Played the demo. Never have I so desperately wanted to find a flashlight in a scene to be able to use in the game. The hidden object scenes were so dark I could not find many items. There is lots of text dialog but no voice over. I couldn't progress two steps without some dialog; it was too much IMO. I clicked on some door and the text was in German. A few of the mini games were good. It's why I gave two stars instead of one.
This is a marble popper match-3 game similar to Zuma, Luxor, or even Bengal (if you're a really old gamer!). Unfortunately, the playability is not nearly as smooth and comfortable. My cursor felt 'sticky' in parts where it would not react as quickly as my clicking. The cursor image is not consistently displayed (sometimes it's not there at all). The power-ups you catch were confusing with a slow reaction time. I made it to Level 1-5 and could not complete it because the game decided to not refill the balls in my shooter when I was at the end. Overall this game felt wonky and stiff. It felt like it did not go through sufficient testing or quality control. For that, I give it one star and do not recommend this game.
Ancient Relics is your typical match-three game. There is a problem with the game at Level 5 -- I could not get past it, despite achieving the goals of the level. Would reconsider low rating if the game is fixed and I could play further.
I'm late to the Enchanted Kingdom party, but bought this five-year-old game on a Daily Deal recently. Folks who consider themselves Expert, and are looking for a fun challenge with lengthy play time, should give this a try. Customize the settings for no sparkles of any kind, no helpful text, puzzles in "hard" mode, and avoid using the Hint button or Strategy Guide. By upping the difficulty, I was able to play the game and bonus chapter in about 12 hours! I admit, I'm a leisurely but tenacious player. I did use the map several times, as it showed which scenes were active (especially after returning to the game on a new day). I'm off to look at more of these older games that I missed the first time around. They seem to be as good (even better) than many of the new games BFG has been offering.
I am trying to use up my credits so I can quit BFG and decided to purchase this game. I was pleasantly surprised to find the puzzle interactions fun, and different enough that they amused me. I didn't pay much attention to the storyline because they are usually preposterous. Re my experience downloading: The demo of the game was already in my list on Game Manager, but I did not click anything there. After purchasing from the BFG webpage, I clicked "Purchase History" in the left-hand navigation list of Game Manager. I scrolled down to "Connected Hearts" and the button was "Activate". After clicking that, the full-version of the game began downloading in the Queue. Not sure if these steps will help anyone else, but sharing in case they do.
I spent so much time trying to figure out the radar (faintly colored arcs at the head of my 'character') my patience was gone by the time I had collected the five elements. The next task was to use those elements to create an amino (I think that's what it was). My random choices between the three options did nothing. It felt like I didn't have enough raw material to make anything. I threw in the towel at this point.
Have I been dumbed down from too many easy Big Fish games? If only there was a little more guidance on performing the tasks, this may have been an amusingly different game. Instead, I was frustrated.
For any gamers who were thrilled by the Art of Murder series, Paradise, or the Sherlock Holmes adventure games, Moment of Silence will take you back to the PC game play ca. 2005. The story takes place in 2044 and your character, Peter Wright, is trying to find out what happened to his neighbor who was abducted in the middle of the night. Your inventory is displayed by mousing the lower portion of the screen. Point and click to move in a direction. Double-click to run. Right-click to interact with an object. Left-click to collect an item. Escape key brings up the save/exit options. This is a pure adventure game-- no hidden object lists. There is no help. If you find yourself wandering around and getting frustrated, use a walkthrough to figure out the next steps. (I used one by MaGtRo.) But do yourself a favor and don't use a walkthrough for more than the occasional nudge. If you are delighted by a challenge and a game with a deeply mysterious story line, give this one a try. Full disclosure: I gave 4/5 for fun factor because there is a lot of dialog to slog through. You cannot skip any of it because there are game triggers built in. I've logged about 8 hours and think I'm about half-way through the game. Admittedly, I am taking my time because I have really missed this type of game and am enjoying every minute of it.
Favorite Genre(s):Adventure, Hidden Object, Large File, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Royal Envoy is more than just a time management game. Each level requires a strategy if you want to finish within the allotted time. Basic play is building and improving structures on several islands in a Kingdom. These include various houses, as well as banks, markets, and construction mills. Player has resources (like gold and materials) and people (like workers and tax collectors) to accomplish the tasks of each level. After the initial levels, which are relatively easy to complete, the game adds Pirates who must be bribed, obstacles to overcome, and Happiness requirements for the residents. There are 68 levels in the game. My experience with this game was excellent. Challenging without being frustrating. The game allows you to reset a level if your strategy proves to be totally off. Awards can be achieved for completing all levels on an island within the "golden time" (if you care). This game has high replay-ability. Put it away for a month or two and the tasks of each level will seem new.