Favorite Genre(s):Card & Board, Hidden Object, Strategy, Time Management
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
1/ 5
Storyline
3/ 5
Note: This review is based on demo, as I didn't want to spend money on this game.
The game starts with a storyline that's a bit different. It's still 'save the princess' but at least it's wrapped in a sci-fi/futuristic narrative. I was really hoping for something new and different.
The story starts slowly and then continues... slowly. Worse, the game is completely linear. Once you leave most of the scenes you can't go back, or if you can it's to only one other. The game hands you what you need within 2 moves of you needing it.
The puzzles are trivially easy. Maybe they get harder as the game goes on, but I found them so utterly simple it was boring.
The art work is nice and the HO games are reasonable, but nothing special.
I'm really disappointed. On top of that, the description of the game (his wife turns against him) isn't what happens, at least not in the demo.
Favorite Genre(s):Card & Board, Hidden Object, Strategy, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
I've really enjoyed the Adelantado trilogy (and the Roman Adventures 1 game) so i was hoping this game would be more like them, but unfortunately it's more like Roads of Rome.
The game play is mostly straightforward if you're familiar with either, but you cannot queue tasks (someone has to be free to start a new task) and the items created must be collected, unlike Adelantado 2 & 3 where everything is automatically picked up by doo-bees.
It's not a bad game but it's slow to start. The game is split into four chapters and I found the first so tedious I struggled to keep going. By chapter 3 things were moving along more swiftly and the game became much more enjoyable. The last two chapters were fun.
I'm going to say 'recommended' with the caveat about the early part of the game. Now if only these folks would do the Roman Adventures 2 for the Mac!
Favorite Genre(s):Card & Board, Hidden Object, Strategy, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
This game is a mix of the Adelantado series and the Roads of Rome series.
There are various ways to play, from very difficult to relaxed (no timer), which is nice, for when you want to play without the timing stress.
Like the other series, you set up your basic buildings and then go from there. There's a lot of carry-overs from the other games (fishing, 'bad creatures' that come out to try to destroy your buildings, woodcutters, etc.)
You can stack up your to-do queue, which means not waiting for someone to be free before moving on. Also nice.
They've added a mana which is used to destroy evil plants (?) in your way. Once destroyed, the land is usable.
Good changes: Barrels and vases don't cost anything to break. Lots of opportunities to get resources. The 'bad creatures' are no longer ape-ish brown-skinned humanoids.
Biggest problem: Sometimes clicking the tiny button for the upgrade or destruction of buildings can be difficult and frustrating.
Overall, a good game.
Part 2 is out for the PC and I hope it comes to Mac quickly. I'm looking forward to it.
i've owned every MCF game (well, the PC & Mac ones), going back to the very first. I think I may be one of the few people who liked Rewind, which was done in the style of those early few games.
Moths to a Flame throws back to older games without the retro feel that newer players hated in Rewind.
The game references many of the old story lines: Ravenhearst, the Dalimars, and Madame Fate, and characters from within the games about them.
The level of the HOG scenes is reasonable. There's very little hunting for tiny objects, which Eipix is good about avoiding. A lot of the puzzles seem to lean towards easier, but not in a bad way. My only complaint about the puzzles is that the end of the main game is a battering ram full of puzzles. Wayyy too many to get dumped on at one time.
Speaking of the end -- no spoiler! -- I expected a twist that didn't happen but they definitely set up a direct sequel.
The bonus chapter isn't very long and seems kind of tacked on. It doesn't add anything to the overall story.
The music is pleasant and appropriate and the artwork is nice, although nothing special. (This isn't a complaint.) Cut scenes are concise enough and don't go on too long.
If you've been missing the high quality games we expect in the MCF series, this is a game for you.
After the excitement I had with "Rewind", which was a wonderfully nostalgic throwback to the earliest Mystery Case File games, I was looking forward to what the series would give us next.
Imagine my disappointment when the game turned out to be the same kind of dull HOG game as any other. There's nothing special, nothing unique to the game. There are a few good puzzles, but that's it. As I played through to the end I kept hoping that something would make the game stand out, but nothing did.
I have considered the Mystery Case File games to be the flagship series for Big Fish. MCF games can be exciting and fun. This one is neither.
Guess I'm going to go replay "MCF: Rewind" instead.
Favorite Genre(s):Card & Board, Hidden Object, Strategy, Time Management
Fun Factor
1/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
I like the last few games in the series but this one is a bust. The maps are very long and windy with no breaks between them. The workers take so long running from place to place it's ridiculous. I almost wanted to start reading a book while waiting for two or three jobs to be completed.
There are a few hiccups with game play which sometimes require restarting a level. I wish they'd test the Mac games as thoroughly as they test the Windows versions.
I got to beta test this and I had so much fun I couldn't wait to play the full game.
Since then I've played it through three times!
I have played MCF games since the very first ones. The HO scenes were almost identical to those early games. The only difference (which I find disappointing) is that you're searching for the same items every time. In the original two MCF games (Huntsville and Prime Suspect), if you failed to complete the HO scene in time, you'd re-do it, but with a different set of items to find.
In the beta test version, you were required to play with the timer, just like the originals. I guess that I wasn't the only one to ask for a no-timer option! My vision isn't what it was 13 years ago and finding things can be a harder these days.
Two of the puzzles -- recreate a picture about the suspect involved -- are also straight from the original games.
Playing this game is so much fun. I'm so glad they went back to their original roots yet updated it for today's gaming.
I got to beta test this months ago, and I was waiting and waiting for it to be released.
The idea of switching back and forth between various detectives is so cool! It adds so much to the game, as each detective has their own special abilities.
The puzzles are a reasonable mix of easier to more difficult. The HO scenes have their challenging moments but add a lot to the fun of the game.
The best part to me is that at the end of the game doesn't fizzle out into typical boring "beat the final boss" scene. I found the game a lot of fun from end to end.
I'm glad to see that they're planning more Detectives United games. I can't wait until the next one.
Favorite Genre(s):Adventure, Hidden Object, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Wow, what a game!
After the last MCF game, the differently designed but not well thought through Shadow Lake, it is nice to see the MCF franchise go back to doing things correctly.
While there is no "find the shapeshifting objects", don't worry. There's more than enough to keep you busy! HOG scenes are well done without being too hard (ie. you're not hunting for tiny things hidden behind nine other items), and the puzzles are interesting and fun. The plot is a sequel to the original Madame Fate game, but if you've never played it you won't be lost.
The music is a delightful callback to earlier games. The images are crisp, the game play is without difficulties (ie. no problems finding the right place to click), and even the bonus chapter is long enough to be lots of fun.
Good work, MCF people. You've restored everyone's faith that this series will continue with more good games.
Favorite Genre(s):Hidden Object, Strategy, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
This is a card solitaire game like the "Golf" card game, where you have to play one card up or down from the face up card on the discard pile.
Overall the game play is good, they throw various obstacles at you, and there are power-ups you can buy with the cash you earn.
The game is bunched into 10 games together, and in those 10 games you have goals to meet. Of course as the game goes on the goals get harder and harder.
My biggest problem with this game is how long it is, overall. Each game bunch is represented as dots following a path on a map. For the first ten or so game bunches (probably about as long as the demo would last), the dots are fairly close together. Unfortunately, after that, the bunches are farther apart so that there is less overall game play than is implied at first.
I do like the game play, but beware of this deception. I would get this game with a coupon or a sale.