I was one of the beta testers for this game, and in my comments I remarked, "This is a definite must-buy for me." And I was right. The storyline is interesting, I found the games challenging but fun, and the background music rarely bothered me--which is not true of most video game music for me.
Thank you to the developer for producing consistenly high-quality games!
Ever since I played Incredible Art: Fantastic Realm for the first time, I've been waiting for a sequel. I love these art games and pixel art games, and I find them very relaxing and almost meditative.
This game has been really enjoyable so far. Even the music, which in most of thees art games has been grating on my ears, is pretty decent.
The developer corrected a design shortfall that was in the Fantastic Realms game, where some of the controls and navigation were on the right side of the board, obscuring the puzzle if you had it magnified, or making it so you might accidentally click on one of those navigation buttons. Now, everything you need is in a sidebar on the left and there are no distractions, which makes the game more absorbing for me.
This game was LONG! Six different stories, three of which were "bonus stories" (the equivalent of the bonus chapter). I was enjoying the game so much I lost track of time, but I spent at least two 4-5 hour sessions to complete the entire game--and that was with skipping games of types I find frustrating.
But who cares if the game is long if it's not fun and entertaining? Fear not; the game's storyline is interesting and fun to follow, the hidden-object scenes are just enough of a challenge to be really fun for me, and there's a huge variety of puzzle-type games, too, including a couple I don't recall seeing in the 15+ years I've been playing hidden object adventure games.
I felt the art was good quality, including the animations. In some games I've seen, the animation is lacking in quality, even when the art in general is good. This is not the case with this game. The audio was also pretty decent.
Trust me, you'll get your money's worth if you buy this game.
After playing the demo, I decided to purchase the full game, which I'm currently halfway through playing. I enjoyed the visuals and sound, and the storyline kept me entertained.
I didn't have any technical problems that prevented me from playing the game.
For context, I'm the type of player who sets everything on easy mode because I want a challenge, not a brain-breaker. They call these "casual games" for a reason. :-)
If you're the kind of person who is super-serious about these games, this may not be the title for you. However, if you want a fun afternoon challenge, at least try the demo.
I play these games to have a fun adventure with a bit of an intellectual challenge, and that's exactly what I got in this game. I enjoy the setting of the game, both in location and in time, and I like seeing a woman hero who is smart and strong. If you're looking to spend an enjoyable several hours in the early 20th century world of Sharlotte Holmes, and you want an intellectual challenge without breaking your brain, this is a great game.
I downloaded the demo on Game Club release day, and I did so even though the game had an average 3-star rating. I decided to give this game a chance because pennmom36 gave it four stars, and she and I share similar tastes in hidden-object adventure games. I'm glad I did, because the demo was fun enough that I went ahead and bought the full game. I found it easy to play--the puzzles were just challenging enough to be fun without being brain-breakers, which is what I like in a casual game--and I like the storyline as well.
fromWhen is the next Dark Parables game coming out? I'm jonesing here!
Skill Level:Expert
Favorite Genre(s):Hidden Object, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
I really liked this game and the flashback to old-school hidden object adventures. I appreciated the variety of hidden object scenes and mini-games, and I appreciated this trip back to the old USSR. I want to support indie developers, so I decided to take a chance on the rest of the game, and, like Penmom, I hope Big Fish takes on some more indie developers who can bring some creativity back to the Big Guys in the hidden object adventure genre.
My only problem with this game was that I couldn't get it to open in a full-screen version--but another reviewer here left a tip on how to get the game to go full-screen, and I hope it works. That, or the developer releases an update that corrects the windowed browser or stuck-in-a-corner view. Again, I decided to take a chance on this developer because I believe in the indies, and I think they'll fix this problem.
But really, I did have that much fun playing this game. I appreciated the characters and the storyline, the quality of the graphics and variety of hidden-object scenes and mini-games. Although the plot did have that Totally Unexpected Plot Twist That The Person You Thought Was The Good Guy Is Actually The Bad Guy, which annoys me about a lot of HOA plots, the rest of the story was enjoyable and it kept me involved in the game. I know a couple of reviewers have mentioned that the game is short, but I didn't feel like it was too short to be a CE. Anyway, I'm glad I bought this game on the strength of the reviews I saw here, and I think you'll enjoy it, too.
I really enjoyed this game. I liked the storyline (the unsuspecting young hero called upon to save the Taleworld) and I felt that the graphics and ambient music and sounds were fantastic, too. I enjoyed the puzzles and hidden-object areas, and found them challenging but not brain-breaking--which is what I like. The bonus chapter is enjoyable, too. I didn't focus much on the morphs and collectibles, so any I found were purely by chance.
It's just what it says on the box: pixel art, painting with pixels. I wasn't sure how I would feel about the digital equivalent of a paint-by-numbers game when I downloaded the very first Pixel Art game. I'm glad I decided to stick it out through the first few puzzles (admittedly rough because all the patterns had colors that were eye-searing 8-bit palette so familiar from the years of Windows 95) because I loved both the mindlessness and the challenge. I've bought every game since then because I know I won't be disappointed. I still have puzzles to play in Pixel Art 4 and 5, but I bought this one anyway.
Pixel Art is like a Zen meditation. It's so relaxing, a great way to reduce anxiety or stop you from overthinking after a long, stressful day at work. On the other hand, Pixel Art 1 (after I got through the 8-bit puzzles) kept me awake as my red-eye flight was delayed, and delayed, and delayed ...
So, yeah: I love Pixel Art, and if you're looking for an experience where you can simultaneously focus and turn off your brain and enjoy seeing a work of art unfold before your eyes, you'll love it too.