Agent Sarah, famous police detective, is called by the Chief of Police to solve yet another unsolvable crime in this captivating hidden object adventure game!
Once you're in the game, you have to go through a tutorial. There's no way to skip or stop the tutorial. You are forced to perform the commands required by the tutorial. I couldn't get out of the game, because there was no exit button that I could find. I had to get to my task manager to delete the task. I recommend you don't even demo this game under any circumstances.
I thought the game would be about Stonehenge, but in fact it's about going through “portals” to fantasy worlds: an ice world, a fire world, etc. that have nothing to do with Stonehenge. Or do they?
Once again we have fantasy neon colors. They glow. They vibrate. Why? Why can't a portal go to a world with regular colors you actually find on earth? Oh, right. It's a fantasy, but it's supposed to be reality, but... oh, never mind.
However, there were some things I enjoyed about the game as well, for example, the acting and the realistic looking faces of the people. The woman with a miserable cold has a red nose. She sniffles, coughs, and sneezes. She's about fed up with it, and it's making her cranky!
A little bit of illogic with her, though. She tells you to go collect a strange animal, but she doesn't tell you where to look for it, or how to recognize it if you find one. Somehow you just seem to know. Fantasy ESP, I guess. <wink>
Anyway, I'm reluctant to apply a rating commensurate with my own lack of interest in the game, so three stars. As always, try before you buy.
I thought the game would be about Stonehenge, but in fact it's about going through “portals” to fantasy worlds: an ice world, a fire world, etc. that have nothing to do with Stonehenge. Or do they?
Once again we have fantasy neon colors. They glow. They vibrate. Why? Why can't a portal go to a world with regular colors you actually find on earth? Oh, right. It's a fantasy, but it's supposed to be reality, but... oh, never mind.
However, there were some things I enjoyed about the game as well, for example, the acting and the realistic looking faces of the people. The woman with a miserable cold has a red nose. She sniffles, coughs, and sneezes. She's about fed up with it, and it's making her testy!
A little bit of illogic with her, though. She tells you to go collect a strange animal, but she doesn't tell you where to look for it, or how to recognize it if you find one. Somehow you just seem to know. Fantasy ESP, I guess. <wink>
Anyway, I'm reluctant to apply a rating commensurate with my own lack of interest in the game, so three stars. As always, try before you buy.
I played for about 40 minutes, probably almost to the end of the demo. In all that time, I never had one clue about what was going on or what to do next. I wore out the hint button. I gave up after the water well puzzle. Even then, I wasn't sure what I was supposed to do with the water.
28 minutes was all it took for me to know I wouldn't be purchasing this game, not even with one of the three game credits I have.
First thing, too many puzzles. I dislike puzzles and will skip them all, but in this game, there are puzzles you have to play in order to progress, granting they're so simple a six-year-old could solve them.
Second thing, it's very dark. It's so dark, it was hard to see some of the objects in the HOS, although in general the HOS weren't even challenging.
Third thing, I'm sick of all the dark blue, gray, and black that seems to be a favorite palette of late. It's a lazy way to attempt to instill a creep factor in a game. Even so, there was more silliness than creepiness before I became bored and quit.
If they can't do better than this, it's probably time to retire Redemption Cemetery.
I spent most of the demo waiting for the hint button to refill. I had a feeling initially that playing such an old game would mean long waits for the hints and skips to fill, and I was right. The HOS were dark and murky to begin with, and many of the items were small and/or hard to distinguish.
Other than that, the landscapes were amazing, and I thought the game had a lot of promise, so I do recommend you try it for yourself, but it won't be a buy for me.
I bought the game based on good reviews and playing the demo. In fact, the demo was pretty good, but it's all downhill from there. I attempted to complete this game three times, and it just kept getting more asinine and stupid. For example, a chemist arrives from headquarters in a hot-air balloon after you manage to assemble a flare gun from separate pieces you find so you can "pinpoint" your location. He hands you a single (uncapped) test tube of acid which you just happen to be able to use immediately to melt a lock, and then he disappears. But it's okay because you come across some mechanical fireflies that can unlock any lock. Well, at least you aren't going to capture them in a jar to make a lantern. Or maybe you will. I wouldn't know, because it was at that point that I quit and deleted the game.
I played for about 40 minutes, probably almost to the end of the demo. In all that time, I never had one clue about what was going on or what to do next. I wore out the hint button. I gave up after the water well puzzle. Even then, I wasn't sure what I was supposed to do with the water.
I lasted 22 minutes of the CE demo. I kept thinking maybe I'm finding this boring because I don't feel well, or maybe it's the dark, dreary coloring of the scenes, or maybe it's doing all the same things I've had to do in too many other games like pick locks, find shaped keys, get rid of ants, use a magnet to retrieve something out of reach, and so on and so forth. Or maybe it's really because there was nothing to make me care about finding the missing characters or solving possible crimes. In 22 minutes there was no interaction with any other character beyond reading newspaper clippings, and the not-very-frightening monster who just went away after I hid in a shed. I was hoping to find a pure mystery game without any of the elements of fantasy (other than the monster who I'm guessing will turn out to be no real monster) we've had to suffer in so many recent games. This one isn't the one. Sorry Elephant.
First of all, right at the first location in the demo, the game locked up my computer, and I had to do a hard reboot.
Secondly, between so much backing and forthing, and so much dropping tools from inventory only to need another similar tool in the very next location, and puzzles disguised as HOS and HOS disguised as puzzles, plus needing hint after hint, my brain was thoroughly frizzled by the end of the demo.
The graphics were as good as any of the previous New York Mysteries games. The plot was probably also as good as any. Sadly, the execution of gameplay in my opinion just didn't live up to the promise of all the good reviews.
In the end, after completing the many hidden object/ puzzles required to open the doors of the cathedral and then finding I would have to get the secret confessional booth open, I gave it up.
As always, give this game a try out before you buy.