sci-fi lovers, this game should appeal to those who are enthralled by pyramids, pyramid power, and those who just like action-packed adventure games.
You get your own gear kit with all the supplies necessary to do some archaeological investigation. You will also use a glyph book to translate glyphs you will encounter as you play the game. You collect 30 swirls (same ones as in all their games). They are easy to locate within the scenes. There are morphing objects within the HOP scenes. There are ten (10) achievements with most having three (3) parts. You can replay eighteen (18) HOP scenes. However, you cannot replay the puzzles. This is my only complaint about this game. With all the puzzles in this game, I wish Mad Head would allow the player to replay some of them. There were a few I did not finish; however, I don’t want to replay this massive game just to play them.
BONUS CHAPTER: The bonus chapter is a sequel to the game. Cassie and her family are still on the mysterious island. It is a long chapter as indicated by the strategy guide. I have begun but not finished the chapter. However, it appears that the bonus game would require two to three hours to complete.
HOP SCENES: There are eighteen (18) HOP scenes in the game. Having only played the main game, I have not played three (3) of those HOP scenes. There are not many scenes within the game; however, they are much better toward the end of the main game and there are more of them as well. They include lists of items, silhouette, and matching. There are no matching ones in the demo, but several after the demo. The matching ones I felt superb. Toward the end of the main game, the scenes have more searches for symbols rather than items. However, this fits in nicely with the whole sci-fi, alien civilization theme. I found it amusing this game only has one storybook scene which occurs at the END of the game and not at the beginning! Leave to Mad Head to improvise and shake things up a little. The scenes are creatively designed, using an unusual set of venues in which to place the items.
PUZZLES: This is a puzzle-lover’s dream game. I cannot believe Mad Head does not allow the player to replay some of these FORTY-EIGHT (48) puzzles from the main game. The ones after the demo are so much better than within the demo. There is a variation of a Rube-Goldberg puzzle which occurs in a jungle maze in which you must play separate puzzles as you meander through this maze to get out of the jungle. Just incredible! Every imaginable puzzle is within this game. They also vary in difficulty as well. There are a couple of difficult puzzles within this game. However, most are easy or moderately difficult.
HERE ARE DETAILS (SPOILERS) FOR SOME OF THE PUZZLES AFTER THE DEMO:
A. Nothing will bar me. Sequence puzzle. Remove interlocking bars in sequence until all bars are removed from the grid. More detailed than in other games which have this puzzle. B. You seem alien to me. Matching puzzle. Match up alien-like figurines by color and shape. C. Take that you jerk! Bullseye! Center a circle within another circle to hit an indigenous villager in the snoot! D. The first step is the worst. Physical puzzle. Click on footsteps when they land on a rock to get to the other side. E. You light up my world. Jigsaw puzzle. Match up and place lighted pieces of the world onto a map of the world. F. Everyone connect hands! Connection puzzle. Connect three pincers to three diamonds. DIFFICULT G. Go to the light! Honeycomb/entrapment puzzle. Move the monster into the light by blocking his path and forcing him to move up to the light.
Rube-Goldberg puzzle. The following are some of the eight (8) puzzles which you must solve to get through a maze. H. Maze puzzle. Lead a blue lizard through a maze to get a golden pointer. There are barriers in your path and you will need to maneuver the lizard to open those barriers. I. Moving tiles puzzle. Move and rotate tiles so that three tiles on each of the (3) inner circles all match up. J. Physics puzzle. On a wheel with three (3) marbles, start the smallest marble as the other two are moving so that all marbles reach their perspective destinations at the same time. K. Matching puzzle. On a wheel, move three pentagons so that the colors match up with adjoining tokens.
4 Chapters Plus a Bonus Chapter – Strategy Guide: 59 Pages
OVERVIEW: Grab your camera and protective amulet as you, Lila, along with your Aunt Dawn travel back in time to Ancient Egypt. You are off to fight an ancient evil, the god Seth! An ancient artifact, the Gauntlet of Horus, has been discovered, one which can defeat the darkness and evil controlled by this Lord of Evil. When your aunt is kidnapped by a demon, you must activate a portal and go back in time to Ancient Egypt to save the world from darkness. You, as the “Bearer of Light” are the only one who can save mankind from the evil machinations of Seth and his demons.
This is another fantastic game by Brave Giant. I love this series and have waited for BFG to offer this game on their site. This is an easy-breezy game in which you can gently flow down the Nile without shedding any crocodile tears battling difficult puzzles. This is a fun game which should appeal to those who love archaeology, adventure games, or the thought of time travel to ancient Egypt. The graphics are beautiful and remind me of the old Egyptian mummy movies from Hammer Films. The story is a wonderful action-packed time travel adventure into the distant past. The game has an excellent pace with plenty of activities to keep the player busy. This game was an automatic purchase for me! This is beautifully illustrated fun-filled game to wile away the hours.
MECHANICS: You can replay some of the puzzles and HOP scenes. There are twelve (12) wallpapers and twelve (12) concept art scenes. You collect four (4) diamonds and thirty-three (33) stars. I found them easy to locate. There are also morphing objects within the HOP scenes. There are twenty-two achievements to earn as well. The Gauntlet of Horus is your helper throughout the game. You can play a Matching game in lieu of the HOP scenes.
HOP SCENES: I feel the HOP scenes are better designed than the puzzles. The scenes within the demo are lists of items and silhouette. One of the silhouette in the demo is a FROG. All are interactive and beautifully illustrated. They are thematic and truly reflect the flavor of Ancient Egypt. The HOP scenes have morphing objects within them.
PUZZLES: No crocodiles hiding here! However, you do learn to play the flute while lulling a cobra to leave the scene! Bye- bye! Snake-eyes! The puzzles are easy. I found none which were even slightly difficult. They are thematic as well. They include a jigsaw puzzle placing pieces back into a cartouche. There are two storybook puzzles (which I feel are more like HOP scenes than puzzles) in which you locate and interact with items listed in BOLD letters. Some of the activities I considered puzzles; however, they are not designated as such by the developer. I included them below as puzzles, however.
SOCK IT TO THE DEMONS! You play a puzzle every time you need to fight off demons within this game. It is a variation of a bullseye puzzle. You follow a target and when it turns blue, you can click away demolishing those evildoers!
HERE ARE THE DETAILS (SPOILERS) FOR THOSE WANT MORE INFORMATION ON THE HOP SCENES AND PUZZLES IN SEQUENCE FROM THE DEMO
HOP SCENES: You have the option to play a Matching game in lieu of the scene.
(A) Silhouette. Search for items and replace them back within the scene. (B) Locate 12 pebbles. (C) List of items. (D) Silhouette items. (E) Silhouette puzzle - FROG (F) List of items on a hieroglyphic slab.
PUZZLES: They are all easy.
A. * Demon Fighting Puzzle. Every time you need to fight demons, use the gauntlet. Bullseye puzzle. Take out the demons by following a target. When it turns blue, click on it to fight the demons. B. Jigsaw puzzle. Place fragments of a cartouche into their proper location. (Within the inventory) C. Storybook. Locate items listed in BOLD letters by interacting with the scene. (More of a HOP scene than a puzzle) D. Sequence puzzle. Lull an angry cobra by playing a flute according to a given code. E. Dialogue puzzle. Choose the correct questions to ask from a series of possible questions. F. Slider puzzle. Slide tokens with fire symbols on them so they are in sequence. G. Storybook puzzle. Interact with the scene locating items in BOLD letters.
OVERVIEW: Detective - Can you save pretty Princess with a penchant for pensive Prince from a petty pilferer? You will need to mind your P’s and Q’s as well with Princess and her boyfriend, Prince. As a product of a dysfunctional family, Princess has contacted you to save her from an evildoer (all decked out in his hooded evildoer attire) who is out to steal her magical powers – consisting of being able to animate statues. You will need to use all your skills to help Princess from a surprising foe.
This is a great game for those who love easy breezy games, incurable romantics, dog lovers, or those ‘tweens’ out there looking for Prince or Princess Charming. It will be a pass for me. I don’t play games with animal helpers. The dog drove me crazy throughout the demo. I have no desire to continue this game either listening to his barking and panting or watching his noisome antics. I would probably have purchased it sans the pooch. Except for the helper, the game is decent but nothing out of the ordinary. This would also be a great game as well for children if there were some guidance.
MECHANICS AND EXTRAS: As usual for Elephant Games, the graphics are beautiful. The story interweaves the sugary sweet aspects of teen romance contrasted with that of redemption or defeat of an evildoer. You need not worry! I am positive that once again teen love will conquer all! The game has a good pace with plenty of activities to keep the player engaged. You collect fourteen (14) dogs and thirty (30) morphing objects. However, the dogs are morphing objects as well. There are twenty (20) achievements. Replay 13 mini-games and 13 HOP scenes. The other extras include eight (8) wallpapers and eight (8) concept art pieces, and three (3) screensavers. Elephant is one the few developers to still offer screensavers within their games.
CALL OUT THE POSSE TO PICK UP THIS SHERIFF! Doggone it! Elephant is providing animal helpers within their games AGAIN! The helper is a cocker spaniel named Sheriff, with glowing green eyes. He barks throughout the game and that barking is annoying, at least for me. Sheriff scratches his fleas, barks, runs around in circles on your inventory bar, and is used four times in the demo. I must admit I am not a dog person preferring the independence of cats; however, I would not like a helper cat meowing and prancing around within this game either.
HOP SCENES: The scenes are standard fare seen in other games. They are somewhat interactive, but basically nondescript. There are several mini-HOP scenes in which you locate a small number of items. Most are lists of items, silhouette scenes, and storybook scenes in which you locate items while learning more about the story behind the game. There is one creative HOP scene I truly enjoyed within the demo. It involves searching for silhouette items which are engraved onto a stone slab.
PUZZLES: They are all easy. I did not find one puzzle which was even mildly difficult. There is quite a variety of puzzles. They are again those we have seen in other games only changed somewhat to fit the game’s theme. Some of those puzzles are also involve items within the inventory. There are some extremely easy switch puzzles and sequence puzzles. There is a mathematical puzzle which requires some logical thinking to calculate moves to move four keys into the middle of a grid. However, I believe you can figure this out without any difficulty.
FAVORITE PUZZLE: My favorite puzzle is a unique and creative assembly puzzle. Elephant has offered this puzzle before and I wish more developers would adopt it. You move and position four lighted shadow images to match a skeletal image on a wall. Use arrows to move and sliders to increase and decrease the size of the image. You must also rotate the images to fit the given skeletal image on the stone.
HERE ARE THE DETAILS (SPOILERS) FOR THOSE WANT MORE INFORMATION ON THE HOP SCENES AND PUZZLES IN SEQUENCE FROM THE DEMO:
HOP SCENES:
(A) Storybook. Locate items listed in highlighted letters. (B) Mini-HOP scene. List of items. (C) List of items (D) Mini-HOP scene. List of items (E) Silhouette. (Incredibly beautiful. Silhouettes are etched on a wall. (F) List of items
PUZZLES: (1) Easy 2) Moderate difficulty (3) Difficult A. Switch puzzle. Switch tokens so they are next to the same image on a shield. Rating: 1 B. Switch puzzle. (Inventory puzzle) Switch the halves of a series of crowns so that the two halves match up. Use a set of clock hands to switch out the crown halves. Rating: 2 C. Lock puzzle. Open a lock by moving the dial on the lock clockwise and counterclockwise according to a given combination. Rating: 1 D. Assembly puzzle. Switch tokens on a box so that each pair of symbols located next to each, when combined, create the symbol below the two tokens. Rating: 1 E. Mathematical puzzle. Move four keys to the center of ta grid. Click on the numbers at the top, bottom and sides of the grid to move the keys that number of spaces. Rating: 2 F. Alignment puzzle. Pull chains attached to items on a board so that each item is next to its picture located on the left side of the board. Pulling on chain affects the other chains. Rating: 2 G. Switch puzzle. Switch the leaves on five flowers on 5 colored tiles, so that the color of the petals on the flowers matches up with that of the tile. Rating: 2 H. Moving tiles. Swap tokens on a placard by moving them along paths so that each token matches the picture next to it. Rating: 2 I. Jigsaw puzzle. (Inventory puzzle) Move each part of a bridle to the appropriate location to create the bridle. Rating: 1 J. Sequence puzzle. Press stones in the proper sequence. Rating: 1 K. Assembly puzzle. Unique and creative puzzle in which you move and position four lighted shadow images to match a skeletal image on a wall. Use arrows to move and sliders to increase and decrease the size of the image. You must also rotate the images. Rating: 2