Gimmicks, gadgets, and gizmos...good grief! Plenty of puzzles, but not much challenge.
PostedDecember 6, 2016
LunaNik
fromPlease...no more jigsaws, Towers of Hanoi, leapfrog, uncross the ropes, matching pairs, Simon Says, tangrams, peg solitaire, rush hour, all lights on, water jars, etc. We're adults.
REVIEW BASED ON completed demo at custom difficulty level (Mac OS 10.11.6)
OVERVIEW If you don’t care about a decent storyline, and you love lots of easy puzzles, this game might be for you. I encountered a baker’s dozen of puzzles during the demo, but only four HO scenes, so that gives you an idea of the ratio. This game’s also got gadgets and gizmos aplenty. It’s got whosits and whatsits galore. You want thingamabobs? It’s got at least twenty.
HOW I RATE GAMES (Skip this if you already know my methods.) Based on having bought 518 computer games dating from Zork to the present (and having demo’d hundreds more), I believe that a well-developed and entertaining storyline, and logical and challenging gameplay are most important, so I give those categories double the weight in my rating. Secondary are intuitive game mechanics, a variety of music an appropriate ambient sounds, professional graphics (regardless of style), and, if the game is a CE, sufficient offerings to warrant the doubled price.
STORYLINE (4/10★) Alfred, head of the Curio Society, ousted the most eminent scientist, Jack, for testing new weapons, which seems both unscientific—Why would you send agents into the field with untested weaponry?—and shortsighted—Way to unnecessarily create a highly-skilled enemy, dude. Naturally, Jack has it in not only for Alfred, but also for all agents and the Society itself. You are the agent tasked with stopping Jack. Unfortunately, the Society has, apparently, trained its agents to be utterly inept unless armed with an arsenal of arcane gadgets. Here’s hoping you find Mary, the new scientist, and that she loads you down with enough thingamajigs to make Inspector Gadget envious. Otherwise, I fear for your ability to correctly tie your own shoes and properly feed yourself.
GAMEPLAY (6/10★) Gameplay is about 60% puzzles, 10% HO scenes, 10% adventure, and 20% fixing and using gimmicky gadgets. One gadget is always with you; it’s a scepter that allows you to defy gravity, but you can only use it once before it needs a crystal to recharge it. Fortunately, the crystals are everywhere, and you find them in a conveniently timely manner.
The HO scenes I encountered included (1) find the capitalized words in the narrative; (2) find the symbols using a gadget, then assemble a jigsaw with rotating pieces; (3) a silhouette find-and-replace, then restore the image by moving the rows and columns; and (4) move items in the scene to find matching pairs. The first two were quite easy, while the second two were of medium difficulty.
Puzzles were nearly all simple throwaways that this dev has used before; seven offered a difficulty option. However, even the “hard” option was usually too easy. • JIGSAWS: (1) A circular image includes six cogwheels. (2) Rotate them to assemble the image, and rotating one may affect others (easy). (3) Swap tiles jigsaw (easy on “hard”). Seriously, enough with the jigsaw puzzles already. • MAZES: (1) Move the spheres along the lines to their goals (easy on “hard”). (2) Move three crystals to their goals by rotating the maze parts to create paths (medium on “hard”). (3) Move the token to three different goals, using the gears to change the paths (medium on “hard”). The latter two were better, but still could have been more difficult. • COPY THE CLUES: (1) Dial a telephone number by copying it (waste of game time). (2) Enter code for healing pod by copying the clue (waste of game time). • Place numbered weights on a grid to match the total number of arrows crossing the grid squares (medium on “hard”). This would have been more difficult on “hard” if the squares didn’t light up when you placed one weight correctly, but only lit up when all weights were correct. • Towers of Hanoi with pieces of a statue (did this one while asleep on “hard”). This “puzzle” should be banned under the Geneva Convention. • Select the correct segments for four different symbols (easy because there are no red herrings).
GAME MECHANICS (4/5★) Even though the interface was crowded, it was designed well. Gorgeous map indicates available actions and transports. There was a bit of cursor lag after animations, and could we PLEASE stop with the ginormous slide-in boxes that take forever to go away?
LOGIC & COMMON SENSE (3/5★) I just added this category, because I’m tired of being yanked out of immersion by violations of the laws of physics and blatant ignorance of common sense. Gold doubloons don’t make good screwdrivers. Gold is soft, doubloons are thick, and coins don’t provide enough torque. Screws turn counterclockwise when they unscrew (unless you’re in Mirror World). If a car from that era, which weighs approximately 1½ tons, flips through the air and lands on you from a height of 10 feet, you won’t need an ambulance; you’ll need a hearse. I’m perfectly willing to accept the villain with the backpack laser; that complies with the laws of the game universe. Backwards-threaded screws don’t.
GRAPHICS & ANIMATION (2/5★) I found the palette consistently garish, especially in the depiction of light, but also in nearly every area where color was used. The tones were gratingly bright. Unnaturally-placed shadows lent an unreal look to the scenes. (If you look at the first screenshot above, you can see light streaming from behind the fishbowl…and a shadow also behind the fishbowl, where no shadow would naturally be, given the direction of the light source.)
Close-up animation was smooth, as was cutscene animation, but the NPCs were a touch robotic, although they were well-drawn. Lastly, the lack of depth of field made the scenes appear flattened rather than dimensional.
MUSIC & SOUND (3/5★) Voiceovers were done well, with Alfred sounding like a Boston gangster from the ’30s and Jack appearing to be a typical petulant villain. Ambient sounds could have been improved, although those in conjunction with actions were appropriate. Music was ok.
COLLECTOR’S EDITION EXTRAS (3/5★) Collectible strips of film, inventions, and huge morphing objects that are obvious. Replay some puzzles and HO scenes. (Why not all of them? It costs the dev nothing.) New mystery in the bonus chapter. Performance achievements and the SG. Dev’s portfolio includes wallpapers, concept art, and soundtracks. I don’t find this to be worth the doubled pricetag.
CONCLUSION (Overall Rating = 25★ ÷ 9 = 2.78★ rounded to ★★★) It’s not for me. I prefer a logical, engaging storyline and more challenging gameplay. If you like easy to medium puzzles, this game is full of them, so I recommend you try the demo to see if you like it.
RECOMMENDED BY THIS DEV I’ve only purchased one game from this dev, and I didn’t care for it, so I have no other recommendations from them. However, if you like this type of storyline—secret societies, investigative agents versus villains—then you might like one or more of these games, which I rated at least ★★★★ at the time of their release. Some may be older, so please compare your system specs with the game requirements before downloading. Happy gaming!
• New York Mysteries: Secrets of the Mafia CE, High Voltage CE • League of Light: Dark Omens CE, Wicked Harvest CE, Silent Mountain CE • Portal of Evil: Stolen Runes CE • Alex Hunter: Lord of the Mind • Mystery Trackers: The Void, Raincliff, Black Isle, Four Aces CE, Silent Hollow CE, Raincliff’s Phantoms CE
Haunted Developer: Faulty Gameplay...ERS has lost its way and should start reading reviews
PostedDecember 3, 2016
LunaNik
fromDear Santa, This year, I would like game developers to stop dumbing down gameplay, to write engaging storylines, and to offer double the value for a CE. Love, Nikki
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
REVIEW BASED ON 47 minutes of demo (Mac OS 10.11.6)
HOW I RATE GAMES Based on having bought 518 computer games dating from Zork to the present (and having demo’d hundreds more), I believe that a well-developed and entertaining storyline, and logical and challenging gameplay are most important, so I give those categories double the weight in my rating. Secondary are intuitive game mechanics, a variety of music an appropriate ambient sounds, professional graphics (regardless of style), and, if the game is a CE, sufficient offerings to warrant the doubled price.
STORYLINE (2/10★) Once again, you’re playing an inept detective who arrives at the scene of an investigation completely unprepared…no light source, no knife, no lock pick, etc. The scene is the manor of the aristocratic Oldgrey family, and the victim is the eldest son Alfred’s fiancée. From conversations you happen to overhear, this family puts the “fun” in “dysfunctional,” and there’s definitely a stranger plot afoot.
There’s not much to spoil here, as the menu screen doesn’t merely foreshadow the plot twist, it gives it away completely. I think this is a story that could have been developed well, but wasn’t. The characters were stereotypical, but not campy enough to be humorous. The setting was cliché, thunderstorm and all. And the storytelling was clumsy. A family of aristocrats, yet not a servant in sight?
GAMEPLAY (2/10★) Adventure mode suffered from OSK Syndrome (that’s Ornate Shaped Key Syndrome). They were legion. HO scenes were all interactive list, sometimes with panels that revealed lock parts hiding the final object. Puzzles were either stupidly simple or suffered from a lack of coherent instructions. • Pick a lock by randomly guessing the order in which to depress the four tumblers. • Rotate, resize, and move four light projections until they form a complete image. • Five-piece jigsaw (no rotation necessary) to restore a torn photo. • Swap the stripes jigsaw puzzle of the victim’s body. • Matching pairs with only four pairs of keys. • A version of “rush hour” where the Tetris-shaped pieces must be moved to create a path for the “key.” • Connect the freaking dots…not even kidding. • Trace the path while remaining between the lines.
GAME MECHANICS (4/5★) I thought the interface was too crowded, leaving very little room for the inventory. It would have been better to have all the in-game icons near the inventory, but place the other links (SG, collection, etc.) out of the way at the top of the screen. Navigation, hotspots, and cursor design were all nominal.
GRAPHICS & ANIMATION (2/5★) The NPCs were indescribably non-human in their movements, and it was disconcerting to watch them speak in close up, as they all appeared to have horse’s teeth. HO scenes had a cut-and-pasted look with unnatural shadows. Scenery was fairly mediocre in palette, perspective, and texture. Overall, the graphics were outdated and not too professional.
MUSIC & SOUND (3/5★) Voiceovers ranged from excellent (the Countess) to lacking affect (Alfred and the Constable). Ambient sounds were done fairly well, and the music was ok, but not memorable.
COLLECTOR’S EDITION EXTRAS (4/5★) Collectibles include sugar skulls, plus three different items to charge a weather stone. The bonus chapter concerns more skeletons in the closets of the Oldgrey family. There are performance achievements, but aside from a screen-wide graphic of flowers, you’re not told what you’ve achieved. Replay HO scenes and puzzles. Dev’s portfolio includes wallpapers, screensavers, concept art, movies, and soundtracks.
CONCLUSION (Overall Rating = 17★ ÷ 8 = 2.125★ rounded to ★★) Having rated the storyline and gameplay at rock bottom, I obviously don’t recommend this game. Additionally, graphics and sound weren’t great either. I think ERS needs a new creative staff.
RECOMMENDED BY THIS DEV These are games I rated at least ★★★★ at the time of their release. Some may be older, so please compare your system specs with the game requirements before downloading. Happy gaming!
• Gothic Fiction: Dark Saga CE • PuppetShow: Mystery of Joyville, Souls of the Innocent CE, Return to Joyville CE, The Price of Immortality CE • Redemption Cemetery: Salvation of the Lost CE, Clock of Fate CE • Reveries: Sisterly Love CE • Spirits of Mystery: The Silver Arrow CE, Chains of Promise CE
This is a children's game, and should be advertised as such.
PostedDecember 2, 2016
LunaNik
fromA 5-piece jigsaw? Matching pairs? Wonder what I should use here...gee, there's a gigantic drawing of a feather. Elephant, just make games for children from now on. This is ridiculous.
HOW I RATE GAMES Based on having bought 518 computer games dating from Zork to the present (and having demo’d hundreds more), I believe that a well-developed and entertaining storyline, and logical and challenging gameplay are most important, so I give those categories double the weight in my rating. Secondary are intuitive game mechanics, a variety of music an appropriate ambient sounds, professional graphics (regardless of style), and, if the game is a CE, sufficient offerings to warrant the doubled price.
STORYLINE (6/10★) Wendy and Oliver sneak out of the orphanage to cause a bit of mischief, which is really Wendy’s idea. When they break into a wealthy man’s house to steal something valuable, the evil Berta appears with her two minion elves to punish them. But Jack Frost materializes and saves Oliver, offering him the chance to save his sister from whatever fate Berta has planned. All Oliver has to do is perform three good deeds.
While the idea behind the storyline—“Who visits the naughty children?”—was good, I thought the execution could have been better. Since mythology already provides the answer to that question, why substitute the watered down Berta for the real anti-Santa, Krampus? Not much point in a good versus evil storyline when the evil is only mildly wicked.
GAMEPLAY (2/10★) All the standard illogical pachyderm devices were used: • the locked mailbox (How does the mail carrier open it?) • tools which could have been used multiple times were used once, then dropped (I used a knife; two minutes later I needed to cut something. I used a lighter; two minutes later I needed fire.) • something was rusted shut (although there was actually solvent this time) • an animal needed to be bribed with food to give up its stash • I had a helper for small places (it wasn’t Elf, but it was an elf)
HO scenes were easy. One basic interactive list, one open gifts to find matching pairs, one silhouette. Puzzles were for children. • Swap berries among three gingerbread men to give each the correct berries. • Simple five-piece jigsaw to put together a photograph. • Move the children and Santas around until they’re lined up like the given clue. • Simple untangle the ropes with Christmas lights. • Dress each elf in the correct clothing by using the arrows to move the rows and columns.
GAME MECHANICS (3/5★) Inventory locked open, but the arrows moved one item at a time…and slowly. Since the inventory was generally full of the pachyderm’s shaped keys, this was annoying. Map indicated available actions, collectibles, and morphing objects, and acted as transporter. Navigation was intuitive, but the back button hotspot was persnickety.
GRAPHICS & ANIMATION (3/5★) The NPCs are drawn and animation well, although Berta’s minion bears an uncanny resemblance to St. Germain in appearance and behavior. Scenery was rather neon; indoor lighting was a searing orange while moonlight was an electric blue. Had the lighting been depicted more naturally, the graphics would have been beautiful. Cutscene animation is proof of this, as none of it was neon.
MUSIC & SOUND (4/5★) Lovely seasonal music accented the game theme perfectly. I tend to be picky about how carols are performed…these were spot on. Voiceovers were ok; as usual, the children were voiced by adults, which never works. Ambient sounds could have been better.
COLLECTOR’S EDITION EXTRAS (5/5★) Bonus chapter involving cats. Collectible puzzle pieces for jigsaws (woo hoo) which become screensavers. Collectible morphing objects. Performance achievements and the SG. Replayable HO scenes, puzzles, and a secret room. The dev’s portfolio includes wallpapers, screensavers, concept art, and soundtracks.
CONCLUSION (Overall Rating = 23★ ÷ 8 = 2.875★ rounded to (★★★) If you’re ok with a saccharine storyline and easy gameplay, give the demo a try. Personally, I don’t recommend this since I didn’t enjoy the storyline, found the gameplay much too easy, and thought the graphics were eye-searing.
RECOMMENDED BY THIS DEV These are games I rated at least ★★★★ at the time of their release. Some may be older, so please compare your system specs with the game requirements before downloading. Happy gaming!
• from this series: The Nutcracker • Chimeras: Tune of Revenge CE • Grim Tales: The Wishes, Bloody Mary CE, The Vengeance CE • Mystery Trackers: The Void, Raincliff, Black Isle, Four Aces CE, Silent Hollow, Raincliff’s Phantoms CE • Royal Detective: The Lord of Statues, Queen of Shadows • Surface: Mystery of Another World CEThe Noise She Couldn’t Make CE, The Soaring City CE, The Pantheon CE • Unfinished Tales: Illicit Love CE
REVIEW BASED ON completed game (Mac OS 10.11.6) Though the title doesn’t indicate it, Kingdom of Aurelia: Mystery of the Poisoned Dagger is the sequel to Namariel Legends: Iron Lord. The events in this game take place a few years after the kingdom is freed from the tyranny of the Iron Lord, and you’ll recognize several familiar characters.
HOW I RATE GAMES Based on having bought 518 computer games dating from Zork to the present (and having demo’d hundreds more), I believe that a well-developed and entertaining storyline, and logical and challenging gameplay are most important, so I give those categories double the weight in my rating. Secondary are intuitive game mechanics, a variety of music an appropriate ambient sounds, professional graphics (regardless of style), and, if the game is a CE, sufficient offerings to warrant the doubled price.
STORYLINE (10/10★) It’s Sam’s turn to save the kingdom this time, as his pal Princess Aurora has been attacked by a hit and run poisoner. Sam must track the assailant through the steampunk kingdom of Aurelia with his trusty robot Tim to uncover a dastardly plot against the royal family. Along the way, he’ll have help from quite a few old friends, and mechanical devices both familiar and new. One new device will make it difficult for Sam to figure out who the villain actually is, and the plot twists several times before he can see the truth.
GAMEPLAY (8/10★) Gameplay is overwhelmingly adventure sprinkled with puzzles, with just a few HO scenes. The HO scenes were either progressive find and use, straight list where a misclick meant you had to restart, or find and assemble. Puzzles ranged from simple to difficult. However, most often, the difficulty lay in figuring out the instructions, which were written in horrible English.
Adventure mode consisted of quite a bit of figuring out how things worked, which I found appropriate for a steampunk-themed game. There were lots of mechanical devices that required assembly and repair. Additionally, in keeping with the feel of an adventure game, there were lots of short notes here and there that provided clues to the plot, codes, and schematics.
GAME MECHANICS (3/5★) Clean, minimalist interface that takes a bit of getting used to, only because things are placed on the screen differently. At top left is the menu, map, and robot. At top right is a link to your achievements. At bottom left is a pop-up goals list. And at bottom right is the hint button. This leaves a nice large space for the inventory, which is good as it’s often full. And there are plus items, often complex.
I found the cursor a bit twitchy at times, usually when grabbing something from my inventory. Navigation was intuitive and hotpots were adequate. The map indicated available actions and transported. Translations into English were consistently awful.
GRAPHICS & ANIMATION (5/5★) All-around stunning graphics mark every scene of this game. There are panoramic vistas, cozy forest cottages, foreboding underground tunnels, a majestic airship, and more. Up close, textures and details are realistic and impressive. The poser work was top notch, including lifelike body movement and lip synching.
MUSIC & SOUND (3/5★) Sadly, the soundtrack comprised the exact same compositions as those in the first game; I recognized them immediately. Voiceovers were extremely well done, including those of the children. Ambient sounds were decent, but could have been stepped up.
CONCLUSION (Overall Rating = 29★ ÷ 7 = 4.14★ rounded to (★★★★) While not an overly challenging game, the storyline was excellent, gameplay was enjoyable, and the journey was visually beautiful. If you’re a HO fanatic, you’ll be disappointed. But if you like adventure games, give this one a try.
RECOMMENDED BY THIS DEV These are games I rated at least ★★★★ at the time of their release. Some may be older, so please compare your system specs with the game requirements before downloading. Happy gaming!
• prequel to this game…Namariel Legends: Iron Lord • Dreamscapes: The Sandman (but not the sequel) • Fall of the New Age (pure adventure game)
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
REVIEW BASED ON completed demo (Mac OS 10.11.6) During which I got partway through Part I: The Ancient Flame, the only episode you can choose during the demo.
HOW I RATE GAMES Based on having bought 516 computer games dating from Zork to the present (and having demo’d hundreds more), I believe that a well-developed and entertaining storyline, and logical and challenging gameplay are most important, so I give those categories double the weight in my rating. Secondary are intuitive game mechanics, a variety of music an appropriate ambient sounds, professional graphics (regardless of style), and, if the game is a CE, sufficient offerings to warrant the doubled price.
STORYLINE (8/10★) Adam Wolfe is a former police detective who became a private detective of the supernatural after his sister went missing under mysterious circumstances. Now, every paranormal case he solves leads him closer to finding her. In “The Ancient Flame,” Adam is called on by his friend and former partner to investigate a series of supernatural fires and related disappearances occurring across San Francisco.
The story is related like a graphic novel, and narrated like a film noir. There are quite a few cutscenes, at least during the demo, and lots of conversation with NPCs. Otherwise, the storyline is excellent.
GAMEPLAY (6/10★) The game is mostly adventure with some puzzles and HO scenes. Additionally, Adam has several tools to aid his investigation: • revolver; • smartphone for calls, photos, clues, and map; • eye icon to focus on clues in a scene • fingerprint kit; and, • wristwatch to revisit past events. Unfortunately, the game holds your hand regarding when to use these items. I would have preferred the ability to set the difficulty level here rather than having the icons flash at me when it was time to use them, as I felt this made the game too easy.
Repeating puzzles that were too easy: • Wristwatch Time Travel: Replace the four misplaced items, then put the four clues in order to reenact the crime. • Eagle Eye Focus: Move the eye around the scene until you find the glowing clues, then wait for the game to make the deduction for you. One-off puzzles: • Assemble two torn newspaper articles (easy). • Interact with a sculpture to find a secret item (awesome).
I encountered two HO scenes during the demo. One was the Madhead signature backstory find-and-replace type, while the other was find the capitalized words in the narrative. Both were of easy to medium difficulty.
GAME MECHANICS (4/5★) Given the number of gimmicks, the interface was extremely crowded. At left were the eye, revolver, and wristwatch icons, plus the guide. At right were the smartphone, map, and hint icons, plus the menu. All were colored the same: black and white with a bit of red. The inventory panel was, thus, left to a rather small space in the middle.
The map transported and indicated available actions. Navigation was intuitive, hotspots were adequate in size and placement, and the cursor was well-designed.
GRAPHICS & ANIMATION (5/5★) The graphics style is not realistic, but reminiscent of graphic novels. In that context, the more outrageous use of color fit the theme, in my opinion, where ordinarily I would deem it out of place. NPCs were drawn and animated in a lifelike manner, and details were exquisite.
MUSIC & SOUND (5/5★) The music was mostly in the background, but the melancholy piano accented with electric guitar fit the game theme well. Ambient sounds were excellent and voiceovers were top notch.
CONCLUSION (Overall Rating = 28★ ÷ 7 = ★★★★) Honestly, the sole thing keeping this from being a five-star game is that gameplay was too easy. Had the puzzles been more difficult, and had there been a way to customize the difficulty level of the gimmicks (wristwatch, focusing eye, etc.), I would have called this a five-star game. I love the storyline, and hope to see many more episodes featuring Adam Wolfe, but with more challenging gameplay. And I’ll still be purchasing this one.
RECOMMENDED BY THIS DEV These are games I rated at least ★★★★ at the time of their release. Some may be older, so please compare your system specs with the game requirements before downloading. Happy gaming!
• Beyond: Light Advent CE • Cadenza: Music Betrayal & Death CE, Havana Nights CE • Dark Realm: Queen of Flames CE, Princess of Ice CE, Lord of the Winds CE • Dawn of Hope: Skyline Adventure CE • Maze: Subject 360 CE, The Broken Tower CE • Nevertales: The Beauty Within CE, Shattered Image CE, Hidden Doorway CE • Rite of Passage: The Perfect Show, Child of the Forest CE, Hide and Seek CE, Deck of Fates CE
Chaotic story + easy gameplay (except where it was insanely illogical) = nope
PostedNovember 26, 2016
LunaNik
fromThis game proves my theory that casual game devs need to step away from their computers and go outside, preferably on their way to a course in Logic 101.
REVIEW BASED ON 40 minutes of demo (Mac OS 10.11.6) I can’t imagine why this game is getting 5-star reviews. The game I demo’d was a typical Elephant game, rife with shaped keys, unhidden object scenes, simple puzzles, and solutions two steps away from the problem, all couched in a nonsensical storyline.
STORYLINE ★ My character, apparently, had a bad experience during a virtual reality game, and has been petrified of technology ever since. Currently, there’s an epidemic of people disappearing or falling into comas following their VR experiences. My friend, Jean, has now gone missing, so my friend Steve has convinced me to re-enter the VR world to search for her. Once I do, I discover I’m in the midst of a virtual medieval LARP. And Steve is kidnapped by some sinister being. Then there’s the lost and lonely child, the mysterious Black Queen, and the disembodied glowing red eyes. If you’re confused by all this, you’re not the only one. This storyline was fractured, disconnected chaos.
GAMEPLAY ★ Adventure mode occurs in limited areas, so every obstacle you encounter goes like this: “I need a thingamajig.” *takes two steps* “Hey, look! A thingamajig!” Literally, every single inventory item was found close to where it was needed…unless some insanely illogical action was required to retrieve it. Why did I quit before the demo was over? Because I had just used a pick to destroy some rocks, then discarded it. Two steps later, I discovered a rock I needed to crack open. Too bad that pick vanished into thin air! The method required turned out to be: use a magnifying glass to discover the faults, then use a wooden smoking pipe to crack open the rock. Are you kidding? Perhaps it’s time for your meds, Elephant.
HO scenes were quick and easy, since no objects were hidden. Puzzles were also easy: • Three levels: Connect a number of polygons so that all the links match up. Since, when you position two polygons together, the links on them automatically hook up even if they’re on opposite sides, this wasn’t at all difficult. • River Crossing: People on one side, reapers on the other. Use the boat, which holds two, to exchange their positions. If the reapers outnumber the people at any point, you lose. If you can’t do this one in your sleep by now… • Close the skeletal hand one finger at a time. Each finger represents part of an equation, so you must choose the fingers in the correct order so the sum is 27. There’s no difficulty here; it just takes one time through to learn which finger represents what. • Move the spider from the center of the web to the claw at its edge by swapping and rotating the four mini-webs to create an unbroken path for the spider. Again, this isn’t hard because the path lights up as it connects. If nothing else, trial and error will get you there. • Complete the stained glass jigsaw puzzle with rotating pieces. Yippee.
GAME MECHANICS ★★★★ The interface was a bit crowded because both ends were taken up by empty decorative areas that served no purpose, squishing the interactive icons and inventory into the middle. The map transported and indicated not only available actions, but also collectibles. There was a journal, but it wasn’t necessary as far as I could tell. Inventory locked open and included plus items. Navigation was intuitive, hotspots were adequate, and the cursor was designed well.
MUSIC & SOUND ★★★ I did really like three of the five soundtracks. They accented the VR aspect of the game well. The other two were too repetitive for my taste. Ambient sounds were just ok. Voiceovers were pretty dreadful, much too melodramatic.
GRAPHICS & ANIMATION ★★★ Given the VR game theme, I thought the graphics could have been much more imaginative both in the “real world” and in the virtual reality universe. I mean, if you’re creating a VR universe, the sky’s the limit. Why depict normal, everyday scenes when you can violate the laws of physics with impunity? I would have loved to see the glorious surrealism that was present in the “Mystery of Another World” bonus game.
As it was, I felt there were too many artificial-looking light sources (turquoise, pink, purple) in otherwise realistic scenes. Depth of field was lacking; items that are far away shouldn’t be as crisp and in focus as items in the foreground. The NPCs were well-drawn, but not animated in a lifelike manner. They moved in a stuttering stop motion style. Items up close did have lovely textures.
COLLECTOR’S EDITION EXTRAS ★★★★ Bonus chapter, performance achievements, strategy guide. Replay both HO scenes and puzzles. Collect the easy-to-find flowers to unlock the secret room. Find collectible figurines. Check out the developer’s portfolio of wallpapers, concept art, screensavers, and soundtracks.
HOW I RATE GAMES Based on having bought 516 computer games dating from Zork to the present (and having demo’d hundreds more), I believe that a well-developed and entertaining storyline, and logical and challenging gameplay are most important, so I give those categories double the weight in my rating. Secondary are intuitive game mechanics, a variety of music an appropriate ambient sounds, professional graphics (regardless of style), and, if the game is a CE, sufficient offerings to warrant the doubled price.
CONCLUSION Overall Rating: 18/40 ★ ÷ 8 = 2.25 ★ (rounded to ★★) Rounding down because storyline and gameplay were exceedingly weak. I’m saddened that the Surface series is a shadow of its former self, and I don’t recommend this episode. If you don’t care at all about a well-developed, interesting, and entertaining storyline AND you’re a beginner to the world of HOPAs, it’s within the realm of possibility that you might enjoy this game. However, I could recommend hundreds of games that are better.
RECOMMENDED BY THIS DEV These are games I rated at least ★★★★ at the time of their release. Some may be older, so please compare your system specs with the game requirements before downloading. Happy gaming!
• from the Surface series: Mystery of Another World CE, The Noise She Couldn’t Make CE, The Soaring City CE, The Pantheon CE • from the Mystery Trackers series: The Void, Raincliff, Black Isle, Four Aces CE, Silent Hollow CE, Raincliff’s Phantoms CE • from the Royal Detective series: The Lord of Statues CE, Queen of Shadows CE • from the Chimeras series: Tune of Revenge CE • from the Grim Tales series: The Wishes, Bloody Mary CE, The Vengeance CE • One-offs…Unfinished Tales: Illicit Love CE
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
REVIEW BASED ON completed game + bonus chapter + extras (Mac OS 10.11.6)
ONCE UPON A TIME ★★★ After finally resolving the decade-long mystery of the evil Dalimar family and the enigmatic Ravenhearst Manor, I took a lengthy and well-deserved vacation. But mysteries don’t take vacations, and it wasn’t long before the Queen—Yes, really!—contacted me with another case.
It seems that her Royal Photographer and dear friend, George Pritchard, went missing whilst visiting one of his “obscure historical places,” as she put it, a place called Huxley’s Boarding House. I had only just arrived when I began to meet the odd and anxious tenants of the place. Each seemed overly concerned with the time for some reason. The strangest was the proprietor of Huxley’s who insisted I follow a detailed schedule of events. I mean, who exactly is the paying customer here? Really!
The storyline began rather slowly with quite a bit of seemingly unconnected information. While it did all come together in the end, I thought the exposition could have been developed more smoothly. For example, everyone seemed to accept the rigid schedule without asking questions. Paying guests at a boarding house normally would balk at such a thing. Lastly, this storyline was too similar to the Ravenhearst storyline, IMO. If you've finished the game, you know what I mean.
PLAY THE GAME ★★★★ Adventure mode is an enjoyable blend of exploration, astute observation, discovery of clues (which are stored in the journal), questioning of guests, and gathering and using tools and items. While there are some shaped keys, they are not nearly as prevalent as in the typical game. Each scene includes a morphing object, and the cursor doesn’t change when you mouse over it…hallelujah!
The HO scenes offer variety, not in the presentation of the list, but in the interactions. Most of the scenes are interactive list, but there are some silhouette, find and replace, and sequential find and use. But the interactions are spectacular and include multi-layered HO scenes, puzzles, clues and codes to find and use, and other ideas that really give the feeling of looking for something in real life. I do have my usual complaint that most items aren’t really hidden. In the older MCF games, you’d spend 15-20 minutes on an HO scene sometimes. Here, I earned a performance achievement for finishing one in less than a minute. Obviously, nothing was “hidden.” Each HO scene also includes a collectible ladybug.
The puzzles are where this game really shines. They’re offered at every challenge level from fairly easy to brain-wracking. These were my favorites: • Three super complex Rube Goldberg puzzles: I won’t reveal details that would spoil things, but these are truly interactive puzzles with multiple parts. If you don’t want your hand held, just refrain from reading the instructions. If you need a bit of help, each part has instructions, and you can skip individual parts without skipping the whole puzzle. • A strategy-driven bubble shooter: I know that sounds nonsensical, but these bubbles are numbered. Shoot them at the perimeter of a circle. Every few moves, you’ll get a bubble with a plus sign. Shoot that between like numbers, and they’ll combine and increase by one or more depending on how many bubbles are in the group you’re “adding.” If the circle fills up, the game is over. (This is also the game in the extras that you play for tokens.) • Two-part: Move the decoder around the symbol array until the decoder’s windows show the correct symbols based on the given clues. Then, complete four origami to learn part of the backstory.
NUTS & BOLTS ★★★★★ The interface is well-designed, except that I would have liked the map icon to be more easily accessible, but this is a minor issue. The inventory panel locks open and includes plus items. The map is fully interactive and transports, and the journal is a necessity, as it notes the many clues you’ll find. There are no helpers or gimmicky contraptions.
Four difficulty levels are offered, including custom in which you can set each option to your liking, including the frequency of sparkling on active areas, hint and skip button refill times, level of “help” on the map, and more. There are separate volume sliders for voiceovers, music, and ambient sounds. Navigation is intuitive, hotspots are adequate, and the cursor is designed well.
SOUNDBOARD ★★★★★ The soundtrack offers a wide variety of music, all of which is appropriate to the game theme. From the melancholic, almost atonal dirge of “Lullaby for Lost Children”…to the wordless voices, music box melodies, and clock sounds of “Obey the Rules”…to the incredibly well done variation of the MCF theme of “The House Always Wins…the music adds to immersion.
Environmental sounds abound throughout, including distant screams, creaking doors, whispers in your ear, and those essential ambient noises that keep you on the edge of your seat. Of course, MCF’s hallmark chattering typewriter is there in the corner. Voiceovers were professional, especially Meredith’s. She had the perfect silky, low voice with menacing tones that gives you the creeps.
SIGHTSEEING ★★★★★ Lovely palette that changes with the mood. The attention to detail is pretty amazing as well, not just in the lifelike textures, depicting of light and shadow, and depth of field, but also in the motifs of time that abound in each scene. If you’re really observant, you’ll see some references to Ravenhearst as well.
The NPCs are well-rendered and each has its own personality, from the reserved and somewhat antisocial writer to the exuberant and rather naive ghost chaser. The animation is wondrous, especially the opening scene. There are reflections on the car, and the autumn leaves on the side of the road scatter as it passes.
OOH! PIECE OF CANDY ★★★★ Learn the Meredith’s origin and the story of Huxley’s Boarding House in the bonus chapter. Honestly, I thought the bonus chapter was kind of short and played more like an Eipix game than a MCF game. Play the bubble game I described above to win tokens and unlock the Developer Hunt game. Replay both HO scenes and puzzles. Collect the morphing object in each scene, and the ladybug in each HO scene. Earn performance achievements and use the SG. Check out the developer’s portfolio of wallpapers, concept art, movies, case files, and soundtracks.
HOW I RATE GAMES Based on having bought 516 computer games (and having played hundreds more), a game should have a well-developed and entertaining storyline, logical and challenging gameplay, intuitive game mechanics, a variety of music and ambient sounds, and professional graphics regardless of style.
END OF LINE Overall Rating: 26 total ★ ÷ 6 categories = ★★★★ I decided to wait until I’d finished the game to write my review instead of rushing to post one based solely on the demo, and I’m glad I did, because the storyline solidified after the demo. I was also glad to see that the puzzles remained challenging throughout the game, but still think that Eipix needs to play the older MCF games to see how HO scenes should be done. They’re supposed to be “hidden object scenes,” not “objects in plain sight scenes.”
RECOMMENDED BY THIS DEV These are games I rated ★★★★ or above at the time of their release. Some may be older, so please compare your system specs with the game’s requirements before downloading, and happy gaming, fishies!
from this series (BFG, Elephant, Eipix): Ravenhearst, Madame Fate, Return to Ravenhearst, Dire Grove CE, The 13th Skull CE, Escape from Ravenhearst CE, Fate’s Carnival CE, Key to Ravenhearst CE, Ravenhearst Unlocked CE
from Eipix alone: Amaranthine Voyage: The Living Mountain CE, The Shadow of Torment CE, Winter Neverending CE Dark Parables: The Swan Princess and the Dire Tree CE Myths of the World: Black Rose CE Off the Record: Linden Shades Sea of Lies: Mutiny of the Heart CE
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
3/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
5/ 5
REVIEW BASED ON completed demo (Mac OS 10.11.6)
ONCE UPON A TIME ★★★★★ It’s your son Thomas’ birthday, and among his presents from family and friends is gift without a tag. Thomas opens it to discover a bizarre device containing a mysterious message claiming he’s been lied to, and offering him the truth. So he sets out to meet his anonymous benefactor, leaving you to follow him across the universe to a galaxy under the iron fist of a despot determined to use Thomas and his newfound powers for evil.
PLAY THE GAME ★★★ Initially, gameplay design was innovative. You actually saw Thomas’ hand pick up and hold objects, and retain them when they were going to be used immediately, rather than being placed in an inventory. Once the player character changed to Sarah, the design reverted to the traditional method: even if you were going to use an item immediately after you found it, it still went into your inventory.
I found some of what was required cumbersome and silly. For example, at one point, I used tongs to remove a grating and take the two items hidden in the recess underneath. During this, the tongs returned to the inventory after each action, so I had to choose them again. Why didn’t they just stay in my hand? At another point, I used hedge clippers to take a plant sample to lure insects so I could capture them…to devour the plant. Why didn’t I just use the hedge clippers on the plant?
HO scenes offered some variety with easy to medium challenge. • Basic list in four panels. Each panel, when completed, reveal a key. The four keys were used to open a chest for the final object. • Three-part. First, match three pairs of galaxies. Second, eliminate six configurations by adding the given object to the correct configuration. Third, choose the correct six planets based on the verbal clues given. • The backstory is related via a pop-up book. For each scene, find and replace three items.
Puzzles were all extremely easy. • Three-part. First, a basic gears puzzle. Second, a 9-tile slider. Third, an 8-piece swap jigsaw. • Rotate the maze to move the sphere to the goal. • Drag all crystals to their matching goals without crossing paths. • Simon Says in three levels. Repeat sequences of 3, 4, and 5.
NUTS & BOLTS ★★★★ The interface was nicely designed with all items well-spaced. I’m not sure either map or journal were necessary; I didn’t use either during the demo as each area was limited and no clues needed to be referenced. You get (and lose) a robot helper, then get (and lose) Thomas with his powers.
Four difficulty levels, including custom. Separate volume levels for music, voiceovers, and ambient sound. Full, special features, or no tutorial. Navigation was intuitive and hotspots were adequate.
SOUNDBOARD ★★★★★ I enjoyed what I heard of the soundtrack, as it was appropriate to the game theme and accented dramatic parts of the game. Ambient sounds and voiceovers were both excellent.
SIGHTSEEING ★★★★★ The graphics varied in style depending upon the location, a detail I appreciated. The palette was absolutely beautiful, especially as there was no overriding color theme. And I loved the pop-up book. NPCs were well-rendered and moved in a lifelike way. The animation was fabulous.
OOH! PIECE OF CANDY ★★★★ In the bonus chapter, stop the villain from destroying Earth. Collect the hidden rocket in each scene, and the morphing object in each HO. Earn performance achievements and use the SG. Replay HO scenes plus a super HO and a jigsaw puzzle. (No replayable puzzles…again. I thought we talked about this, Madhead?) Dev’s portfolio includes wallpapers, screensavers, concept art, and soundtracks.
HOW I RATE GAMES Based on having bought 515 computer games (and having played hundreds more), a game should have a well-developed and entertaining storyline, logical and challenging gameplay, intuitive game mechanics, a variety of music and ambient sounds, and professional graphics regardless of style.
END OF LINE Overall Rating: 26 total ★ ÷ 6 categories = 4.3 ★ (rounded to ★★★★) I’m rounding down because the gameplay I experienced wasn’t all that challenging, logical, or fun. Perhaps it gets better as the game progresses. Since my rating hinges largely on everything except gameplay, and this is a game, I’m not going to recommend it at this point. I’m not sure I’ll purchase it, to be honest. Several fishies loved it, even aside from the “five stars for nearly every game” reviewers, so I recommend trying the demo.
RECOMMENDED BY THIS DEV These are games I rated ★★★★ or above at the time of their release. Some may be older, so please compare your system specs with the game’s requirements before downloading, and happy gaming, fishies!
Beyond: Light Advent CE Cadenza: Music Betrayal and Death CE, Havana Nights CE Dark Realm: Queen of Flames CE, Princess of Ice CE, Lord of the Winds CE Dawn of Hope: Skyline Adventure CE Maze: Subject 360, The Broken Tower CE Nevertales: The Beauty Within CE, Shattered Image CE, Hidden Doorway CE Rite of Passage: The Perfect Show, Child of the Forest CE, Hide and Seek CE, Deck of Fates CE
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
I lasted 15 minutes, during which: • I encountered a defibrillator during the horse-and-buggy era. • I used said defibrillator on a patient with a bleeding chest wound while the doctor was touching him. • I went skeet shooting, only my targets were shuriken thrown directly at me by a puppet. • The doctor suggested we could interrupt the transportation of a critical patient to hospital with a trivial errand. • I encountered a flying puppet with a modern camera during an obviously pre-industrial era.
The puzzles were insultingly simple. • Swap five soldiers until they're in the correct spot via random guessing. • Drag the candle left or right to avoid falling snowflakes. • Drag the patient to the ambulance. • Copy the photo clue to correctly enter a four-symbol combination.
The one HO scene was dull and easy. Find four clues on the victim's body, then find eight horse-related items. Two of them required minimal interaction.
The cutscenes were frequent and long, and every character, including the player character, spoke slowly. Honestly, I feel like this game was thrown together as a convenient way to utilize the puppets yet again. Enough, ERS. You've already tainted this series beyond reparation.
Great production quality, zero substance for adults
PostedNovember 13, 2016
LunaNik
fromGame idea: Fate of the world at stake unless Elephant can develop a game with actual hidden objects, truly challenging puzzles, and no shaped object keys.
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
1/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
1. Another "the children are sick" story.
2. By the second scene, I had so many "shaped keys" in my inventory, I already had trouble remembering where they went. By the fourth scene, I needed the map's "available action" function, because there were too many to remember.
3. "Here's a problem." Take two steps. "And here's the solution."
4. Inane puzzles that would bore children. Matching pairs with three pairs. Exchange three red pieces with three blue pieces that was solvable in seconds, even on "hard" mode.
5. Basic HO scenes where objects were in plain sight and the interactions were blatantly clear. Move a huge piece of cloth aside. Break an obviously cracked vase.
6. The stereotypically inept casual game detective who arrives for her case unprepared: no torch, no knife, no crowbar, no screwdriver, no lockpick.