Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Ominous Objects: Family Portrait CE Review based on completed game, bonus adventure, and extras
PREFACE… I honestly didn't expect to like this game. After reading the synopsis, I figured it would be just another tired version of a story that had been done to the death. That, and the words "charming Kitty Playroom" chilled me to the bone. I was more than pleasantly surprised to discover innovative gameplay, a fresh twist on an old story, glorious graphics, and an animal helper I didn't instantly want to annihilate.
ONCE UPON A TIME... While away on business, your family moved into your new home. You arrive home to discover that the paintings in the castle have come to life! The animals and people in them are actually coming out of the paintings…and they're hostile. Worse, a mysterious man with glowing red eyes has taken your children. Only your youngest, Leia, is left, and she's locked herself in her room. As you explore your new home searching for your family, you begin to realize that the previous owner had some dark secrets, and that it's up to you to break the curse he's placed on your family, lest they're lost forever.
PLAY THE GAME... Wow, there's a lot to do! If you like HO scenes, you're in luck. If you don't, you won't get bored. They're all interactive and there's a wide variety. There are word lists, silhouettes, and pictures. Some are progressive use of objects, and some contain puzzles and mini-games. In some, each item you find reveals a piece of the final objects…kind of a FROG within a HOG. And there are mini-HO scenes as well.
Mini-games and puzzles run the gamut from familiar and simple—those darned "rotate the ring" jigsaws—to original and difficult. Most are original or new approaches to familiar puzzles. You won't get bored here either. Even the usually simple task of finding objects in adventure mode becomes a puzzle in this game, as you're generally required to assemble the object or find a part of it somewhere else.
SIGHTSEEING… The graphics are realistic yet artistic, with the realms of the "bad guys" portrayed more in cool colors, and the family's rooms more in warm colors…a nice touch. The drawing has a lot of detail in it, but it's not overly ornate, just realistic.
Characters are quite lifelike, with the exception that they do not lip synch. I don't know why the devs didn't take the time to do this; clearly they have the ability as there is a mask-like gatekeeper in the game who does lip synch. One star off Visual/Sound Quality for that. Other than that, animation is very good.
SOUND WAVES… The music varies from a haunting theme for strings to a poignant music box song to an epic adventure number complete with timpani. Voiceovers are done extremely well, as are environmental sounds which include animal noises, crashes and splinters, wind and fire.
TOOLBOX… Innovation: your tools are contained within one icon. Hover over it and up pop icons for the map, goals list, achievements, and dreaded kitty room. The map indicates where your goals are and transports. Additionally, you have Mr. Jenkins the cat to reach things you can't. Hence the (No! OMG, please make it stop!) kitty room.
EXTRA, EXTRA… Rescue Mr. Jenkins in the lengthy bonus adventure. Collect coins throughout the main and bonus games to decorate his room. Download four music tracks and load up some wallpapers. Check out your performance achievements and peruse the development diary. Of course, there's the SG. And be sure to watch the humorous credits after the bonus game, in which you'll get to see the game's characters acting out-of-character.
THE LAST WORD… Despite the "charming Kitty Playroom," I recommend this game for it's complex and original gameplay, lovely graphics, and well-told story. Other games of note by this dev include the Sable Maze and Dark Dimensions series. Happy gaming!
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Nevertales: Shattered Image CE Review based on completed game, bonus chapter, hidden chapters, and extras
PREFACE… Based on my experience—and I own almost 500 casual games—it's rare for a truly worth CE to come along. Nevertales: Shattered Image is such a game. The bonus chapter, hidden chapters, and other playable extras will take up almost as much time as the main game. And the main game is a worthy successor to Nevertales: The Beauty Within.
ONCE UPON A TIME... Our introduction to worlds within books began in The Beauty Within. As a detective, a stranger left a baby on our doorstep, then alternately helped and hindered us in discovering her origins. The baby is back, but now twelve years old, and a more powerful Traveler than her parents, Belle and Pierre. Her name is Alice, and she's in trouble again.
This time, we take on the role of Belle, determined to save our daughter and stop the evil Mallek from destroying all the worlds within books, collectively known as Taleworld. Alice, it turns out, is able to open portals through mirrors…and that's where the trouble began.
PLAY THE GAME... Shattered Image is chock full of puzzles, mini-games, and HO scenes large and small. The HO scenes include interactive word lists, silhouettes, progressive scenes where each item helps you find the next, matching pairs, fragmented object, and multiples of a type. Puzzles include pattern recognition, matching, jigsaw, and more. Mini-games include assembly of items, repair of mechanisms, tower defense… There's something for everyone.
SIGHTSEEING… The graphics are whimsically hand-painted and represent a number of different environments ranging from fairy tale forest to underwater Atlantis, from desert kingdom to Captain Nemo's Nautilus, from evil witch's cottage to magnificent palace. Each scene includes animation, whether it's flora or fauna. And the in-game animation is realistic; when you have two items to place, you actually place the two items. I like that.
SOUND WAVES… There are ten musical tracks and they are quite varied and evocative of each scene. Some are ambient and relaxing; others brisk and bringing to mind the urgency of the situation. All aid in immersion. Voiceovers are professional, with the actors speaking with emotion and inflection.
TOOLBOX… The map is interactive, showing areas where there are actions available, and also transports. For part of the game, you have Gears the Owl at your disposal to help you acquire things out of your reach. Alice's dollhouse allows you to communicate with her as you discover its rooms here and there. And there are a few other special tools you find along the way.
EXTRA, EXTRA… The bonus adventure finds you reliving the story of how Pierre met Belle, and the hidden chapters have you playing Belle once again as she helps some of the characters with additional problems. There are collectible circlets that resemble stained glass which provide you with puzzle pieces to complete a jigsaw which, in turn, unlocks another bonus area: the Treasure Room.
The Treasure Room has you revisiting each scene in the game to find an additional object. Complete that, and you unlock replayable HO scenes. Whew! And I'm not done yet! You can also replay the tower defense game to defeat the Kraken. Lastly, each HO scene contains a morphing object.
Naturally, you have the SG, performance achievements, and the developer's portfolio which includes downloable music tracks and wallpapers, plus concept art.
THE LAST WORD… I highly recommend Shattered Image, especially if you liked The Beauty Within (which I also gave 5 stars). Other notable games by this dev include Cadenza: Music, Betrayal, and Death and the Rite of Passage series. Happy gaming!
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
1/ 5
Dark Strokes: The Legend of the Snow Kingdom CE Review based on completed Demo
PREFACE… The first Dark Strokes, Sins of the Fathers, had a dark theme with supernatural elements. And it was a really good game. I expected another game full of intrigue and surprising twists. What I got was lots of preteen fantasy, an overbearingly pushy princess, and voiceovers that nearly pushed me over the edge. Nothing dark about this Dark Strokes.
ONCE UPON A TIME... The King made an unwise bargain with a wizard, which ended up with the Snow Knights taking his daughter, the princess. You play the role of a hunter who rescues her and keeps her safe until she opens an anonymous gift and magically gets sucked into a snow globe.
Now, you're off to find the source of the gift and free her, as she'll continually tell you ad nauseum, in a voice free of inflection. Once you find the source, the leader of the Knights captures the snow globe from you through trickery. And you must rescue the princess, of course.
PLAY THE GAME... The gameplay was the best part, but I just couldn't get past my disappointment to really enjoy it. Interactive HO scenes of varying types lend variety to the standard gameplay. In some, you find pieces of an item which you must assemble. Others require you to find multiples of a category of objects. Mini-games were unusual as well, with some we haven't seen before.
SIGHTSEEING… Overly adorable graphics completely undermined the supposedly "dark" theme I was expecting. In another context, I'd say the graphics were well done, with lots of in-scene animation bringing life to each area. But cutesy fairy tale doesn't coincide with the name Dark Strokes.
SOUND WAVES… The music was appropriate to the fairy tale theme. The voiceovers were downright dreadful. It was as if bad actors were reading from a script. There was no emotion in the voices at all.
TOOLBOX… The map shows active areas and transports. There's a shadow box to relate the back story when you find slides for it. Potions give you special powers, like being able to lift heavy items. And, yes, you have a cute animal helper. It's a lynx. And, yes, you have to name it.
EXTRA, EXTRA… Extras include collectible scrolls and snowflakes, morphing objects within the HO scenes, performance achievements, the bonus adventure, the SG, and the developer's portfolio.
THE LAST WORD… If you don't mind that this really isn't a Dark Strokes game, if you like cutesy fairy tales, and if you can stand the insipid princess who never shuts up, then this game is worth it for the gameplay. It's not for me, however. My recommendation is to DL the demo and try it.
Other games I've enjoyed from this dev include Eternal Journey: New Atlantis, the Stray Souls series, The Lake House: Children of Silence, and the Twisted Lands series.
+5points
7of9voted this as helpful.
Beyond the Unknown: A Matter of Time Collector's Edition
It’s time to solve the secret of this mysterious island!
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
1/ 5
Storyline
2/ 5
Beyond the Unknown: A Matter of Time Review based on Partial Demo
PREFACE… I can't remember the last time I actually bought a game from this dev. They've been recycling story lines, graphics, gameplay, and music for ages now. Sadly, once you get past the cinematic, this game is no different.
ONCE UPON A TIME... Your grandfather was lost at sea while searching for the legendary Golden Sarcophagus, an artifact of mysterious power. In your search for him, you discover yourself shipwrecked on the same island he ended up on. You must find the four eagles that unlock the sarcophagus, because time is running amok around the world.
PLAY THE GAME... Adventure mode is fairly predictable. Find a variety of tools, keys, and shaped items and use them where they're needed. I didn't run into any HO scenes prior to becoming disgusted and quitting. The two "puzzles" that disgusted me were a 5-piece jigsaw that comprised a journal page, and a spotlighted maze that I was supposed to guide my dog through. Ugh. Really?
SIGHTSEEING… Graphics are the usual from this dev. The cinematic was much better than usual, but the lip synching was not, as some reviewers have said, lifelike. In-game animation was stuttering and slow.
SOUND WAVES… I didn't hear the usual screeching violins that usually herald this dev's games, so that's an improvement. Voiceovers were done well, as were environmental sounds.
TOOLBOX… I understand that the cell phone functions as map, journal, and camera. And there's the dog to help you find items and reach things. Yep, you get to name him.
EXTRA, EXTRA… Extras include the bonus adventure, morphing collectible clocks, repayable HO scenes and puzzles, the SG, and the developer's portfolio of sights and sounds.
THE LAST WORD… I don't get the rave reviews on this one (except for, of course, the few who rate every game 5 stars). I found the pace slow, the gameplay easy and predictable, and nothing to engage me. Much better games by this dev include Flights of Fancy: Two Doves, Gothic Fiction: Dark Saga, Reveries: Sisterly Love, and the first two games in the Spirits of Mystery series (Amber Maiden and Song of the Phoenix).
For 25 years, you thought you had no family. But one night, a man steps through a mirror from another world, claiming to be your uncle... changing your life forever.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
1/ 5
Storyline
3/ 5
Reflections of Life: Tree of Dreams CE Review based on Completed Game + Bonus Chapter + Hidden Chapter
PREFACE… I had high hopes for this game, as I really enjoyed the demo. The storyline was engaging, and there was lots to do. Unfortunately, the counterintuitive gameplay irritated me to the point that I only finished the game in its entirety because I paid for it.
ONCE UPON A TIME... You play 25-year-old Grace, and you thought you were an orphan until a man claiming to be your uncle came through your mirror one stormy night. He said your parents were still alive, that the world they lived in was in mortal danger, and that it was your destiny to save it. Specifically, Vi Animo, the Tree of Dreams, was the target of an evil being. And only you had the power to stop him.
PLAY THE GAME... Adventure mode requires great patience and a fertile imagination. You'll collect items that you won't use for ages, and items that you'll use in ridiculous ways. SLIGHT SPOILER! So, there's something just beyond a fence, you can't reach it, and you need something long and thin to help you. You're thinking, "I need a cane or a boathook." Nope. You end up using a hatpin. Seriously? That would NEVER work! And that's just ONE example in a long line of insane uses of objects in this game.
The HO scenes were fine, all of the list type, and all interactive, although there were some anachronisms. The puzzles… Badly written instructions didn't help. Neither did the SG. While quite a few of the puzzles were unique, they made no sense at all, even when you knew the solution. I usually rock at puzzles, and I ended up skipping a bunch of them.
SIGHTSEEING… Imaginative, hand-painted, fairy tale graphics depict four symbiotic worlds plus a fifth world which allows access to them. Each world has a theme, and the colors and "mood" change from world to world. Very nicely done. Animation is ok, but not great.
SOUND WAVES… I honestly didn't notice the music, though I had the volume to max. I did listen to it afterward and didn't like it enough to download it. Voiceovers were done well, especially Grace's. Environmental sounds were a touch bizarre, almost electronic in places.
TOOLBOX… The map was…confusing. All worlds were depicted in one giant maze without definition so that you needed to look closely at the pictures to know where to go. The "active area" indicator was useless. I frequently found things to do where it indicated I had nothing to do. And you have your uncle's owl to get to places you can't reach.
EXTRA, EXTRA… In the extensive bonus chapter, you travel to the Owl Kingdom to quest for your own owl helper. There's also a secret chapter, accessed by finding all the collectible leaves, then completing a jigsaw puzzle. There are also performance achievements, the SG, and the developer's portfolio of sights and sounds.
THE LAST WORD… I have to be honest: This game needs work. Gameplay is not at all intuitive, and I'm an avid casual game player who owns more than 450 games. For that reason, I can't recommend it.
I don't recommend this game.
+20points
25of30voted this as helpful.
Fall of the New Age
Help Marla uncover the secret conspiracy of the Cult and release her brother from captivity!
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
Fall of the New Age Review based on completed game
PREFACE… I purchased this game before the demo was even over. Medieval intrigue? Yes, please! Young orphaned thief as the heroine? Awesome. Dark, mysterious cult? Wicked. Wait…it's an adventure game?! I must have it.
ONCE UPON A TIME... My name is Marla, and I'm a thief. Don't judge; times are hard and my brother Ray and I are orphans. Anyway, I was stealing some silver candlesticks and tableware from this house when Ray was captured by some guards. I saw some people in robes kill someone, then I was taken too, and thrown in prison.
When I woke up and looked out the window, a man tossed a note to me with some sleeping powder, which helped me escape. Well, that and my amazing skill at lockpicking. We couldn't find Ray, but the man said he would help me if I helped him. I guess the people in robes are trying to take over the City and control everything…and we're supposed to stop them. Should be fun.
PLAY THE GAME... This is mainly an adventure game. There are HO scenes, but not many, and they take two forms. For the list type, you must first find the list, as it's the "password" for the scene. The silhouette type is for the various disguises you'll need. The puzzles range from relatively simple to rather devious and time-consuming. Most are unique, thankfully. All are graphically beautiful.
SIGHTSEEING… The graphics are very "adventure game." Lots of beautifully-textured backgrounds and buildings form a backdrop for your quest. Items are very detailed. Animation is really good. Loading times are a touch slow, but it's worth the wait.
SOUND WAVES… Voiceovers were quite good. Children were used to voice the child characters, always a plus. Marla's mentor's voice was rich and princely. The music was appropriate to a quest adventure. I would have like more environmental sounds.
TOOLBOX… You collect bits of the map, but it's not necessary. Each "chapter" is self-contained, so you're only traveling in a limited area. The journal is a scroll and it holds necessary clues. The inventory panel remains open and is designed to look like a tool belt. Clever. You also collect stones which reveal the kingdom's knowledge. And you have a disguise kit.
THE LAST WORD… My only complaint is that the ending was abrupt and one element of the story line was not tied up conclusively. Perhaps there will be a sequel? Actually, I do have one other complaint. This dev needs a better translator; some of the grammar and spelling was atrocious, and the syntax was awkward. Other notable adventure games by this dev include Dreamscapes: The Sandman and Namariel Legends: Iron Lord, both of which I recommend as well.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
Sea of LIes: Mutiny of the Heart CE Review based on Completed Game + Bonus Adventure
PREFACE… Eipix is quickly rising to the top of the list of casual game developers, combining lush graphics, amazing cinematics, varied and appropriate music, fun gameplay, good story lines, and great attention to detail. And, judging from the credits and the "making of" movie, they have a ton of fun doing it!
ONCE UPON A TIME... The dread pirate, Oliver, is set to be hanged in the town square. His last deed is to challenge the crowd to find his treasure, and he tosses his medallion out as the first clue. A boy named Jimmy brings it to you and, as you begin to decipher its secrets, the Baron sends his butler to fetch you for a command performance.
The Baron says he wishes to hire you, Madame Adams, for an investigation, but tests you first. Naturally, you pass the test, then discover the Baron's duplicitous plan. He's captured Jimmy, and threatens to kill him unless you return with the pirate's treasure.
Is the Baron truly that greedy? Or does he have another motive? Why is the Baroness so heartbroken over the pirate's death? Will you be able to find the treasure and save Jimmy's life?
PLAY THE GAME... The HO scenes include basic interactions, plus each one has an area where you zoom in for an inset HO area. Puzzles include variations on the jigsaw, matching pairs, concentration, and others that are mostly familiar, and all are easy. Adventure mode doesn't require too much back-and-forth, but there are many items you will assemble in the inventory panel.
SIGHTSEEING… Lush, tropical landscapes and secret treasure caves are graphically represented with equal brilliance. Colors are bright without being garish, and textures are incredibly tactile. The cinematic and in-game animation is amazingly realistic. Characters do lip synch and their movements are lifelike.
SOUND WAVES… The music ranges from a jolly pirate accordion shanty to orchestral numbers, and it's never overwhelming or irritating. Voiceovers are professional and each fits the character. Environmental sounds could have been a bit more prevalent, I thought.
TOOLBOX… The map transports and indicates areas where there is something to do, and the journal notes clues and objectives. A scroll shows whether you've found the collectible leaflet or not, a really nice touch. Inventory does lock open. I didn't use any hints or the SG, which speaks to the level of challenge.
EXTRA, EXTRA… The bonus adventure finds you searching the island to outfit a ship to return to town. Other extras include the SG, the collectible leaflets, performance achievements (which are displayed in a trophy room), replayable puzzles and HO scenes, and the developer's portfolio of sights and sounds.
THE LAST WORD… For me, the lack of challenge is offset by the gorgeous graphics and animation and the immersive story, so I do recommend this game. The bonus adventure plus the replayable aspects make this CE worthy, in my opinion. Other notable game series by this dev include Amaranthine Voyage and Off the Record.
A strange and deadly pollen is spreading around the world, and you’ve been hired to track down its source. But the secrets you discover in the fabled kingdom of Floralia are much darker than you imagined...
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
Dark Parables: Ballad of Rapunzel CE Review based on Completed Demo
PREFACE… Dark Parables has long been one of my favorite series. I felt it slipped a bit with The Final Cinderella, went off track with Jack & the Sky Kingdom, and has derailed with Ballad of Rapunzel.
ONCE UPON A TIME... You're back in your role as the Fairy Tale Detective, off to Floralia to discover the origin of a toxic pollen spreading across the world. Your sources tell you that the captive Princess Rapunzel is the cause, as the melody she sings seems to summon the pollen. As usual, there are darker forces at work; a shadowy figure appears to be controlling Rapunzel. What's going on in Floralia?
PLAY THE GAME... If you've played any of the previous games in this series, you know the drill. It's all about finding ornate medallions, chalices, figurines, etc. and putting them in their rightful places. Some you'll find discarded here and there, others you'll put together in FROG scenes, still others will be awarded to you for solving puzzles.
Unfortunately, while this method of gameplay was innovative when The Exiled Prince came out, it seems formulaic in 2014. We're accustomed to varying types of HO scenes at this point, and we're pretty sick of the medallion locks.
SIGHTSEEING… This dev's usual baroque graphics have become rococo. "Ornate" is an understatement. Every item and background is bejeweled to the gills, a riot of saturated color, and it's rather overwhelming. The problem with this is that you can't appreciate the detail of the ornate items when there's no contrast, because everything is bejeweled!
SOUND WAVES… I honestly didn't notice the music, probably because I was shielding my eyes from sensory overload. I found the voiceovers irritating. Prince Ross was arrogant and entitled, and Gerda was an annoying brat. I've no idea why he "needed" her help, as she was impulsive and useless.
TOOLBOX… No jump map in 2014? Seriously? There's a journal, but it's unnecessary. Inventory panel locks open. There are no special tools.
EXTRA, EXTRA… Extras include a bonus game, collectibles which unlock parables, the SG, and the developer's portfolio. Hardly sufficient to qualify for CE status, in my opinion.
THE LAST WORD… I fear that Dark Parables has jumped the shark, at least for me. I don't recommend Ballad of Rapunzel, but I do recommend The Exiled Prince, Curse of the Briar Rose, and Rise of the Snow Queen, all from this series.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
Rite of Passage: Hide & Seek CE Review based on Completed Game + Bonus Adventure
PREFACE… It's rare these days to see a game worthy of CE status. Hide & Seek goes above and beyond. I spent almost as much time on the extras as I did playing the game itself. There's definitely something for everyone here.
ONCE UPON A TIME... It was twenty years ago today… You and the other children of Greystone went off to play hide and seek, but a mysterious fog took the others away—including your brother—and only you escaped. Your father went looking for your brother, but he never returned either. You and your mother moved away from Greystone.
Now, your mother has passed, and you've discovered a letter from your father indicating that he's still alive and searching for the missing children. Why was he so determined you stay away from Greystone? What happened that day? What horror awaits you in the fog? And who is the Mysterious Man who seems immune to the fog?
PLAY THE GAME... Wow, this is a busy game! The HO scenes are so varied, I doubt I could name all the types. The word lists include multiple interactions, sometimes as much as half the list. In some, you must find matching pairs. Others are silhouettes. In a few of the words lists, you must find tokens to unlock the four list panels. And there are mini-HO scenes as well. I'm not generally fond of games with a lot of HO scenes, but I certainly didn't get bored because of the amazing variety.
While there are some familiar puzzles and mini-games here, there are a lot of new ones as well. The "find the differences" method of relating the back story that we saw in Child of the Forest is used again. There are quite a few puzzles based on symbol recognition, and several based on repetition.
SIGHTSEEING… The graphics have a charming handpainted quality to them, and the scenes vary widely from pastoral forest clearings to the industrial town of Hope's Edge. Animation is extremely well done.
SOUND WAVES… There's a great variety of background music ranging from orchestral numbers to simpler piano pieces. They're all lovely. Environmental sounds are realistic and voiceovers are professional.
TOOLBOX… The map transports and shows not only active areas, but completed ones. A journal notes clues, and the inventory panel locks open. Early on, you rescue a wolf cub who helps you find things in the dark. (He's cute, and you do name him, but he's not annoying. Nor do you have to buy him things or decorate his doghouse.) Lastly, you gain four special powers through the course of the game. I won't give them away, as that would spoil the surprise.
EXTRA, EXTRA… In the bonus adventure, Angela goes looking for her mother and both go missing in the Otherworld. It's up to you to find them and bring them back. Collectible handprints provide pieces to a diorama which, when completed, unlocks the Alchemist's Table where you must first find a hidden treasure in each scene. Then, you prepare a potion for your wolfing which unlocks a side-scroller called Forest Runner. Each HO scene has a morphing object, and there are performance achievements. Naturally, there's the SG. The developer's portfolio includes 11 downloadable music tracks, jigsaw puzzles which reveal the cast of characters, beautiful backgrounds, and more. I think this is the longest paragraph I've ever written about the extras in a CE!
THE LAST WORD… I loved this series from the first game, The Perfect Show, and I thought it got better with Child of the Forest. Hide & Seek has raised the bar not only for this series, but for all other developers. I highly recommend it, as well as the rest of this series.
I recommend this game!
+6points
7of8voted this as helpful.
Dreampath: The Two Kingdoms Collector's Edition
Your sister, the Queen, has fallen deathly ill. Now you must travel to a faraway kingdom to find the cure.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor
3/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
Dreampath: The Two Kingdoms Review based on Completed Demo
PREFACE… While this is a stunningly beautiful game with lovely music, gameplay is simple and not at all groundbreaking. The storyline is complex, but boils down to the "relative in trouble" theme we've all seen done to the death. And there are an awful lot of cutscenes relating the backstory, almost as if this is an interactive story rather than a game.
ONCE UPON A TIME... …there were two kingdoms irrevocably joined together to keep evil at bay. But the King of Goldthorne gave in to greed and was found unworthy of the crown. The Queen of Silverstar—your sister, Mellisandra—fell ill, and the court physician, Lucius, was unable to cure her.
Lucius had heard that the mystical Elixir of Life was hidden in Goldthorne, and you agreed to embark upon a quest to find it, so he magically transported you there. But all is not as it seems in Goldthorne, and sinister forces are working against you. Will you be able to save Mellisandra's life?
PLAY THE GAME... Adventure mode finds you unlocking locked rooms and chests with keys, shaped items, and magic. There are clues to gather for some of these. HO scenes are of several types: interactive word list, multiples of the same object, and interactive silhouette. Puzzles include both retreads and unique ones.
SIGHTSEEING… The graphics are richly colored without being garish, and really evoke the fairy tale theme. Light and shadow are used to create dimension that brings you into the scene. Animation is superb, both the more realistic type used in-game and the more comic book style used to relate the story.
SOUND WAVES… The background music has a medieval feel to it, which is appropriate and aids in immersion. Voiceovers are professional; each fits the character. Environmental sounds are really good and realistic.
TOOLBOX… The map transports and shows active areas, and the journal, which resembles a manuscript, does a great job of noting clues. The inventory panel locks open. Lastly, you have Muir the cat as a helper for high places and small spaces. (Yes, he's mildly cute, but not annoyingly so.)
EXTRA, EXTRA… Extras include a bonus adventure with Muir, a secret game, collectible silver and gold tokens which you may use to decorate Muir's room, the SG, and the developer's portfolio of sights and sounds.
THE LAST WORD… I have mixed feelings about this game. While there's nothing necessarily wrong with it, I failed to become immersed in the story which, I thought, was told at a snail's pace. Gameplay was very easy, although this is not something I downgrade for, because sometimes it's nice to play a relaxing game rather than a challenging one.
My recommendation is to try the demo yourself. As for me, I believe I'll pass for now. Another notable game from this dev that I do recommend is Timeless: The Lost Castle.