fromUsually, breaking a mirror causes seven years of bad luck. Not in this game. Get ready to smash some glass! Breaking a mirror in this game will be the luckiest thing you can do.
REVIEW BASED UPON THE ENTIRE MAIN GAME: 6 Chapters Plus a Bonus Chapter – Strategy Guide: 37 pages
OVERVIEW: Through the looking glass you go to investigate your next case, Nathaniel. As a paranormal detective, you are off to Lyon, France to investigate a case involving a series of mirrors. These mirrors are evil, revealing disturbing and twisted information to their owners. They have a devastating psychological effect on those who possess them. You will get more than you bargained for in this case. With each mirror you deal with, you will pick up its negative energy, manifesting it upon your hand. Prepare to smash a few mirrors and restore the lives if their victims.
OPINION: I found this a creatively designed game with a well-written gaming script. For me, this is a vast improvement from the previous games in this series. The pace is excellent with plenty of activities to keep the player engaged. The graphics are cartoon-like with some realistic imagery. I found the main part of this game enjoyable with some new twists in the HOP scenes and in some of the puzzles as well.
MECHANICS: There are four (4) levels of play including a customized version. There are fourteen (14) achievements. Collect fifty-four (54) pieces of jewelry. There are two (2) pieces of jewelry in each scene. I found the pieces easy to locate. You can replay some HOP scenes and puzzles. There are ten (10) wallpapers along with concept art, music and video selections.
GIMMICKY TATTOO: Activate a tattoo on your arm when you wish to investigate a scene via the paranormal. You will see illusions and manifestations from this unseen world. This will open a HOP scene in which you must search for items from the real world and from the dream world and exchange them within the scene.
BONUS CHAPTER: It is a prequel. It involves the love story between Vivien, a young ballerina and her beau, Louie. I did not finish this chapter. However, I found the activities from first part of this chapter being of the same quality as those from the main game.
HOP SCENES: There are sixteen (16) HOP scene within the main game. You can play a Match-3 puzzle in lieu of the scenes. Most of the scenes are either lists of items or search-and-replace scenes. The search-and-replace scenes are creatively designed and, to me, the best part of the game. You will play one of these scenes for each of the victims from this game. You search for nine (9) to twelve (12) items within a split scene (one depicting reality and the other, a dream state). After locating those items, you will then place them back into the scene in the proper location.
PUZZLES: There are twenty-four (24) puzzles within the main game. I found most easy – some a little too easy for my taste. However, the developer did provide a couple of puzzles in which you have the choice to play the puzzles in either an “easy” or “hard” mode. Although most of the puzzles are standard ones seen before, this developer has provided some creative new approaches to some of the puzzles.
SPOILERS: HERE ARE SAMPLES OF THE PUZZLES AFTER THE DEMO:
A. Assembly puzzle. Using four (4) arrows, move reflections of five (5) items onto a central figure, a monkey. Once it reaches the monkey, you will need to center each item to onto the appropriate part of the monkey. Unique puzzle never seen before. B. Rope puzzle. Untangle vines so they do not intersect. C. Choice between “easy” and “hard” modes. Domino puzzle. Place dominoes on a grid, creating a path so that the pips on each end match up with the domino abutting it. D. Choice between “easy” and “hard” modes. Logic puzzle. Reading descriptions concerning a dog’s toy preference, place toys on a circular disk according to the given clues. E. Connection puzzle. On a grid, connect city landmarks by visiting each one only once. All landmarks must be visited, and you must end at a certain designated location. F. Matching puzzle. Place the owners of the various mirrors within their proper location on a bulletin board. BONUS CHAPTER: G. Switch puzzle. Switch hanging shards of glass to match the patterns underneath them. H. Switch puzzle. Switch ballerinas by color according to a given code.
ENTER A WORLD OF SMOKE AND MIRRORS - ONE OF THE BEST GAMES OF THE YEAR
PostedNovember 20, 2018
sunnyglow
fromMirror, mirror on the wall – I am staying away from you after all – seeing all the problems you caused this family! However, perhaps not! I am replaying this fantastic game!
REVIEW BASED UPON THE ENTIRE GAME: 4 Chapters Plus a Bonus Chapter – Strategy Guide: 41 Pages
OVERVIEW: Detective! You are off to the Codington estate to locate your missing friend, Eleanor Codington. The estate has lay idle for two centuries and rumor has it that an evil entity resides within its walls. Now Eleanor is trying to restore its grandeur. You are greeted by Camille, the interior and exterior designer for the estate. However, you discover her whole crew has been kidnapped - sucked into an abyss behind a mirror by a lady in black. When Camille is also abducted by this same demonic entity, you enter this mirror as well, venturing into a mirrored version of reality. You will need to defeat this dark entity, all while discovering some dark secrets about this family as well.
OPINION: Kudos to EIPIX for a fantastic game! I was absorbed into the walls of Codington mansion and did not wish to leave. The story-line is superb. There are some somewhat shocking revelations concerning this family. The graphics are dark, setting a rather spooky mood. The dark lady with her demonic countenance is truly creepy. The game is fast- paced with many activities to keep the player entertained. This is a puzzle lover’s delight. I found the entire game a series of puzzles – one right after another. I do believe most who love this series, will love this game. Unfortunately, I do not believe the demo truly reflects the quality of this game. It is well-worth the collector’s edition price. This is the first MCF game in years which I truly enjoyed playing and one I will replay.
MECHANICS: There are four (4) levels of play including a customized version. There are twelve (12) achievements, some with three parts. Collect thirty-seven (37) mirror shards and thirty-seven (37) morphing objects. I found most easy to locate. You will need a notepad in this game. Not all the codes you need to unlock items will be handed to you on a sheet of paper. There are eight (8) wallpapers along with casual art, music and movie selections. You can replay eighteen (18) HOP scenes and twenty-four (24) puzzles. Nevertheless, I wish EIPIX had provided more puzzles to replay.
BONUS CHAPTER: It is a prequel. Gordon Codington wishes to discover why his parents sent him away when he was a child. He returns to Codington Manor in search of clues. I found the bonus chapter excellent. There are four (4) HOP scenes and four (4) puzzles within this chapter.
HOP SCENES: There are eighteen (18) HOP scenes. All, but one, are lists of items. This is the only part of the game in which I am somewhat disappointed. I found the scenes repetitive, with little creative design. There is one storybook scene in the demo; however, after that, the rest are straight lists of items. I wish EIPIX had provided a little more creativity and variety in the scenes.
PUZZLES: There are thirty-three (33) puzzles within this game. However, this number includes four (4) Rube-Goldberg mini-games, which contain five to six individual puzzles within each mini-game. There are also several mini-games with several variations of the same puzzle, each, increasing in difficulty. The puzzles are creatively designed and vary in difficulty. There are some which are difficult. For the Rube-Goldberg mini-games, you have the option to skip each individual puzzle within this mini-game. There are also activities which are puzzle-like but are not deemed as puzzles. Some of those are not easy. There was one in which I needed to check the strategy guide to figure out how to proceed.
SPOILERS: HERE IS A SAMPLE OF THE PUZZLES AFTER THE DEMO:
A. Sequence puzzle. Using a hammer on a circular disk, calculate the number of moves the hammer must move – either three or four spaces, until all seven tiles are cracked. You must calculate your moves. Hitting a cracked tile will restore it to its original state. B. Moving tiles puzzle. Move tiles so they change from gold to silver on a 3 x 3 grid. Each move only changes the color of half the tile. C. Connection puzzle. Connect pipes so that all flames within the grid are connected to a pot in the center of the grid. D. Rube-Goldberg mini-game. (1) Find the correct fuse connected to a light which is lit. You will go back to this puzzle when you complete each one of the puzzles. (2) Maze puzzle. Move a token to the center of a grid opening red blockers along the way. (3) Sequence puzzle. Move a fly along a path to the end while avoiding a spider who will zap you. There is only one correct sequence. (4) Rotating tiles puzzle. Rotate triangular tiles to restore a cameo image. Rotating one tile affects the others. (5) Matching puzzle. On a grid, use arrows to rotate tiles with lines on them so they match up with a given diagram. (6) Gear puzzle. Move gears so they mesh with each other. E. Switch puzzle. Rotate and switch spools of thread with parts of a path imprinted on the top to create a path from one crack at the left to another on the right. F. Assembly puzzle. Using a guide, create three constellations using chess pieces BONUS CHAPTER: G. Pipe puzzle. Position faucet handles to stop the flow of water on four (4) spigots. H. Assembly puzzle. Assemble the image of a knight by increasing and decreasing the dimensions for four parts plus moving those parts into place.
When Hector, Demon Hunter for hire, agreed to save a lost tourist from the haunted Museum of Mysticism and Monstrosity, he never imagined that he could be the one in need of saving.
REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 44 Pages
OVERVIEW: As the noted Demon Hunter, Hector Cole, you are off to The Museum of Mysticism and Monstrosity to battle another demon. You have been contacted by Edmund Strange, curator for this museum. A tourist entered the museum but never came out and all efforts to locate him have failed. It appears the museum has been a hotbed of increased paranormal activity. There is a demonic force which has been unleashed by a tragic circumstance. Get ready to battle this demon before it descends upon the entire world.
OPINION: This is my favorite series from Brave Giant. The game is long, and I feel the quality of this game is excellent. I did not find the game scary; however, I feel it has a well-written storyline. The pace is excellent with plenty of activities to keep the player engaged. I feel the graphics are greatly improved from past games from this developer. The scenes are cartoonish, but the dark ambiance adds to the flavor of this game. There are only a few minor things which I did not enjoy about this game. In my opinion, some of the dialogue is a little hokey and melodramatic. I also feel that more of the mini-games should have been made available for replay.
MECHANICS: There are four (4) levels of play including a customized version. There are twenty-four (24) achievements. Collect twenty-eight (28) morphing scrolls and twenty-eight (28) crystals. Every scene has one of each of the collectibles and all are easy to locate. There are also some morphing objects within the HOP scenes. You can replay eight (8) mini-games and eight (8) HOP scenes. There are eight (8) wallpapers along with concept art, music selections and cutscenes from the game.
BONUS CHAPTER: It is a sequel. After solving this case, you are asked for an interview by an up-and-coming journalist. Go back in time to relive a momentous camping trip with your fiancée. Learn the story why Hector Cole entered the field of the paranormal. I found this chapter somewhat weak in comparison to the main game. There are no collectibles within this chapter. There are four (4) HOP scenes and four (4) mini-games. I feel the story is excellent but am not impressed with some of the activities. I also feel that the pace bogs down in some of parts of this chapter.
HOP SCENES: There are twenty-one (21) scenes within this game. Most of the scenes are lists of items and silhouette. I feel they are standard fare seen in other games. There are some scenes in which the player searches for a small number of one item. There is one FROG. There are morphing objects within some of the scenes.
PUZZLES: There are forty (40) puzzles within this game. They are varied in difficulty and style. In my opinion they are the best part of the game. Nevertheless, I am dismayed that Brave Giant only offered eight (8) to replay. I planned to replay some of these, but that would require replaying this entire game. There are three (3) storybook puzzles, which to me are more like HOP scenes than puzzles. In these puzzles, the player must locate three (3) items for each scene within the pages of a book. There are also some activities which are not listed as puzzles but should have been listed as such. There are several instances of searching throughout a scene to get numbers or symbols to open locks or some device.
SPOILERS: HERE IS A SAMPLE OF SOME OF THE PUZZLES AFTER THE DEMO:
A. Sequence puzzle. Move four (4) levers on a generator up-and-down until all the lights above them turn green. Moving one affects the others. B. Rotating rings puzzle. Rotate three rings with purple and green marbles so that the purple marbles are on the left and green on the right. C. Chess puzzle. Move the knight on a chess board with its “L” shaped moves until all squares on a chessboard are covered. D. Storybook puzzle. Locate silhouette items within the pages of a book (There are three of these within the game). E. Mathematical puzzle. Using two dials which can rotate two spaces counterclockwise and three spaces clockwise, move around a disk with an image upon it to light up parts of the image on the disk. F. Assembly puzzle. Climb up a telephone pole by placing rungs in the proper location on a telephone pole while ascending. G. Balance puzzle. Cross a river by balancing yourself across a log. If you are out of balance you will fall into the river. BONUS CHAPTER: H. Sequence puzzle. On a grid, move your token across a lake while avoiding monsters within your path. I. Mathematical puzzle. Switch fuses until the combination of each pair of fuses equals a number between them. J. Connection puzzle. Connect like tokens with chains without crossing paths.
REVIEW BASED UPON THE ENTIRE GAME 5 Chapters Plus a Bonus Chapter – Strategy Guide: 44 Pages
OVERVIEW: As Rick Rogers, paranormal detective, you are off to a forest where people have gone missing for over thirty years. A party is being planned at a country house near this forest by a group of young adults. A year earlier, a girl, Tina Rice, disappeared within this forest while attending a party at the same house. Nicky Summer who is planning this year’s party has asked for your help. She is afraid the same thing will happen this year. When her friends enter the woods and end up missing, it will be up to you to find them. There is something hiding deep within this forest, but who or what that may be is for you to discover.
OPINION: This is an excellent thriller which contains a few twists and turns after the demo. The story is well-written, and the player will have no idea what this game is about until they complete the demo and get into the rest of the game. I did not find this game scary; however, I did find it fast-paced with plenty of activities to keep the player engaged. The graphics are dark, setting the mood for spooky fare. This game should appeal to both puzzle lovers and HOP lovers. This is one game which has an equal number of both.
MECHANICS: There are four (4) levels of play including a customized version. There are twenty-two (22) achievements. Collect twelve (12) figurines of characters from the game, twenty-five (25) all-seeing eyes and twenty-seven (27) morphing objects. I found most easy to locate. You can replay thirteen (13) HOP scenes and thirteen (13) puzzles. There are ten (10) wallpapers along with a screensaver plus music and video selections.
BONUS CHAPTER: it is a sequel. Return to the same woods on another case. Journalist, Mika Stato, along with her cameraman, have disappeared within these woods. This time, you will face a new menace lurking within this forest. The chapter is not related to the main game; however, the quality is consistent with the main part of the game. There are six (6) HOP scenes and five (5) puzzles in this chapter. Surprisingly, the final activity is a HOP scene not a puzzle.
HOP SCENES: There are twenty-three (23) HOP scenes within this game. Most of the scenes are lists of items or silhouette. There are a couple of matching scenes along with some multiple-step ones. I found most standard fare seen in most HOP games. My favorite scene was in the bonus chapter in which you must match up items by opening boxes to locate them. I also enjoyed another creative one in the main game in which you locate items on a stained-glass window.
PUZZLES: There are twenty-three (23) puzzles in the game. They vary in style and difficulty. I feel the puzzles are better than the HOP scenes in this game. There are two puzzles which allow the player to choose between playing the puzzles in either an “easy” or “hard” mode. There are several connection puzzles in varying forms and styles. The same can be said about sequence puzzles as well. I found none extremely difficult. Most of the puzzles are of medium difficulty.
SPOILERS: HERE IS A SAMPLE OF SOME OF THE PUZZLES AFTER THE DEMO:
A. Connection puzzle. On a 7 x 5 grid, press buttons with directional arrows on them to create a path which ends up at a star button at the exit. All buttons must be pushed. B. Rope puzzle. Untangle a rope so that no pieces intersect with each other. C. Choice between Easy and Hard modes. Guide a rail cart to the entrance of a mine. In the easy mode you will choose the direction as you move. In the hard mode you must plot the course before you press start. Also avoid obstacles within your path. There are three (3) scenes in this puzzle. D. Choice between Easy and Hard modes. Card puzzle. Matching. First memorize the location of a series of cards, then, when the cards are turned over, choose the card which matches the card the dealer (skeleton) shows you. 3X. BONUS CHAPTER E. Connection puzzle. Connect lines between tokens based on the number of gems upon them. F. Assembly puzzle. Using arrows to move three rows across, down and sideways, rearrange 3 sets of colored tiles so that each row has tiles of the same color. G. Switch puzzle. Switch elephants so they are standing on the proper color.
OVERVIEW: Engage in some palace intrigue as you try to save the Queen of France! Return to 1610 France under the reign of King Henry IV. As Francois Ravaillac, you have been commissioned by Queen Marie d’ Medici to prove her innocence in her husband’s murder. A sect, the Secret Order, is behind the murder, but you will need evidence to support that fact. This group is planning to overthrow the government and are framing the Queen and her lady-in-waiting, Lenora, for the crime. Now, only you can save the monarchy and restore the kingdom.
OPINION: This is a well-designed game; however, it did not appeal to me. I am not a fan of historical games; however, for those who enjoy Renaissance history, this should be delightful romp into the past. The realistic portrayal of the characters is noteworthy. You don’t find the quality of this game’s graphics in most HOP games nowadays. The pace is excellent. The palace intrigue and suspense from the story along with the variety of activities should keep a player engaged throughout the game.
MECHANICS: There are four (4) levels of play including a customized version. There are sixteen (16) achievements. Collect twelve (12) royal items and thirty (30) morphing objects. There are thirteen (13) wallpapers along with casual art and music selections. I believe there may an option to replay puzzles and HOP scenes, but it is not indicated as such in the demo.
GIMMICK: There is a helper within this game, Adriana. She sits at the left side of your inventory bar. She will help you by performing tasks you are not able to perform. I don’t like gimmicks within games, but in this case, this helper is logical and not thrown into the game for a whimsical effect. However, I do feel the game could stand on its own merit without the helper.
HOP SCENES: I found the scenes creatively designed. The ones in the demo are lists of items and silhouette.They are highly interactive, some with mini-puzzles within them. A couple in the demo require you to use a magnifying glass to search for items. There is one search-and-replace scene in which you must locate items and then use them within the scene.
PUZZLES: The puzzles are also creatively designed. Most are of medium difficulty. I found none challenging. There is one puzzle in the demo which has the option to be played in either a casual or hard mode.
SPOILERS: HERE ARE THE PUZZLES FROM THE DEMO:
A. Assembly puzzle. Rotate two rings to restore an image given on a ring. B. Switch puzzle. Switch tiles with parts of a maze imprinted on them so that a path is created from the top of a grid to the bottom. All pipes will be connected with each other. C. Sequence puzzle. Snake alert! Remove snakes in sequence. D. Switch puzzle. Switch tiles to restore a pattern. E. Matching puzzle. Using a “decoder,” search a parchment for a matching symbol given at the top of the decoder. F. Bullseye puzzle. Click on from one to three hands when they reach a center circle. G. Choice between hard and casual modes. Rotating tiles puzzle. Using arrows, rotate and move three outside circles so that a pattern is formed in the middle circle. H. Tracing puzzle. Using a quill and ink, trace a path to a castle without moving out of the lines. I. Lock puzzle. Open a lock by following given clues. J. Bullseye puzzle. Click on a knot when a slider passes through a red area. 2X K. Sequence puzzle. Repeat a sequence of given battle moves to defeat an evildoer. 5x
REVIEW BASED UPON THE ENTIRE GAME: 3 Chapters Plus a Bonus Chapter – Strategy Guide: 46 Pages
OVERVIEW: Detective! You are off to Munich for Oktoberfest. Mayor Schultz has hired you to investigate a series of gruesome murders. Victims have been savagely attacked by what appears to be a wolf of tremendous power and strength. One of the victims, Miss Blume, has identified her attacker as a werewolf. However, is it a werewolf or is someone or something else behind these attacks? Enter the world of an underground subculture – one consisting of half-human/half-animal beings. Could one of these beings be behind the gruesome murders or is there another culprit hiding in the shadows?
OPINION: This is a decent whodunit. The story behind the game is excellent; however, it is not what I expected. The story changes somewhat after the demo. The pace is excellent with plenty of activities to keep the player engaged. The graphics are dark, reflecting the game’s theme. This game should appeal to those who love mysteries.
MECHANICS: There are four (4) levels of play including a customized version. There are twenty-five (25) achievements. Collect forty-four (44) coins and stamps and forty-two (42) morphing objects. The coins and stamps will be used to purchase game characters based on the amount of those items you have collected. There is a side-bar at the left of the screen to indicate if there are any collectibles within the scene. I found most easy to locate. You get a case folder in which to keep evidence. You will refer to this file when you need to make deductions about the case. An all-seeing eye token at the side of the screen will light up when you need to make these deductions. There are ten (10) wallpapers, four (4) screensavers along with music and movie sequences. You can replay eleven (11) HOP scenes and twelve (12) puzzles.
BONUS CHAPTER: It is a sequel. A boy, Hansel, has been kidnapped. Now help his sister, Gretel, locate him. Locate the culprit and discover the reason for his as well as other children's abductions. You have a choice in endings, which I found a nice touch. The activities are similar with those in the main game. There are four (4) HOP scenes and four (4) puzzles. There are plenty of beautifully drawn scenes of bakery items to delight your sweet tooth! Those scenes made me hungry!
HOP SCENES: There are more HOP scenes than puzzles. They are superb. There is a great deal of creativity displayed within these scenes. I found thirty-seven (37) of what I consider HOP scenes which include mini-scenes with a small number of items to locate. Most are lists of items, storybook, replacement, and silhouette. There is one repetitive storybook replacement HOP scene you play to learn more about the half-human/half-animal creatures. There are lists of items in which you use the all-seeing eye to locate items which provide clues about the case. My favorites however, are in the bonus chapter. In one you open many drawers to locate items. In another you match up a basket of cookies with those within the scene of a bakery.
PUZZLES: There are twenty-one (21) puzzles in the game. They are varied in style and difficulty. There are few which have more than one puzzle, each one increasing in difficulty. There are not many puzzles; however, they are creatively designed.
SPOILERS: HERE ARE SOME OF THE PUZZLES AFTER THE DEMO:
A. Physics puzzle. Maneuver and angle spouts to set up a trajectory for six gems at the top of a wall to reach the bottom so that each gem enters the mouth of a snake with eyes the same color as the gem. B. Beat the computer. Match-3 Puzzle. Match 3 or more colored tokens to fill up three colored bars of the same color as the tokens. You must only match tokens with your picture on them. Fill up three bars before your opponent does. 2X C. Assembly/Sequence puzzle. Restore an image by pressing pieces in the correct sequence. Pieces must be clicked so that none block each other while assembling the image. D. Jigsaw puzzles. Two puzzles in one. On one side of a locket, place jigsaw pieces into place to restore an image; on the other side, switch pieces to restore an image. BONUS CHAPTER E. Connection puzzle. Connect stones in a forest in a continuous line to create a path. F. Mathematical puzzle. Using 7-cup and 3-cup measuring cups, create an antidote. Pour substances back-and forth between the cups to get the exact amounts needed.
OVERVIEW: Detective! You are off to Heavenfall School in response to a letter from “tween” Astrid. It appears her classmate, Greta has disappeared. A secret room within the school contains a painting which transports those who approach it to an ominous, dangerous place - the Dark World. Once there, it is impossible to escape. The school’s professors have sealed this room with magic spells; however, former students as well as Greta have found a way to enter this room and become swept up into the painting. When Astrid is absorbed into the painting as well, you, Detective must venture into this dangerous world to save both girls.
OPINION: Be ready to transport into a Harry Potter style world of enchantment and magic. This is a game full of potions, spells, wizards and portals to other worlds. I did not purchase this game for several reasons. First, I found the pace very slow. Most of the action, or lack thereof, in the demo, consists of searching to-and-fro for inventory items. There were not enough activities to keep my interest. Second, I found the HOP scenes in the demo nondescript and lacking any creativity. Third, I found the whimsical story better suited to pre-teens. On the plus side, the graphics are exquisite with beautifully designed scenes. I have never cared for this series, so it will be a pass for me. However, it may appeal to those who love fantasy games.
MECHANICS: There are four (4) levels of play including a customized version. There are twenty-two (22) achievements. Collect twenty-seven (27) morphing musical instruments and (12) cards as well. Collect forty-eight (48) puzzle pieces for four jigsaw puzzles. These four (4) puzzles become screensavers. I found the items easy to locate; however, the scenes in the demo are cluttered with them. There are twelve (12) wallpapers along with concept art and music selections. There is a secret room which probably contains HOP scenes and puzzles you can replay.
HOP SCENES: The demo has more HOP scenes than puzzles. I found the scenes nondescript with little creativity. Most are lists of items with minimal interactivity. There are also two silhouette scenes. I found only one which I felt was somewhat creatively designed. It is a scene in which the player must switch between four (4) pictures to locate items.
PUZZLES: There are five (5) in the demo. I feel they are better constructed than the HOP scenes. The ones I played were creatively designed, some with three parts with each puzzle increasing in difficulty.
SPOILERS: HERE ARE THE PUZZLES FROM THE DEMO:
A. Moving tiles puzzle. Move two tokens on a grid at the same time, alternating your moves between the two of them. Both must reach their allotted slots at the same time. B. Maze puzzle. Using arrows, move a gold cross to push gold tokens on a path to their designated slots. 3X More tokens are added as you finish each round. Increases in difficulty C. Connection puzzle. Place tokens on the grid so that lines upon them connect without any breaks. 2 D. Connection puzzle. Connect tokens with lines upon them so that the number of lines radiating from them equals the number on the token. 3X E. Assembly puzzle. Choose from a series of squares to create three symbols which are contained within scrolls.
THE ‘FROG’ PRINCE HAS GRANTED YOUR WISH FOR A MAGICAL GAME
PostedNovember 1, 2018
sunnyglow
fromThis game has taught me three important lessons. (1) Don’t play with matches, (2) be careful what you wish for, and (3) be wary that underneath Prince Charming may be a frog – warts and all!
REVIEW BASED UPON THE ENTIRE GAME 6 Chapters Plus a Bonus Chapter – Strategy Guide: 51 Pages
STORY: Detective! - you are off to Funen, an island off the coast of Denmark to investigate a case of arson. Fires are appearing all over the village; however, no trace of a fire is seen afterward. People trapped within the burning building are missing; however, no bodies have been found. It is as if the body is engulfed by the flames. The only clue is that a girl selling matches has been spotted near the crime scenes. Rumor is that she is a witch who grants wishes. However, is that true or just a myth? Find yourself switching between the worlds of illusion and reality in search of the answers to solving this case. Be careful what you wish for! You may get it in this game!
OPINION: Our FROG princes have created another opalescent, gem-like masterpiece in their Dark Parable series. This game has a touch of magic brought to life by the magic wand wielded by the genius of this developer. This is an old school style gem which displays master craftsmanship. You don't find many games like this any longer! The game is of decent length and has a good pace with plenty of activities and action to keep the player engaged. The graphics are incredibly beautiful with gem-encrusted inventory items which look like fine jewelry. The parable behind this game is excellent. There are hand-drawn scenes packed with fairy tale characters. There is a moral behind this gaming parable which makes it a great game for the whole family.
MECHANICS: There are four (4) levels of play including a customized version. There are thirteen (13) achievements. Collect twenty (20) morphing objects and twenty-eight (28) picture pieces to open five (5) parables in the main game and two (2) in the bonus chapter. I found some of the morphing objects somewhat difficult to locate. There are eight (8) wallpapers along with casual art and music and video selections. You can replay seventeen (17) puzzles and twenty (20) HOP scenes. In the main chapter the parables are: “The Little Match Girl,” “The Star Coins,” “The Ominous Beauty,” “The Forest Witch,” and The Second Prince’s Revenge.” In the bonus chapter they are “Fire of Youth” and “The King’s New Clothes.”
BONUS CHAPTER: It is a prequel. The misguided Match Girl is off to visit King Oberon to try to save the kingdom. She is out to make her missing grandmother proud of her. The old king wants to be restored to his youth, but at what price? It has four (4) FROG scenes and four (4) puzzles. The bonus chapter is not very long, but I feel the story is excellent and provides more detail on the background for the main chapter.
HOP SCENES: They are all FROGS – producing incredibly beautiful jewel-encrusted inventory items. Most of them are emblems of some type. There are twenty (20) FROG scenes in the game.
PUZZLES: There are twenty-one (21) puzzles within the game. The puzzles are creatively designed. They vary in difficulty and there are some puzzles within this game which provide three (3) variations of the puzzle, each increasing in difficulty. There are some multiple-step ones as well.
SPOILERS: HERE ARE SOME SAMPLES OF THE PUZZLES AFTER THE DEMO:
A. Multiple step: (1) Rotate zodiac symbols with markings along the outside of each symbol so that the markings match up with those on the symbol next to it. (2) On an astrolabe, rotate the signs which match those in the first part of the puzzle, so they are both oriented in the same direction. 3X B. Sliding tiles puzzle. Slide tiles into place so that each row has tokens matching the one along the side of the grid. C. Sequence puzzle. On a grid, turn off lights so all are off. Clicking on one light affects the others which surround it, either turning it off or if it is off, turning it on. 3X Increases in difficulty D. Matching puzzle. Match up symbols on a bow with those on a monster E. Connection puzzle. Rotate seven (7) tokens, each with four designs on them, so that matching ends are the same. F. Maze puzzle. Move a token from beginning to end by logically stepping on the correct tiles. If you step on the incorrect tile, you are sent back to the beginning. G. Physical puzzle. Keep the pointer on a symbol as it moves around the screen. 3X BONUS CHAPTER: H. Toggle pieces of a picture until they fit together to reconstruct a picture. I. Connection puzzle. Switch foods so that a twisted path leads from the food item to what it is made from. J. Connection puzzle. Connect all dots on a mirror without retracing steps. K. Pipe puzzle. Interconnect all pipe segments so they connect to each other.
fromBy the end of the demo for this cat-and-mouse pursuit through a maze of murder and mayhem, I was searching for the exit to escape this ‘cheesy’ game!
OVERVIEW: Get prepared to deal with a homicidal maniac, Professor Long! After your brother is kidnapped along with other students at a university, you are off to investigate. This serial killer has specifically asked for you to be assigned to this case. You know each other, but who could this crazed killer be? Get ready for a cat-and-mouse pursuit as the killer baits you with information concerning the disappearances – all on tapes attached to the victims. Time is of the essence as you scout out the location for each victim. He has informed you that your brother will be last on his list. Hopefully you can save him in time!
OPINION: Even with the element of suspense, I found this is a boring old-school game. It has a good storyline but is poorly constructed. I found the demo snail-paced and tedious. The graphics are lackluster, reminiscent of those from games produced years ago. There are very few puzzles and HOP scenes. The HOP scenes are standard lists of items with little creative design. This could have been a fantastic game with more creativity, more puzzles and more HOP scenes. You spend most of your time running to-and-fro collecting evidence from each of the victims and then analyzing it, usually with some puzzle incorporated into the analysis.
MECHANICS: There are four (4) levels of play including a customized version. There are fourteen (14) achievements. Collect twenty-five (25) handprints. There are nine (9) wallpapers along with casual art, music and video sequences. You can replay fifteen (15) puzzles.
GIMMICKS: I hate gimmicks and this game has two. You receive a pair of special glasses to investigate the crime scenes. You also have an investigation room run by your assistant, a student who analyzes evidence for you. These are both connected to the inventory bar.
HOP SCENES: There are only four (4) in the demo and three (3) of them are lists of items. They are all cutter-cutter variations of each other. After putting on those gimmicky glasses, a HOP scene will pop up with a list of items to locate. After locating an item within the scene, you will be given information concerning the scene of the crime. By the end of the demo I dreaded seeing another HOP scene with a list of items to locate.
PUZZLES: There are only four (4) puzzles within the demo as well. They are variations of standard ones seen in other games. They are better designed than the HOP scenes; however, there are not enough of them to make this game interesting.
SPOILERS: HERE ARE THE FOUR (4) PUZZLES FROM THE DEMO:
A. Maze puzzle. Move a metal ball through a maze using arrows to navigate it. You will only be able to see a small portion of the maze at a time. B. Matching puzzle. Match up 9 footprints with those in a photo. C. Assembly puzzle. Analyze a photo. Reconstruct a photo by choosing the proper responses for gender, age, face shape, eye shape and color, nose shape, lips, eyebrows, and hair. D. Matching puzzle. Locate a victim by matching up sine waves on a monitor on the left side of the screen with those on the right. Using a drone to pinpoint the victim, the closer the lines are to each other, the closer you are to the site where the victim is located.
REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 36 Pages
OVERVIEW: As Halloween approaches - get ready for a Halloween costume party, EIPIX-style! As the new Mrs. Stratford, Regina, you are hosting a Halloween party with your fun-loving twin sister, Marianne. However, when you switch identities at the party, your twin disappears. Murder and mayhem will be on bill for tonight’s entertainment as a masked maniac is on a rampage. You, as well as others, believe you are seeing the ghost of Caroline, your husband, Eliot’s first wife. A note from Caroline indicates that she is out for revenge against your husband. Is the ghostly presence of Caroline behind your sister’s disappearance and the murder of several guests, or is there a living person involved?
OPINION: This is another frightfest to get you into the Halloween spirit. For me, this is one of the best EIPIX games to appear lately. This is a fantastic murder mystery with a well-written gaming script. The pace is excellent with plenty of activities to keep you busy as you romp around the mansion searching for clues as to the identity of the evildoer. The scenes are all decked out for Halloween oozing with pumpkins along with witches, skulls, and other Halloween paraphernalia. Kudos to EIPIX for a frightful little Halloween romp! This whodunit will keep you in suspense to the very end!
MECHANICS: There are four (4) levels of play including a customized version. There are eleven (11) achievements. Collect thirty-five (35) witches and eleven (11) morphing objects within the HOP scenes. After the game, collect twenty (20) souvenirs. I found most easy to locate. You must locate all the collectibles to search for the souvenirs. You can replay seventeen (17) puzzles and fourteen (14) HOP scenes. There are eight (8) wallpapers along with casual art and music and video selections.
BONUS CHAPTER: It is neither a sequel nor a prequel. It is a segment of the game not addressed within the main game. Play Marianne in this game. To reveal more would spoil the entire game. I was disappointed in this chapter. I found it a boring time-filler with very little action. It is slow-paced consisting of Marianne meandering around the scenes without any communication with any of the other characters until the end of the game. There are only three (3) HOP scenes which are lists of items and only four (4) puzzles within this chapter. For me, this extra chapter is not worth the extra price of the game.
HOP SCENES: There are twenty (20) scenes within this game. The scenes are a vast improvement for EIPIX. There are some creatively designed ones which I will replay. They include lists of items and silhouette scenes in some ingenious settings. There are no storybook scenes which elated me as I have grown weary of these. There are a few scenes in which you must rotate items within the scene to connect two halves to complete an item to be removed. My favorite scene is one in which you must rotate potion jars to combine two halves of an object to be removed. There is a search-and-replace scene in which the player must search for items on three scenes as seen through a keyhole and then replace them back into the scene. In another you use a variety of colored lenses to search for items in different scenes.
PUZZLES: The puzzles are excellent as well! There are twenty-one (21) puzzles within the game. The are varied in style and difficulty. There is no choice in the difficulty of the puzzles; however, there is one maze puzzle in which you are asked if you wish help or not. There are a couple of logic puzzles which I enjoyed playing.
SPOILERS: HERE IS A SAMPLING OF SOME OF THE PUZZLES AFTER THE DEMO:
A. Line ‘em’ up! Logic puzzle. Move coins on a grid so all are placed according to given coded directions. You must decipher this code to assess where each coin is located. B. Place your bet! Pumpkin race. Place pumpkin shaped carriages on a track to locate the fastest three (3). C. Itsy Bitsy Spiders. Lead two spiders to the top of a web by maneuvering the lines upon the web to help them reach the top. Pull on a cord to check your work. D. A-maze me, you old bat! Maze puzzle. Lead a bat through a 3-dimensiontal maze which moves up, down, and sideways using arrows to guide its path. When you reach the end of the cube, by pressing an arrow, it will open a new side to continue the maze. E. Help or no help! Maze puzzle. Move through a labyrinth from beginning to end using a map. You can decide to get help or not with the map. F. Domino Puzzle. Place dominoes in a grid so that each end matches up with the domino next to it. BONUS CHAPTER: G. Feet of clay. Assembly puzzle. Two-step puzzle. First assemble a family crest and then color it in with colored clay according to a given diagram. H. You light up my life. Connection puzzle. With only eight (8) matches, connect torches to create a path from start to finish.