I tried. I really did. I held off, thinking I could finish my current knitting project. But did I? Nope...I bought the game three days ago, and finished the major quest today. The thing about these games is...they're all similar in many ways, and they're all different. The games have evolved from the original Clutter, with new objects, new ways of putting those objects together, new motions, etc. etc. etc. So my young friends up in PA will have to use their new scarves NEXT winter, as I am entirely too busy playing Killer Clutter to worry about mundane things such as knitting. For the record...some of the items are now stacked, including buttons and letter/number combinations, as well as some of the abstracts. There are several new sets of objects, including 100 Smileys from 100 countries; doughnuts; and the "killer" white cube set (which, for the record, I love). It is ironic that every Clutter game is replayable, infinitely, and yet we fans line up for every new one. Joe is always innovative, and he never disappoints. I am always thrilled to see an independent game designer succeed...and I intend to continue to contribute to Joe Cassavaugh's success.
Favorite Genre(s):Brain Teaser, Hidden Object, Marble Popper, Match 3, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
I have played this game for about a month or so already. I buy it from the developer, Joe Cassavaugh, then again from BFG so I have an extra backup...and a whole new way to start over. First, let me say that I have all of the Clutter games, as well as Joe's other games available through BFG. Joe Cassavaugh is an indie game developer, and that's a tough thing to be. I have several "favorite" publishers, but he's one of the few indie devs to have become a favorite. As for the game...like its predecessors, it defies you to find matching objects in a pile of, well, clutter. Sometimes you match two in the cluttered area, sometimes three...sometimes the matches are close (like two hot air balloons with different colors and/or shapes, or two microphones of different types, etc.). Sometimes the objects show up on a bar at the bottom of the page, and you have to find the match in the clutter. This version has some truly "sadistic" challenges...emoticons, dogs and cats, easter eggs, plates, bottles and keys, and so forth. There are any number of variations, and they can all be played over and over and never be the same twice. (Given the number of objects, I'm pretty sure that the combos approach a practical infinity of possibilities, whether or not they are mathematically infinite. I doubt that any of us could play every possible configuration within a human lifetime. Simply put, this one, like its predecessors, is fun, challenging, and, frankly, who wants to un-clutter their house when they can spend time un-cluttering their screen! Get it!
I love this series...and I have them all. I am disappointed, however, with the addition of the "Shapes 2" mode of play. It does nothing but add an extra layer of complexity when I have already solved the puzzle, and it does nothing to enhance the finished product. AFAIAC, they should bring back the labyrinths and/or the mystery lands...though I would love a "super-puzzle" that puts together the labyrinths and the mystery lands into a single "finished" piece. But the addition of the "Shapes 2" should go the way of the dinosaur, in my opinion.
I've just played the demo, and I'm buying this one. I like these as R&R from the more intense HO/Adventure games. This one is challenging...at least it was in the demo, that's for sure. Coins are used, as far as I can tell, to buy extra moves when you mess up a level (I was playing in normal rather than in casual mode). They can also be used to purchase power-ups during play. Some of the game is reminiscent of Gummy Drop...any moves left at the end of the level are turned into power-ups which can increase your score. Levels require a minimum of a certain type, or dropping items to the bottom, or getting rid of blocked tiles, or digging things up...fairly standard for Match 3's. I was in the first world and built a canoe; when I had enough stars (one per level) to buy a sailing ship the canoe disappeared...so for those of you who like games that are world-builders, it looks like this may have elements for you as well. Overall, I'm buying it...but I may play for a while on the easier mode to get my strategies set.
I use Match 3 games for "R&R" between the more intensive HOS games. I like the mode of gameplay here...BUT...I wish that I could also move vertically. The moves are controlled by left/right arrows, and I would really like the screen centered and to have up/down arrows as well. Beyond that, I got about 15 floors into a 29 floor building during the demo, and may buy this one...just haven't fully decided yet.
So far, having solved the first eleven puzzles during the trial period, I haven't had to guess at all (one of my BIG criteria). I know lots of people love the colors, and I have to say that when I look at the completed puzzles, the colors tend to make the shapes more recognizable in many cases. Personally I don't care if there are colors or not...I just love the logic puzzles. In any case, this will be bought shortly so that I can finish the rest. I think I have all of this series...if I don't I'll fill in the gaps. Absolutely recommend this one.
I love these puzzles...always have, always will. Some of the entries in this genre have featured puzzles that could not be solved using pure logic, which is, after all, the "raison d'etre" of Griddlers, Nonograms, Paint by Numbers...whatever you want to call them. During the free trial I played through the first seventeen levels. There were several puzzles where I thought I was stumped, only to look again and find that I had missed a completed row, or hadn't crossed out a square that couldn't be used, and was then able to solve without mistakes. For me, the essence of these puzzles is solvability. I am "assuming" that the rest will follow suit as soon as I buy the full version.
Thank you! My favorite feature of these games is that they are eminently re-playable. While I love my "regular" HO games, the Clutter series can be played over and over and it is never the same game twice. The new version has lots of new items. I may never forgive Joe Cassavaugh for the similar items in the split section, but, WOW, does it add to the challenge. Another winner!
I recommend this game!
+40points
57of74voted this as helpful.
Found: A Hidden Object Adventure
After a crash landing, you find yourself stranded on a secret island. As you explore you will meet pirates, discover ruins and so much more in this thrilling Hidden Object Puzzle Adventure!
Overall, not bad. Run out of energy? Play something else for a while. But I have all this "stuff" in inventory...diamonds, meat, dried geckos, for Pete's sake...and no way to exchange any of it for something useful...like, say, ENERGY! Seems to me if I have diamonds I should be able to take them to the store and spend them. I won't spend real money on virtual items, so I have to wait for energy to recharge between sessions. Even so, I have to say that it's darned addictive!