I really enjoyed this magic version of Life Quest. There were actual characters and a good storyline. Once I started I just couldn't stop playing, so I finished the story version in 24 hours. That's a pretty good run for one credit, though, so kudos to the designers for creating something original and fun.
The addition of spell-casting is really cute, and the magic duels kinda challenging at the end. I definitely would recommend this game.
This is the second 8 Floor game in a row that doesn't work properly on a Mac. The last, Iron Sea Defenders, got stuck halfway through the second half because of graphics, and all the suggestions the tech wizards at Big Fish gave me didn't work.
Now the Mac version of Day D is auto set to the Hardest mode, which makes it impossible to pass by level 15. IMPOSSIBLE.
Too bad, because I really enjoy tower defense and 8 Floor's were fun to play. Not any more though, due to shoddy development and poor coding. I've read a lot of reviews on this site that say the exact same thing happens to Mac users.
Unfortunately, despite being a fun game with a cool storyline, the massive glitch makes me say: Do NOT buy if you are a Mac user.
Game storylines don't often suck you in, but this one did exactly that. Not only was the story unpredictable, but I loved the Wizard of Oz imagery and the scary-yet-retro surroundings. Some of the scenes were pretty intense, and I was actually spooked by some of the events (old lady, anyone?)
The puzzles were fascinating, and I loved the HOS. They were done in a way that reminded me of the virtual pop-up books in the old Drawn series, and I was honestly fascinated. Plus, the ending was ironic in a twilight zone-ish way.
I loved this game, and that's from a play who's pretty sick of the tired HOS that keep coming at us.
This is a great world-building game much like Virtual villagers. The concept of raising crops and building schools, digging up treasure, and doing research are all familiar, but the developers have added a few new ideas.
I loved the trade; you raise crops and sell them for crowns and money. Different crops get more money during the game, and you have to pay attention to what will make you the most. Also, new challenges pop up throughout; some are timed, but if you run out you can still finish the challenge for a reward.
I also liked the Angry Birds-styled pirates challenges. At first I thought, I'm not into it but later it became one of my favorite parts of the game.
Graphics are colorful and really well-done; the island is easy to navigate, and you reach new parts as you go through the challenges.
My only criticism is the islanders don't really interact with each other beyond chatting when they get lonely. There's no marriage or childbearing, and no one becomes a chief. But that's being really picky.
I played this game off and on for about five days and really enjoyed it.
Favorite Genre(s):Word, Adventure, Large File, Strategy, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
This was a no-buy for me, because I don't like having my hand held during an entire game. Not only that, but the forced tutorial made me have to do events in a certain order.
I must say that the graphics are superior to any other TM game I've played, and the story line is great. The tool concept is great, and each level was different and intriguing. If you don't mind an extended tutorial, this could be for you.
If they change the game in the sequel, I will buy it. Right now, no way.
This should have been a good game, but I really didn't enjoy playing it. Here are some things I didn't like:
1. Enough with the cutscenes and voice overs, already. I selected no tutorial, but the entire game is a tutorial.
2. HOS were challenging, but the puzzles and adventure were too simple.
3. The storyline was lame. Out of the blue you have to find four objects to resurrect the phoenix. If they had spent less time on the VO and more on writing, this would have been much better.
4. Map was not helpful at all, and the scenes didn't appear to "flow" into each other. I felt like I was navigating from one storyboard illus. to the next.
Too bad, because the level of creativity (the keykeeper with the two heads, for example) was good. Execution, however, just didn't cut it.
RD has such a simple premise, but I played it for weeks in order to earn enough upgrades to beat every level. Then I went back and played it again to earn the gold shield.
It has two worlds with lots of levels on each. New and more difficult enemies appear, and you should go back to previous levels, replay them and earn jewels to buy upgrades.
Once you start to upgrade the magic happens and you can defend your little castle and defeat the enemies.
I highly recommend the game forums on Bigfish. They were a huge help for some of the most difficult challenges.
This is a cute game. It's the usual building game, except there's no clock, so you don't have to worry about time challenges (except for the Mars mini games.) You are a Greek god, and you have to create schools, taverns, stone pits, as well as aqueducts and temples.
I enjoyed it, although at the end there is so much money and produce that my screen wigged out. Still, the designers put in some really creative stuff, like UFO's and dinasaur bones.
There's no gender option, so you have to play as a boy. That didn't bother me, although it was a bit weird courting venus. Ah, well - I got over it.
All in all, it was a fun few days's worth of gaming.
I'm on my second round of play on this game, and that never happens! I just find shooting bugs with peas very satisfactory; I don't know why. It's a bit short with less than 20 mazes or so, but it took me a week to get through them all.
There is some skill involved, and I've had to replay some levels quite a few times to get to the end with two or three stars. Powering up the plants is an option, as is increasing the strawberries to get more money.
I can foresee an advanced version of this game with more challenges and different options to power up.