When I played the beta test for Moonsouls Echoes of the Past last year, I knew that this game would be something special. Of course I purchased the game immediately with no second thought or need to even try the demo. Since I was blown away by the game and because I want you to discover it for yourself, I am not going to sketch out the storyline for you. If you love a good Sci-Fi game that blends the best of both worlds, then you will want to see the story unfold as you play. At this point I want to let you know that the game might have a slow beginning but stick with it because when the demo ends things change and it is worth finding out what happens next. I actually had one of those “did that really happen” moments when the demo ended on a cliffhanger so you will want to see what happens next.
Everything about Moonsouls is exactly what I want in a game with gameplay and a storyline that held my attention, excellent HOPS and fun puzzles to solve. I think you should consider the CE release of the game particularly if you love finding collectibles and morphing objects. Yes, I know that many of you are tired of collecting the same Mad Head logo but I found many of them quite difficult to spot. In a departure from the norm for this developer, you will find morphing objects located throughout the game and not only in the HOP scenes.
The HOPS are very good although I did find a couple of them to be overly crowded with junk but even that didn’t change my mind about my enthusiasm for the game. After the demo there is a HOP scene that I consider to be one of the most creative I have ever seen and I loved it. Although the puzzles were good (and some were great) I did skip of few of them such as the one where I needed to avoid objects coming at me. I loved the puzzles that were more mental in type along with others that required moving objects through a maze.
The CE version of the game includes morphing objects and Mad Head’s favorite collectible logo to find located throughout the game. There are 23 achievements to earn as you play the game. Other extras include 12 Wallpapers, 17 Concept Art, 8 Music Tracks, and an HO gallery that allows you to replay 16 HOPS but there is no option included to replay the Puzzles which is a bit disappointing. There is a Bonus Chapter and a 39-page Strategy Guide.
In the end I loved this game and now I am going to look forward to another game in the Moonsouls series. In closing my hope is that more developers will offer good Sci-Fi games and get us out of the evil demon rut that seems to have been hanging around at BFG way too long. Thank you Mad Head for creating such a wonderful game because for the first time in ages, I actually played the entire game while only stopping to stretch my limbs once in a while. As always, I recommend that you try the demo to see if you will enjoy Moonsouls Echoes of the Past as much as I did. Happy Gaming!
Would you accept the gift of a TV set if one was offered to you? You receive a call from a colleague who has recently returned home and in the past month many of the town’s residents have mysteriously died. The only common link in all of the cases is that the victims were in front of their TV sets when they died. It looks like this case is right up your alley as an investigator of paranormal events, so you grab your trusty glasses and off you go to solve another mysterious case.
As far as the technical stuff for the game, I think that the actual game is better than the beta and it looks as if the developer fine-tuned and sharpened up the graphics somewhat in the full release. The game has all of the things that we are familiar with in this series and the most important being those old school winged glasses that will allow you to see past events and pick up certain tools that are not otherwise available.
HOP scenes are a mixed bag as far as variety and are basically okay but nothing too different. The mini-games are very easy but what I appreciate most is that they come with the ability to choose an easy or hard setting so that you can select the difficulty that most suits your gaming needs.
When the CE version of the game was released, I gave it a bad review because I was so put off at having another game with the evil demon theme. However, one day when I needed something to play I decided to put my dislike of the theme aside and give it a go. Well something surprising happened and I ended up really loving the game. There is a lot to do and find and a lot of intricacies in the game that I didn’t notice early on. I will most likely replay this game simply because there is a lot to do and it took me a long time to get through it the first time. My apologies to the developer for my review of the CE because this turned out to be an excellent game and one that I truly enjoyed. As always, I recommend that you try the demo and if you happen to see my review of the CE, please know that this game does not warrant that review. Happy gaming!
Endless Fables: Dark Moor is yet another example of how bad HOPA games have become in recent months. Quite frankly I forced myself to complete the demo but I had no inclination to go further into the game. For me, the encounter with the pumpkin monster was more than disturbing and it was difficult for me to find any merit in completing the game.
It is time for developers of HOPA games to move past this evil demon theme and find a new drum to beat. There are so many other possible themes that developers can use when it comes to creating interesting games. Aside from the overused game theme and the creepy pumpkin monster, I dislike the artistic style where the characters seem rather cartoonish. The only character that has any realism is the smuggler who I think was created to perfection. Although the characters are for the most part rather cartoonish the voiceovers are quite good and add a semblance of realism to the game. Unfortunately, the overall graphics tend to be a bit grainy at times and not as crisp as I generally like. Perhaps this is done intentionally by the developers to create the overall mood and sense of foreboding that the gamer should experience while playing.
The HOPS and Puzzles were enjoyable but even those were not enough to hold my interest or entice me to purchase what I can only compare to a poorly done, B-Rated film. The HOPS did include a variety of styles with some that were mildly interactive. I am not a huge fan of the storybook type scenes and the ones included in Dark Moor were almost laughable. The first one told the gamer exactly what to click and where in order to find what was needed to complete the scene. I sometimes found the items in the HOPS difficult to find and that was related mostly to the quality of the graphics. The Puzzles were very easy but I did enjoy the one where puzzle pieces must be turned and moved to complete a mural. The developer has used this type of puzzle in most of its games and it is always a favorite of mine. Even though I enjoyed the puzzles, I am sure that most gamers will find them boring and every easy to solve. There might be more difficult puzzles after the demo but as I mentioned earlier, I am not inclined to purchase the game.
The CE content is okay with a few collectible Pumpkins and morphing or tricky objects to find scattered at random in the various scenes in the game. There are achievements to earn along with the other standard extras.
Endless Fables is not a series that I find memorable and it might be time for the developer to come up with something different. I didn’t care for the last game Frozen Hearts and although I own the first game in the series it doesn’t jump out as one I want to replay. This developer also created The Secret Order series that I happen to enjoy, with The Buried Kingdom and Bloodline being my two favorites. All in all Endless Fables doesn’t happen to ring my bell but, as always I do recommend that you try the demo to see what you think. Happy gaming!
The Dark Parables series returns with game number fourteen in the series with the first seven games developed by Blue Tea Games after which the subsequent games were all developed by Eipix. Call me old school but Return of the Salt Princess is everything that I loved about the original games that had gorgeous graphics, beautiful FROG (fragmented object game) scenes, and excellent puzzles.
You once again take on the role of the fairy tale detective and this time you are out to find the missing princess of the Grak Kingdom. I’m not going to bother with the storyline synopsis since others do it quite well and with far more humor than I, suffice it to say that you are in for a great time as you track down the princess and find your way around the old kingdom.
I’m quite surprised by this game because it emulates the earlier games so well that I am not really sure if the game is a work shared by the two developers (Blue Tea and Eipix) or if maybe Blue Tea has taken up the reins once again. Perhaps it is all Eipix and they followed the original formula, but whatever the case may be, I love the result. The game is authentic right down to the map that no longer seems to be a jump map (at least it doesn’t work on my computer) which is the one complaint I had with the original games and now with this one. The game also reverts to the old style of offering only three modes of gameplay – Easy, Normal, and Hard with no other options such as turning off the tutorial. All minor for me since I’ve got what I like the most with the great graphics, FROGS, and puzzles.
The CE version of the game includes the following extras: 20 Cursed Objects, 20 Parable Pieces, 58 Pop-up Notes, and 24 Special Items to find as you play the game. Other extras include 26 Achievements, 12 Wallpapers, 24 Concept Artwork, 5 Music Tracks, 6 Movies, 9 Puzzles to play, Bonus Game Moonlight Romance, and the 57-page Strategy Guide.
I love this game mostly because it is so much like the original games in the series. Although I think the gorgeous artwork and the FROGS are terrific I do miss the special touches that EIPIX added with their technical expertise. I find it more difficult to navigate the game and miss having a jump map as well as the option to select a custom mode of gameplay. That being said, this game is perfect in every other way and it brings back the beauty of the Dark Parables games. I purchased the game as soon as it was available but as always, please try the demo to see if Return of the Salt Princes is a game you will enjoy. Following is a list of other games in the series. Happy Gaming!
Curse of Briar Rose Mar 2010 (Blue Tea Games) The Exiled Prince Feb 2011 Rise of the Snow Queen Dec 2011 The Red Riding Hood Sisters Sep 2012 The Final Cinderella May 2013 Jack and the Sky Kingdom Feb 2014 Ballad of Rapunzel Jun 2014
The Little Mermaid and the Purple Tide Nov 2014 (first game from EIPIX) Queen of Sands May 2015 Goldilocks and the Fallen Star Nov 2015 The Swan Princess and The Dire Tree Jul 2016 The Thief and the Tinderbox Sep 2016 Requiem for the Forgotten Shadow Feb 2017
Broken Sacrament is the tenth game in the Grim Façade series that was first introduced in 2011. I loved the first few games in the series but then somehow it took a wrong turn and the subsequent games never quite held the same interest for me as those earlier games. Now with Broken Sacrament, I feel like the series might be back on track since this game is really a lot of fun to play. The storyline of family intrigue and murder is very well-told as you, the detective, try to figure out if the victim died as a result of an accidental fall or if this is instead a case of murder and family greed.
The game has some creative and interactive HOP scenes with the inclusion of various types such as matching, list, silhouette, and storybook styles. I enjoyed all of the scenes and found that some of them were even a bit challenging, particularly when I wasn’t exactly certain what needed to be done. The puzzles are excellent and although some might be considered easy they are still a lot of fun. It is terrific that the developer has also given us the ability to choose between hard and casual on many of the puzzles. Some of the puzzles I enjoyed were the waterfall puzzle as well as the door puzzle where we move an eye to the end of a path that has blockers that must be moved before we can proceed.
The CE version of the game includes Morphing Objects and Collectible Coins hidden in each scene. Sometimes the Coin Medallions pop right out at me but at other times it was difficult to spot find them. The morphing objects seem to be a bit easier to spot than the coins but I appreciate that the developer finally gave us something special in a CE game. Along with the collectibles and Morphing Objects there are 15 Achievements to earn. There are 14 Concept Art, 12 Wallpapers, and 5 Screensavers. Other extras include 4 Music Tracks and 20 Movies (wow that’s a lot of cut scenes), replay of 14 Mini-Games and 14 HOPS. There is a special extra where we can use the collectible coins to refurbish a yacht. As usual, we have a bonus game and the in-game Strategy Guide.
As I mentioned earlier, this is one of the best games I have played in the Grim Façade series. Everything about the game is exactly what I enjoy, with wonderful HOPS and fun mini-games thrown into the mix as I make my way through the storyline. As always, I recommend that you try the demo to see if this is a game you will enjoy. Happy gaming!
Haunted Hotel Lost Dreams is the 16th game in the series – a series I had hoped would die out long ago but now I am not too sure because this latest game is terrific. The game begins as you and your wife Jane are traveling by train on your way to a vacation in the Swiss Alps, when suddenly the train goes off the rails. You awaken in the hotel thinking it might have been a nightmare but Jane is nowhere to be found. It doesn’t take you long to know that something is very wrong. Will you be able to free yourself and Jane from this hotel, or is it already too late? You will need to play this wonderful new Haunted Hotel to find the answers to those questions and find out what sinister intent is hidden in this Haunted Hotel.
If you have read many of my reviews you might guess that I am not a big fan of the Haunted Hotel series. In fact, I didn't play or review the last two games in the series because I didn’t care for the demos at all. I hate dusty dirty interiors for graphics as I simply don’t find them appealing in any way. That being said, I almost didn’t bother to try the demo of Lost Dreams but I am so happy that I did. IMHO, this is one of the best Haunted Hotel games in years. Although the game begins in a seemingly deserted hotel, the interiors are in amazingly good shape. I found Lost Dreams a delight to play with great HOPS and absolutely wonderful puzzles. In fact for me, the puzzles are one of the best parts of this game. A couple of the puzzles were really tough for me and the others had varying levels of challenge but I only skipped one puzzle that I couldn’t figure out
I love everything about this game with only one minor comment that I choose to make about the Custom game setting. I think it is time that the developers start offering a “true” custom setting where we can choose to set our own hint and skip times as low as we wish to set them. I personally dislike having to wait 15 seconds or whatever other low-end limit the developer might think we need. Please developers consider allowing a true custom time limit for hints and skips.
The HOPS are very good with the standard list type being the first scene we encounter in the game. That scene is soon followed by a variety of others but they are all excellent even if they are what we see in most games from this developer. Where this game becomes excellent for me is with the puzzles that I really loved. The first puzzle is very easy and involves sliding tokens into the correct slots. The next puzzle was a bit more challenging because I had a difficult time seeing the symbols that were on top of each other. The 3rd puzzle is a memory puzzle and that was more challenging until I figured out the “trick”. The puzzles became a bit more difficult with a door puzzle that I did skip because I really didn’t “get” it.
The CE version of the game offers a total of 40 morphing object and 20 picture parts to find. There are achievements to earn and the other standard fare such as 10 Wallpapers, 10 Concept Artwork, 4 Screensavers, 4 Music Tracks, Memory Elements, Picture Parts, Replay of 12 Mini-games and 15 HOPS, the Secret Room, a Bonus Chapter, and a 40-page Strategy Guide. The game has 5 Chapters and a Bonus Chapter.
As I mentioned earlier I did not play the previous two games in the series but Haunted Hotel Lost Dreams is one I purchased and have been playing for the past few hours. For me it is a long game but I am a slow player savoring each scene in as I move forward. You already know by now that I love this game and I hope you will as well. As always, please try the demo to see what you think of Haunted Hotel Lost Dreams. Happy Gaming!
As evidenced by the title of the game The Andersen Accounts: Chapter One is most likely the first game in a new series. I say most likely because many gamers, me included, will absolutely hate the game and the developer might decide that it doesn’t want to move forward with the series if Chapter One doesn’t generate enough interest. Even though I purchased the game based on some of the early reviews, I regret it now and will never purchase a sequel to what I consider one of the worst games to come from this developer.
There are so many things I dislike about the game and foremost is the artistic style. The user interface area takes up almost one-fourth of the screen and I find it distracting and annoying. I also found that moving between scenes was difficult since I never knew exactly where to click to make the navigational controls work properly. The story was poorly told and, although I knew it was loosely based on a fairy tale, I wasn’t exactly certain which one, even though the collectible Red Capes were a big hint. Yes, even with those Red Capes in each scene I still couldn’t figure out the tie-in to the Red Riding Hood story and tattoos made with exotic ink.
The game apparently has sixteen HOPS that, IMHO, are fifteen too many. I found nothing different or even creative in the scenes except that the developer made some of the items almost invisible and thus extremely difficult to find. I think that developers should remember that the majority of HOPA gamers are older and many may have eyes that might not be as sharp as those of the younger crowd. When a developer strives to make HOPA scenes more difficult by blending the items to be found into the background, or by making them very small it quickly becomes no longer fun to search for them. I imagine that if this trend were to continue a lot of the HOPA fan base could disappear. I personally found the HOPS to be a disaster and so tedious that I wish there had been an alternate game to play because for the first time in all my years of playing HOPA games, I eagerly would have selected that option rather than face hunting for objects in the HOPS in this game. I made my way through eight of the scenes before I decided I had enough and quit the game. The puzzles in the game were another story but equally as bad. Not only are the instructions for the puzzles confusing and incomplete but I found at least three of them did not function at all no matter where I clicked on the game.
In the end, The Andersen Accounts: Chapter One was a huge disappointment. I had high hopes for this new series but it fell flat and didn’t hold up to the promise that I looked forward to with the game. It is time for this developer to go back to its roots or maybe take a hard look at what it got wrong in this game and see where it can improve in the future.
Are there really such things as vampires? Perhaps you will find the answer to that question as you play this new Vermillion Watch game – In Blood. There has been a series of ghastly murders in Whitechapel recently where each of the victims died of exsanguination. The Watch has called you in to work on this case young Hawkes and as Phineas Fogg briefs you on the case he lets you know that he has called in Maria Shelley to help you, since she is the Watch’s expert on anything that might require medical expertise.
When you and Maria arrive at the scene of the latest murder you find that Maria has brought along her reanimation equipment that will be used to revive the victim for a short time so that she can tell you who murdered her. As you are seeking answers, a cloaked figure attacks and almost manages to kill Maria. It looks like someone doesn’t want you involved in the case. Maria asks that you call in Dr. Jekyll to assist with the strange findings she has found but shortly after you meet with Dr. Jekyll, he is kidnapped. Now you and the Watch must work to save Dr. Jekyll before it is too late. What is the kidnapper’s plan and why do they need Dr. Jekyll? Find the answer to this question as you play this exciting new game in the Vermillion Watch series.
As is the case in all the Vermillion Watch games you will have a trio of evildoers to catch up with. Each villain is in a different location and as you take your preliminary evidence to Rufus you will be able to select the order in which you wish to visit each location.
The HOPS are excellent and well-designed with some of them being multi-level. The first HOP in the game ends with an interesting puzzle that I haven’t seen before; in fact, many of the scenes seemed to be more puzzle-like in style which, IMHO, made them far more entertaining than usual. The puzzles are very creative as well and, although some of them might seem easy, overall they contained more difficulty than usual. Thankfully I purchased the CE and have been able to use the Strategy Guide when I was stuck on solving a puzzle or making my way around in the game. For me this game is the best in the Vermillion Watch series. It looks like EIPIX has listened to the comments of many gamers and stepped up the entire level of challenge with this game. It didn’t seem like there was as much hand-holding in the game and it took me quite a bit of time to find what I needed to make some progress. Again, the Strategy Guide came in handy and I seemed to use it more than I have in ages. Normally I barely glance at the guide and then only if I am stuck locating a collectible item.
The CE version of the game includes the following extras: Morphing Objects that can be found in the HOPS, Collectibles in each scene of the game, Achievements to earn, Pictures that include the Wallpapers, and Concept Art, Music, Videos, a Bonus Game, and the Strategy Guide. You can also replay 21 HOPS and 29 Puzzles. I would recommend that if you are new to playing HOPA games you consider purchasing the CE because of the in-game Strategy Guide – you might need to use it.
I love this game that for me is by far the best game in the Vermillion Watch series and one that might be a contender for game of the year. Although I am not a fan of the Dracula theme, this game is so well done and intriguing that I found myself very involved in the action. I don’t like snakes and had a jump-scare moment or two in the game, particularly when I opened a door and there was a huge snake right in my face. So be warned if you happen to really hate snakes or have Ophidiophobia, there are a few of them in the game. As always, please try the demo to see if Vermillion Watch In Blood is a game you will enjoy. Happy Gaming!
After your harrowing escape from the Dark Army by blowing up a major dam, things went from bad to worse when you realized that somehow the Dark Warrior escaped. Now the balloon you are in is out of control and even though your uncle Colin and Farador managed to jump you couldn’t quite make it and your balloon’s basket is now hanging precariously on the side of a canyon. After losing consciousness in the crash you finally awaken and thus begin the latest adventures of Alice and her companions.
This developer is my favorite and I know that when I purchase one of their games I certainly get a lot of bang for the money. FIVE-BN Games doesn’t skimp when creating great scenes and excellent storylines for their games. I have enjoyed all of the series they have developed but my enchantment began with House of 1000 Door series. They have a couple of excellent sci-fi type games with Forbidden Secrets Alien Town being my favorite followed by Eternal Journey Lost Atlantis. Of course my other favorites are the Lost Lands and Darkness and Flame games. I always know that I will find exactly what I am looking for when I play a FIVE-BN game.
The HOPS have a great blend of varying styles but the game isn’t overloaded with them. There are some excellent puzzles and even though some might find them easy, I find enough challenge with the puzzles to keep me happy.
It goes without saying that the game was an instant buy for me since I think this developer always creates a quality product and this is a game I wanted to play. That being said, I did notice that the proof reading for the dialog left a bit to be desired and that is unusual as I’ve never noticed it previously. In the “old days” BFG handled the proof reading and the quality of that process has significantly declined in recent years. So although there were some mistakes in the dialog but it didn’t bother me too much, at least not enough to keep me from buying the game. The Dark Side does seem to get off to a slow start with all of the mundane tasks you must complete very early on but if you can stick with it the game becomes much better. There were times I found myself holding my breath as I had near encounters with the Dark Warrior. It is my hope that you will try the demo for Darkness and Flame the Dark Side and that you will enjoy is as much as me. Happy Gaming!
Wanderlust What Lies Beneath is what I hope is only the beginning game in a new Sci-Fi series. You play the game as Professor Cassie Sylva currently working at a dig in Egypt when you receive a phone call from the mysterious Mr. Gate – one that might possibly change your life. Undiscovered pyramids don’t simply rise out of the earth do they? According to Mr. Gate, this is exactly what has happened in the Columbian jungle, and for you this is a mystery worth investigating. Of course, another team led by your sister Elsa is already on its way to the site so speed is of the essence. You soon find yourself on a plane to Columbia and a possible confrontation with Elsa. Find out more about sibling rivalry and the rift between Cassie and Elsa as you play this exciting new game from the genius development team at Mad Head.
There is not a lot to say about the graphics but I will mention that they are crisp and color intense. After an earlier game this week that had very sub-par graphics it is terrific to find a game where I don’t need to strain my eyes to play a HOP. If I have any complaint at all it is with the game’s Custom Mode. I think that when the developers offer a Custom Mode they should allow the gamer to set their own Hint and Skip recharge times. A custom mode implies that the gamer can choose their preferred settings rather than have a time limit that is set by the designer. The game tools include an interactive map and a field kit that has a hatchet, brush, and a translation guide.
I love everything about this game from the HOPS to the Puzzles. The HOPS are nothing new but they so very well-designed and varied in style. There is a Map/Maze HOP early in the game that is a combo HOP and Puzzle that I love. Even though there are a lot of puzzles they are not always difficult and they fit into the storyline. I’m not sure that I have ever played a HOPA game with as many puzzles as there are in What Lies Beneath but suffice it to say that it is a puzzle lover’s delight. Some of the puzzles are very easy but most of them have a moderate level of challenge.
The CE version of the game includes finding the typical Mad Head logo that is hidden in each scene. There are Morphing Objects to be found in the HOP scenes and 20 Achievements that can be earned as you play the game. Other extras include the standard Wallpapers, Concept Art, Soundtrack, Bonus Game, and Strategy Guide. Other extras include a Character Gallery, an Ultimate Puzzle, and the option to Replay 18 HOPS. Sadly there is no Replay of the Puzzles unless they are somehow incorporated into the Ultimate Puzzle that can be opened after completing the Bonus Game.
Wanderlust is one of the most terrific games I have played in a very long time and I hope that What Lies Beneath is only the first game in the series. I love Sci-fi and we get so very few games based on that theme so Wanderlust is exactly what I’ve been waiting to play. The storyline is excellent as we learn the back story of the family tragedy that separates the two siblings and the circumstance that will ultimately bring them together. Even though Wanderlust is a perfect game for me, please try the demo to see if it is a game you will enjoy. Happy Gaming!