Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Match 3, Card & Board, Strategy, Brain Teaser, Puzzle, Mahjong
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
5/ 5
The game is by Anuman/Solilab and consists of one type of solitaire game, spider solitaire. You have the choice of Easy, Normal, and Hard modes. I demo'd the Normal mode, which uses a black and a red suit of cards. There was a timer which counted down during the game, but once the time ran out, nothing happened; I was still able to continue the game. Perhaps the timer comes into play in the Hard mode.
There was no music playing during the game, just sound effects like the cards dealing and a horn sounding when you lost the game (I never won a game so I heard that a lot). The game shows a sparkle on a card when it can be played, if you don't immediately make a move, and it will highlight which cards are playable.
I liked the fact that the deck used looked like a deck of cards that has been well-worn from playing. I hate computer card games that have cards with precisely square edges, bright colors, and which don't resemble a real deck of cards. Having said that, though, there are no real bells and whistles in this game to set it apart from other spider solitaire games - there's no story hook, no theme hook, nothing. If you want to just play the game without any distractions, you might like this game.
The English used in the game is a bit convoluted; that should have been run by a native English-speaker before the game was sent out into the world.
I actually liked this game, but I don't know that I would buy it because I already have several versions of spider solitaire game in the various solitaire game collections I currently have on my computer. When you compare how the Fairway solitaire games took the tri-peak solitaire game and made it into something unique to this game, this one definitely comes up short. But if all you want is a spider solitaire game, you might like to give this one a try.
Favorite Genre(s):Word, Brain Teaser, Adventure, Hidden Object, Large File, Match 3, Card & Board, Puzzle, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
It's basically a dressed up version of Hangman, in which you have to figure out a series of words to fill up a pyramid. You start off with a nine letter word, and work your way up to a three letter word (seven words altogether).
There are two modes, Adventure and Classic. Classic allows you to choose a pyramid from four experience modes. Each experience mode uses a different percentage of the dictionary to pick the words from: 20%, 40%, 80% and 100%. The lower the percentage the easier the words. Adventure mode has a story about an archaeological exploration that you progress through as you play the game. The first quarter of the Adventure mode pulls words from 20% of the dictionary, the next quarter uses 40% of the dictionary, etc.
There is a timer, but it's only there to let you know how long the game is taking in the Classic mode. There is a level that rises or lowers depending on incorrect letter choices and correct solving of words in both modes. If the level hits the bottom without you having solved all the words in the pyramid, you lose that round. There are bonuses you can earn in the Adventure mode (revealing all vowels, revealing a single letter of your choice, etc.), that act as helpful clues.
It's a well-designed, smooth-playing game. The bells & whistles add to the game instead of detracting from it, and it's not designed as one of those overly-cutesy games. The Adventure mode story has enough of a hook to keep you interested. There's a Hall of Fame that records the highest scores so the game has a lot of re-playability. Unlike a lot of word games, this one will offer a continual challenge at the higher levels for people who have a good vocabulary or want to improve theirs.
It's a good single-player game, and would also be good as a family or multi-player game, due to the ability to choose the difficulty level in the Classic mode. Even in the Adventure mode, later on when the words start to get harder, the kids can still have fun trying to guess what letter is needed.
This is my go-to game when I'm in the mood for a word game.