Because of the high ratings and enthusiastic reviews Clutter games routinely get, I decided to try this one. The instructions were extremely inadequate for this neophyte. To make matters even more frustrating, the "still" levels gave me such a headache and the one "moving" level I played made me so queasy that I was forced to quite the demo halfway through.
Obviously, I won't be buying this game or any others like it. However, you may like it, of course, but do try the game before purchasing it.
As usual with, and only with, Fantasy Mosaics, I bought this game without trying the demo. This is my favorite nanogram series because the numbers can be seen clearly and stay legible even after being crossed off, the resulting images have personality, the colors are readily differentiated during solving, and the music is generally calming (especially appreciated these days). This specific game is a bit disappointing. The number logic seems occasionally to be a bit laxer than usual, for one thing, and the music is not up to the usual standard--there are various bits haphazardly strung together with no relationship to each other, and one segment ends so very abruptly, in mid-phrase, no less, that the first time it happened I thought there was a problem with the game or my computer's sound. The inter-level puzzles that started to appear a number of games ago have been a welcome and fun little addition to this series, but if the rest of them in this edition are all as simple as the first one, then this game is a step in the wrong direction. In my opinion, the quality of the actual nanograms outweighs the quibbles I have about less significant parts of this game, so I recommend trying it to see whether you agree.
Overall, I still prefer the Fantasy Mosaics series for nonograms--easy to read numbers, colors easily differentiated, and images with personality and even attitude at times. This game has some interesting twists, so I don't want to be too harsh, but I won't be buying it. The varied grid sizes are fun, and the finished pictures are recognizable but seem static and without personality. Moving the finished puzzles to compose a bigger scene is a clever device. Too bad I won't see that finished bigger picture, though, as not having heavier grid lines to mark off the five square intervals soon made me very tired of having to spend so much time counting and counting and counting. . . . I have the same complaint about Time Twins that I have about Rainbow Mosaics--too often the colors are so alike that it's hard to know whether what is already on the grid is the same as what I'm currently working with. Unlike Rainbow Mosaics, the numbers are consistently easy to read, which is a definite plus. The thing that actually confirmed this as a "no buy" for me, however, was the rude gibe that appeared when I quit mid-demo. There is enough unpleasantness (to say the least of it) in this world; we don't need more in our leisure pastimes. The only way to know whether the interesting twists outweigh the frustrating quirks in this game for you is to try the demo, and I do recommend trying it if you like nonograms.
One person's cheerfully colorful is another person's downright garish--it's all a matter of individual preference, of course. Some of the images are rather attractive, but many are not to my taste. The music is generally relaxing. The large cursor with a small "hot spot" makes it quite difficult to fill in the many tiny spaces. Having a smaller cursor would definitely up the fun factor, in my opinion. This game is much like the others in the series, just different images, at least as far as the demos go, so if you have tried one, you know what this one is like. If you haven't tried any of the others, this one will give you a good idea of what you have been missing.
These games are the only series I buy without trying the demo first--they are reliably fun to play and have no glitches. The mosaic pictures are imaginative, recognizable, and appropriately colorful. The variety puzzles added to recent games in this series only add to the fun. If you want an engrossing story, this is not the game (or series) for you, but if you want excellent mosaic puzzles, this developer provides the best I've encountered--all logic, no guessing, and charming pictures as the end result.
One person's "colorful" is another one's "garish," and I prefer somewhat less vivid shades. The divisions between the spaces were hard to see, as were the dark numbers against the dark background. During the demo hour, I was disappointed that the story didn't seem to continue after the introduction. On the positive side, the music was nice, play was smooth, had no lag when manually changing colors, and the rows auto-filled correctly (I played on the "Casual" setting), unlike the play in some other nonogram games I've tried. This is NOT an equal to a "Fantasy Mosaics" game (they're the sine qua non of this genre in my opinion), but please give it a try if you like nonograms.
I enjoyed playing the demo until the spiders came out. Mock if you must, but they made it an instant "no buy!" for me." I recommend this game IF you have no issues with those eight-legged beasts.
As of half way thru the demo: Love the music and the fact that a Match 3 has a real story. The play seemed a bit slow, but power-ups are more powerful than in some games, so those balance out. Abhor, detest, loathe--I can't tell you how much I hate all the spiders, especially in the scenes between and behind the matching levels. I'll finish the demo to see if they ever go away, but if they don't, this is definitely a "no buy" for me. If you're not an arachnaphobe, this game is well worth trying to see if you like it. (I, too, had no problems with running this in normal mode on my Windows10.)