The residents of Bitterford, Maine have fallen prey to a terrible curse. It’s up to you to unravel the series of mysterious events that led to the town’s downfall and uncover the evil that was responsible.
I am almost finished playing this game and I can't wait until it's over! It is just annoying. What happened to the great puzzles in the previous MCF games? The things I really hated were not knowing in what room to look for the HO items, the inventory bouncing up and down, the lack of information on the map (yes, it had labeled locations, but only sometimes) and the floating pieces of the Mystic's mind that needed to be put together. Please don't do that again! It's a shame that this game was so poor, since I have loved playing the others. Yes, it was challenging, but not in a good way.
This games uses the arrow keys to move around, but that isn't a deterent because the moves are simple. Where to move is not. Each puzzle (there are 30) requires the player to get Santa to a Christmas tree by carrying, moving, locating, and/or stacking gift boxes OR sliding ice blocks. It really is a clever, little game requiring patience. However, if you get too frustrated, you can always look at the solution. If you like brain teaser type puzzles, you'll like this game.
Actually, there is no story line, but the art is nice. Would be better if there were a number of pictures for each section (at level 5, 10, etc.). However, after getting to Grand Master, Level 3, I gave up because the game would not let me finish so many words (e.g. Internet, unmanned--can't remember the others, but there were lots). For that reason, the game is so frustrating that I have to give it a low grade.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Match 3, Card & Board, Strategy, Brain Teaser, Puzzle, Mahjong
Fun Factor
3/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
2/ 5
The only reason I didn't give this game five stars was due to the lack of instructions. The game is kind of a cross between Match3 and MahJong. There's too much narrative/talking in the beginning, which probably keeps players from sticking with it to get to the game, but the graphics are beautiful, voiceovers are good, and the gameplay is challenging. However, if a player doesn't see the connection between the various elements on the screen, it just doesn't make sense! I played through a few levels but still wasn't sure why some sets of three (or more) would not "explode" and there was no explanation-- so I was frustrated and didn't buy the game. Good instructions would make this game a winner.