Your H.E.L.P. is needed. It's needed desperately and in a myriad of ways. A certain company needs your H.E.L.P. for their newest installment in a very special and historically successful game series.
To begin, they need H.E.L.P. in designing hidden object scenes (HOPs). The only HOPs they been able to create so far are very ordinary and lacking in any imagination. Second, they need your H.E.L.P. to create new and interesting mini-games and puzzles. Right now, the newest installment has puzzles that players have played over and over. New ideas are urgently needed. Now for those who are interested in gameplay, H.E.L.P. is needed there too. If you can come up with some new tasks, please H.E.L.P. Storytelling is the fourth area where they'll need your H.E.L.P. So far, the company is stuck and have had to fall back on rehashing old ideas. They need H.E.L.P. to come up with something that will create interest by being distinctive and fresh.
Note: One area they do not need any H.E.L.P. is in the art department. Their artists have been able to create beautiful and seamlessly integrated scenes. Likewise, another area they do not need any H.E.L.P. is with the cut scenes (or "movies" if you wish). These are also wonderfully done, razor sharp, and have a distinctive "in house" as opposed to a "contracted out" look. So they have enough H.E.L.P there.
The collectibles department is also looking for H.E.L.P. People have said that the collectibles in the game are so small that the player doesn't even know what is being collected. However there are two types of collectibles, so perhaps that could H.E.L.P. somewhat.
Hopefully this message will reach those who can H.E.L.P. with this worthy endeavor. If you think you can H.E.L.P. please contact the company as soon as possible. All of us players would be very pleased to know that H.E.L.P. was on the way (soon!).
I have enjoyed playing the full versions of all the prior games in this series. I will definitely *not* be buying this one. Why? Where's the fun? I had no fun playing the trial of this game.
The gameplay is where Redemption falls far short. Whether its looking for obscure half-hidden items (no, not in the HOPs but in the scenes) that you are not even aware you need, listening to interminably long conversations, or being presented with the ***worst possible puzzle collection in any game in recent memory***, there is little left to enjoy.
The production standards are first rate, the game looks and sounds great, no issues playing, but the fun factor is almost non-existent. I really wanted to like it based on the series, but ended up forcing myself to complete the trial. For me, what a disappointment. Try it and see, not my cup of tea.
Andrew Collins - MadHead Games. Remember those names. Easily the most offensive character developers have ever created. What was so bad? It isn't even subtle. What were they thinking?? Well, they offended me right out of buying the game and probably future ones. It was so blatantly bad I could not even finish the trial.
Once again, we search in vain for a single interesting male character. Once again we're disappointed. Too bad, as the game might have had potential if they even considered a male player. Sorry, can't support this type of stuff. Nope.
… there is a 1930's era car in the driveway and the story is set in the 1880's. I care about the details, but perhaps that's just me?
We are warned that aspects of the game are disturbing. The story line is stale - someone is collecting the Master's dolls to receive ultimate power - but just over the town of Smile (do they make porcelain?).
The artwork and animations are well done, but honestly no other aspect of this game stands out. The voices are flat, the music is uninspired, and the game play is repetitive and, at times, pointless. I dislike spoilers, but this story unfolds so obviously that the game itself practically counts as a spoiler.
If Extras interest you, there are collectible bells and morphing flowers. There're small and don't add much to the game play.
Did I have fun playing the trial? Not really. Does that mean this is a "bad" or poorly made game? No, but as reviewer p_m has noted this is the 15th in the series. This one fails to distinguish itself in any way. If you have played any of the prior 14, you seen this Show before. The Porcelain is now worn and chipped. The Smile has long since faded. And it is disturbing, but in the wrong way.
I was pleasantly surprised by this game. I'm not generally a fan of Christmas games (not because I don't like Christmas, just the way the games portray it) but his one was very good. The title tells you that Santa was framed (for stealing presents) and its up to you to track down the actual thief. The thief has also stolen Santa's voice adding to the difficulty. This leads you on a fairly long journey to various locations where you interact with many characters, including Jack Frost and the Snow Queen.
The story line is ok, but I thought the game play was better. There is a nice mix of puzzles and HOPs and I found most of them were interesting to play, if not especially innovative.
In my opinion, the weakest part of the game was the voice acting, particularly the character you play. I don't usually like to mention it, but the acting was just way over the top, easily reaching the overacting category. This is also true in the Bonus game, if you purchase the Collectors Edition as I did, where you play the elf. I found the elf's voice slightly more annoying.
Speaking of the Bonus Game, it is a bit of a letdown after the main game and not nearly as clever or good. For that reason, and if you miss a collectible in the main game you cannot go back afterwards to get it, I recommend this Standard Edition.
Despite a few broken icicles and lumps of coal, this is a good game and of course it's worth saving Santa. Merry Christmas!
I really disliked this game. The main reason was the puzzles - not the super puzzles, just the ordinary ones. One said to arrange items according to the "clue." Well the "clue" could be interpreted many different ways, so good luck with that one. Then there was the domino puzzle. This one required study. I studied it and studied it. Then I studied it some more. More studying. Looked at the solution. More studying. Still more studying. Finally, I gave up - it still made no sense. I have to add that there also was no consistency in difficulty with the other puzzles and HOPS. All the rest you can complete easily and quickly. In fact I finished the "super" puzzle in about a minute an a half.
Ok, but what about the story? Surely there is a good storyline, right? Well, did it have anything new or unique? No. Maybe it was a continuation of another MCF story? No. But surely there was something to tie this story to the MCF series? Sorry, not really. There must have been something to draw you in or catch your interest? If there was, I didn't see it. And I looked. Very hard.
Instead it's just a run of the mill old castle with ghosts and a legend of "ancient evil" or something. Yawn. I think that's been done before one or two (hundred) times. I stopped caring about the story after about 15 minutes.
There are 37 collectible morphing objects and the same number of mirror fragments. The same thing you can expect in any number of other games on this site. I've played all the other MCF games and this one is by far the most disappointing, ordinary, boring one of the entire series. If you must, you must but don't say I didn't warn you.
It's Redemption Cemetery so of course we have spirits and such. But there is absolutely nothing new in the story. It's the usual "capture x number of souls to reincarnate some infernal being." By the way, I never knew a soul looked like a smoky vapor. And what do you capture a soul in anyway?
In the opening scene, a young woman standing in the rain is absorbed by a cloud of black smoke. Desperately, her hand reaches out of the smoke to try to grasp... her umbrella? What was she going to do, beat the spirit to death with it? I knew we were in trouble at that moment.
It didn't get much better as it was impossible to progress without solving an interminable number of puzzles and gathering a similar number of objects. One puzzle required you to direct water from point A to point B - except that I could never figure out what point B was, so I was never sure how to solve it (for me, a guaranteed deal breaker). The few HOPs that appeared were a nice relief from the tedium, but they were sadly unremarkable.
There were not even many collectibles or other extras to make it more interesting, and I'm really not sure what, if any, was the theme for the collectibles (pyramid, elephant, ???). I did not find any morphing objects.
Really a big all around disappointment for me. The story and game play were both a big letdown. I did not enjoy the trial and won't be purchasing. Better luck on the nexy Day.
The game is OK, nothing special, but what's with the missing Strategy Guide? The demo contains the SG for less than half of the trial. From the last puzzle in the police station to the end is missing. Not good, especially since the last puzzle in the police station is a real pain. That made up my mind for me.
Paris, 1900. You are Emily Patterson, daughter of Professor Ben Patterson a prominent inventor. There has been a recent series of suspicious "accidents," each involving inventors (one person was shot, so hard to see how that qualifies as an accident?). While visiting your father and demonstrating his latest invention, a suspicious accident occurs and your father and his invention disappear. The prime suspect, Count d'Aubinac, is seen leaving via a balloon.
Gameplay is fairly straightforward and simple. Lots of things to find and insert, levers to pull, hoses to attach, cables to connect, locks to open etc. My only complaint was there seemed to be an inordinate amount of dialog. They could have easily accomplished the same with much less. One of the characters is Ferdinand Porsche, who has, "ze fastest automobile" and "I'll be back" (ok, I added that).
Trial was a little short. Playing slowly I finished in 29 minutes. There are seven chapters listed in the guide. There is no dramatic end to the trial, in fact it was a little flat. Extras are locked until completing the game, but there are 30 collectible atomic symbols (this is announced in the first scene).
I enjoyed the trial, but hard to tell if it is worth the CE price as everything is locked.
First off, if you are not a fan of hidden object (HO) scenes you may want to pass on this game because the play is mostly just that. If you do decide to try it out, my guess is you will either feel the game has a pleasingly innocent charm (like I did), or you'll decide it's hopelessly outdated and bland.
While the style of the game lends itself to the younger player, the vocabulary used contains words that only adults would understand (nothing inappropriate, mind you!). It does have a lead-you-by-the-hand style. There is not much exploring, and the "story" serves mainly to lead the player from one HO scene to the next - with a few puzzles thrown in here and there. Besides that there are 17 flying pigs to find. You have to find them all to finish, but don't worry, you can go back to get any you missed. And there's a cat named Oskar who "says" funny things.
As I do enjoy HO scenes, I enjoyed playing the trial to the end, The HO scenes are moderately difficult, the objects to find are small, numerous and well hidden. It seemed that the last object was always hard to find.
After playing the entire trial, I was concerned the game would get monotonous. Even if you are a die hard HO player there are only so many times you'll want to find 50 keys or 50 butterflies. (on the other hand finding all the flying pigs is something I looked forward to!). However, I finished the entire game and it was just as addicting all the way through.
For HO fans, this is one I'd consider for a light hearted diversion from those dark, intense games.