This game was one puzzle after the next. And I was sucked into it immediately. I loved the art style, the introduction, the overall plot, and the ease of gameplay. That isn't to say that this is an easy game that lacks challenge. But it didn't take twenty minutes of hardcore thinking and wrong clicks to figure out how to proceed with the puzzles. This game was highly intuitive, the puzzles made sense, and there were some interesting activities/min games within that made it a fun ride to be had.
Based on the demo, I will be buying the full game and playing it all the way through.
I thoroughly enjoyed the way this game started in the action. Even though some of the mythology is a bit off, and every character pronounced Hecate's name a different way, it was captivating. This is my first time playing this series, but I can already tell I am going to go back and get all the others.
The hidden objects were, for the most part, a relaxed experience. There were a few areas that proved to be too heavy-handed in the multi-step item finds. But thankfully it wasn't every HOA in-game.
The puzzles were fun and unique, without being frustrating and overdone.
Overall, this is a solid game that I plan on getting deeper into. I look forward to digging more into the series and seeing where it goes in the future.
This game was a little bit better than decent. The storyline was interesting, if not more than mildly disturbing in some parts (which is a plus in my book). The level of challenge was pretty good, though some puzzles required more than one click of the hint button. I'm a little rusty on hidden object games and their heavy puzzle influences nowadays, but it didn't bother me terribly to work through them. I am slowly growing to appreciate the work of this game company. After a rough run in on an old favorite game series, I'm only testing the waters of their games with demos.
From this demo:
The introduction of the story was captivating. I thought that the concept of the haunted house stemming from loneliness was a nice touch. As the story progressed through the demo, there were some legit jump scares and a few questionable moments that had me wondering and wanting to know more.
As far as puzzles are concerned... they were a bit all over the place. There didn't seem to be any logic or reason as to why certain things were puzzles and other things weren't. Locks on doors, sometimes just needed a key. A panel containing a low importance key item? Thirty step mini-game. And there were rarely any instructions on how to maneuver these puzzles, even on easy mode. That is a con for someone just getting back into the swing of things. Some of the puzzles were just intuitive, and easy to grasp, while others took more time because I couldn't figure out the mechanics and the reasoning behind it. Maybe a little blurb of directions would have solved that.
Outside of the puzzles, the hidden object scenes were great. The art style blended well with all the objects and I found that the level of challenge was well balanced.
All in all, the game was on the high end decent. I am considering purchasing the full version later on down the road, after a few more experiences in demo mode on other games by this developer. Burn me twice, shame on me.
I'm late to the party, as usual. This game came out some years ago, but this is my first time making it around to this installment of the "Sally's" games. And if I'm being honest, it isn't a continuing installment. It is a "Delicious" reboot of a franchise game that was perfectly fine the way it was.
I enjoyed the previous Sally games for the moderate, but not impossible, difficulties. The excitement of building a global sensation spa, salon, and more with an energetic and dedicated entrepreneur. This game fundamentally changed the overall character of Sally and sent her down a vainglorious road of I don't even know what. But aside from the disruptive change to a once endearing and hard-working character, the gameplay itself is cumbersome.
This is a classic example of overwhelming click farming. You have to serve people at the various stations, bring them items (sometimes duplicates that make no logical sense as they did in the original installments), and then clean the station after they are gone. Their hearts decrease at a rate that doesn't seem proportionate to the amount of slow walking Sally does. And the only way to curb that is to sit and gossip at a coffee pot, which just slows down progress more? The only saving grace was Francois, who would occasionally be on the level to help clean up. But when he wasn't there, it was just frustrating. There were some minigames that required a level of precision that was nearly impossible with the custom cursors and rapid heart timer degeneration. Overall, the mechanics of the game are lacking in functionality. It becomes frustrating much sooner than it becomes fun.
Honestly, I was hoping this was a continuation of the original make and model of Sally's Games. As much as I enjoy a good Delicious game (and even most of the spin offs), this was one of those series that didn't need anything changed to make it better. All the negatives being said, it was nice to see some things carried over from the original series, like the suntan lotion and the clover logo.
First Impression: This is my first time playing any game resembling the Delicious Series game-play. I wasn't sure what I was getting into at the start of this game, but quickly realized that I've found a new favorite kind of Time Management game! It's easy yet challenging, fast-paced, addictive, and beautifully rendered.
Story: We follow Mary as she struggles to balance the expectations of her family of lawyers and her passion as a chef. With all the ups and downs of a well-written drama, Mary le Chef: Cooking Passion kept me coming back for more of its intriguing story. Even as I operated under the assumption that it would follow a generic and cliche story of a young woman in love, it surprised me with twists and turns in that plot that had me clicking on level after level to see what happens next.
Game-Play: The overall mechanics of this game are easy to learn and master. Even though it has the possibility of getting repetitive, each level comes equipped with a different Diamond Challenge that has to be completed in order to unlock some bonus content. And these challenges come in a wide variety, from serving in perfect order, to setting up decorations, it's just enough variation to keep the game from becoming tedious.
Aesthetics: I loved the graphics and sound effects of this game. Everything has such a high quality to it, it is so easy to get absorbed into it. I especially enjoyed the warmer color tones of the gorgeous scenery, it was easy on the eyes as I tend to play at night with limited artificial light.
And the main song? I may or may not have found it on Spotify and downloaded it...
Cons: There are aspects of the gameplay, such as a massage table, that don't make sense with the overall plot of Mary being a chef. And there isn't enough explaining in the world to make it all connect, but it's easy enough to accept.
Another con is that, there are times when a group of customers will enter into the restaurant and leave upset for no apparent reason. It seems that, from what I gathered, if the party enters the restaurant and the specific table they want is occupied (even if there are five tables and only one is occupied) they will leave angry that the table isn't available. Which is a tad frustrating. It doesn't negatively impact your score if people leave your restaurant, not unless half the restaurant leaves and you run out of time, but it is confusing.
Overall, this game is a blast and a half and I would happily recommend it to fans of the Delicious Series (I feel it does the entire series proud and has converted me into a fan, determined to see the games that started it all) and those who have never even heard of Delicious.
The time it takes to get through the opening scene (wherein the zombie scourge is lead by an evil dictator from Africa - also the origin country of the evil zombie outbreak) is about the same amount of time it takes to get through the first few tasks of this Time-Consuming Time Management game.
Here are my complaints - you may have seen them in other reviews, but they are worth repeating. ESPECIALLY because all I had seen were the good reviews of this game, and assumed that it would be worth buying based on them. It was not.
1. The gameplay is slow. Not regular slow, no. The kind of slow where you are willing the characters with all your mental ability to finish their job. The kind of slow where you have to watch a super busty vampire piddle around the screen for twenty seconds just to find a place to plant a pumpkin. The kind of slow where you could possibly accidentally fall asleep and wake up and they still haven't planted said pumpkin.
2. The time limits are impossible. I'm not saying that as a quitter. I'm saying that as someone who replayed the SECOND level of this game eight times and still never managed to get the bare minimum time limit. That was level two. Where I started yelling at the busty vampire to wiggle her buns a bit faster across the screen. I got halfway through the first part of the map before realizing it wasn't going to get any better. And that is a major letdown... I really wanted to like this game.
3. The characters want to die. Seriously. There are sunbeams that are lethal to the vampires, but every time one appeared, before I could get rid of it, all of my vampire ladies immediately changed course and walked towards the beam. ALL. OF. THEM. And since there is a delay as to when you can destroy the beam (but not one as to when it becomes active to kill) they would lose two bars of health by the time the stupid thing went away. Because they kept walking into it after it burned them. They want to go to the light... I will no longer refuse them.
As I said before. I REALLY wanted to enjoy this game, but the game wouldn't let me. The visuals were stunning, the audio was great. I loved the look of the game, but had I known it was going to be a 3D rendered snail, I would have stayed away.
This isn't to say that you won't enjoy the game. If you don't mind not meeting any of the time limits, want characters slow enough to look like they are moving backwards through time, and don't mind constantly being on watch for the light beams of glowing attraction and death, this is your game.
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Adventure, Large File, Strategy, Arcade & Action, Brain Teaser, Family
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
This game is a whirlwind of magic and fun. There's nothing quite so satisfying as solving one of these visually appealing levels and crafting your very own potions.
For my mother, darker games can cause distress. But this game has just enough action, comedy, and a well developed storyline to inspire a continued interest, even after the game has been completed.
A new breed of virus has spread throughout the City of Oxford. You must search the city for a missing girl who holds the key to stopping the global epidemic!
As far as storylines and visuals go, this game takes the cake. It is deeply dark, extending from the subject matter and on through the gritty graphics. Definitely not for the faint of heart.
When a deadly virus spreads through a small town, it up to one investigator to find the cure, only found in the source of the mysterious outbreak; two missing twin girls.
The compelling storyline makes this game an easy favorite for gamers who are fans for gripping tales, interesting and quirky characters, and dark twists. The visual appeal of this game is also high, making the collector's edition completely worth the extra money on its own.
I thoroughly enjoyed this game and have played it multiple times, finding the extra tidbits that come with the collector's edition absolutely wonderful. Sometimes the collector's editions just add fluff, but this one added some serious substance to a game already packed with perks.
I bought this game on a whim, before I even knew about the existence of BigFishGames, or this website. I didn't have any reviews to go off of, but having read the ones posted I know that I would have missed out on an amazing game.
It is a very simple storyline and has simple gameplay, but that is what makes it enjoyable. It isn't like the newer games with puzzles that almost require a strategy guide to beat, or all the fancy bells and whistles that newer games have.
The visuals are basic, as is the level of challenge. It is a great basic game to introduce new players to the hidden object genre. Something easy to start them off to before they venture on to more developed, more complicated games.
I recommend this game!
+12points
12of12voted this as helpful.
Plants vs Zombies
Think fast, and plant faster, to stem a zombie attack! Save your home, and your brains, in this exciting Action/Arcade game!
I started playing this game at 2:00pm and didn't stop until 6:00pm, never realizing how long I'd played. It is so addictive and fun, a great game for anyone who likes "defensive" games.
The visuals were engaging and fun. I am particularly a fan of the changing zombie costumes.
With an increasing level of difficulty, it's difficult to get bored of this game, but more likely to get frustrated or even stuck. But that's what makes these kinds of games so successful.
Return once more to the haunted grounds of Ravenhearst Manor to uncover new details about this poignant saga. What you find could very well be the final chapter of this riveting story-if you escape.
This game is quite possibly my favorite in this series, excluding the first two Mystery Case Files games (Huntsville and Prime Suspects).
The acting, and overall visual quality of this game was superb. Not to mention the story, or should I say continuation of the Ravenhearst Story, was absolutely brilliant. As someone who has loved Mystery Case Files from the beginning, I can honestly say that this game lives up to the fan-base expectations. It was so beautifully done, I actually play it over and over. (Something I don't usually do).
It was challenging enough to be interesting, but not so difficult that I became frustrated and walked away from it.