A lot of unnecessary bells and whistles, some that were hard to understand how to use. Graphics are sharp but mostly blue to dark blue both outside and inside the station. Some tasks I would call puzzles were hard to figure out and couldn't be skipped, mostly having to do with the totally unnecessary gadget.
The story line has been done to death: scientists uncover deadly monsters and you are the only one who can put down the threat and save everyone.
I'm sorry to say that while I have thoroughly enjoyed past MCF games, this one not at all. It just didn't feel like an MCF game.
... when I bought this game that there would be so many puzzles My guess is at least a dozen or more puzzles/ mini games for every HOS. I got so sick and tired of waving that stupid talisman around over and over and over and over and over, etc. ad infinitum that I was ready to either quit the game or slit my throat. Thankfully, there's a custom setting for 15-second hints and skips which would have been a plus if you didn't have to use it so often just to get through the game. I'm betting the story outline was only a page long double spaced before they threw in all the puzzles and talisman games.
The graphics are good and the music is great, just not good enough to overcome the negatives for me.
I bought Seven Muses when it came out in 2013 and decided to play it again this evening. I even checked in the Forums to see if I'd reviewed it back then. (Thank you, BFG, for keeping those old Forums available!)
Anyway, here's an except from my original review.
"I wish we had more games like this one. It has all the elements -- interesting story, great artwork and voice-overs, a jump map that indicates where there is something to do, directional hints instead of the dreaded "nothing to do here," and it held my interest all the way through."
I could have also mentioned that it has a custom option with the ability to set hints and skips to 15 seconds, something that was fairly unusual for its time.
However, if I were reviewing it for the first time now, I would probably have to add that, like in so many HO games, I found having to run back and forth collecting objects and solving puzzles before you're able to rescue someone from certain, immanent death to be preposterous and irritating.
That point aside, I wish more of the games coming out now had the beautiful, clear graphics of this older game.
So many anachronisms! There were no modern clothespins in the 13th Century, and no one spoke with a Brooklyn accent! And those are just two examples. Then there are the animated pointing arrows everywhere. I never could exactly figure out what they were for... maybe click one and go there or there or there? Nor did I like having to collect stuff that went in a distracting pop-up, oscillating window before you could actually use said stuff.
I would have liked a game set in the Middle Ages, but not this one. Of course, you'll have to decide for yourself.
...I thought the graphics, voiceovers, and story factors were excellent. Even outstanding. If you can play it without needing as many hints as I did, I'd say go for it.
I'd wish I could give it four stars, but I just can't given that I had to keep hitting the hint button. Definitely try before you buy in case you have the same problem I did.
I had to check reviews to see the year this game was released... January 2018 was the oldest review. Surprising. It looks and feels like a much older game, in spite of the ability to select the custom difficulty, get five-second refills on hints and skips, and a transporting map. The animation seems truly primitive. The hyena or whatever it was would be a perfect example.
I was somewhat put off by the disgust factor, as well. Just the idea of picking up a human heart with your bare hands... yecchhh. Not that I'm normally at all squeamish. Spiders and snakes are one thing, but surely they could've imagined another way to release a shaman priest's soul... the same thing has certainly been done in plenty of other games. Maybe they were going for originality. <smirk> Original this game is not.
In this game you play as both inspector and his female assistant simultaneously, e.g. he tells her to find something, and you do it. A concession, I guess, to the men who dislike having to play as women in so many games, which I thought was a good compromise that could work well in some other games.
Otherwise, my overall impression was nice graphics, boring gameplay.
I finished the demo in just 27 minutes, which doesn't bode well for the length of the game.
To quote a reviewer of the CE, "Don't buy this. Don't even do the trial. It's nothing but "map here", "map there", "skip puzzle" (the puzzles have no plausible nexus to the story line). It's so bad that it's embarrassing to say that I once ADORED Mystery Case Files. WHAT HAPPENED???"
That about sums it up for me. The demo was almost all puzzles. You go from room to room and back doing nothing but finding yet another puzzle. I do not exaggerate. There were two very easy HOS during the demo, and they were no more germane to the story line than the puzzles were.
If BFG were giving this game away, I wouldn't take it!
I had already played some of the CE demo, didn't like it, but seeing so many high reviews, I decided to try again and played the full demo of the SE, which only confirmed my earlier opinion.
I would be all for a good detective game, instead of all the fantasies fighting gruesome, evil monsters where only the player can save the land and inhabitants from annihilation we've been getting so much of lately. Nor do the saccharin airy-fairy tale type games interest me at all.
So why didn't I like this game? For one thing, the character graphics were wooden like games from a much earlier era. For another, the overused camera gimmick, taking so many photos of everything and then having to put it all together an evidence board. Then there's the bit where you as the junior detective ask the house occupants all the same three questions which I imagine will also go on yet another evidence board. Apparently the senior detective does nothing but stand around and watch as you do all the heavy lifting and evidence gathering.
But most of all, I found it all to be excruciatingly boring.
One positive thing I can say about this game is that at least the colors aren't dim and dark. In fact, they are fluorescent, unrealistic, and hard on the eyes.
And when I broke a key in a lock right at the beginning, I knew that this game was going to be nothing original, and I was right. Oh, wait. I take that back. I did have bee repellent in a perfume atomizer and didn't have to find a smoker, wet wood chips, and a match. Nor did I have to find the perfume bottle, collect the ingredients, and combine them in just the right order to make the repellent. It was handed to me with the words, "Here, take this. It might help," because doesn't everyone just happen to carry bee repellent in their pocket. And I'm thinking, "Bees? Again? Why are there always bees?"
Then there's the matter of clumsy pronunciation of French words and names... Rouen and Gratien were pronounced Rowen and Grayshen. Rouen is a city in France and the capital of Normandy. How hard would it have been to teach the actors the correct pronunciations, or (gasp!) have the imagination to create original names of places and people? Maybe I'm nitpicking, but it annoyed me.
The bottom line for me is it felt like I was playing a carbon copy of so many other games except this one was painted in Day-Glo colors. After 28 minutes of the demo, I was bored and couldn't have cared less if the Forest Wraith was defeated or not.