Believe it or not, I endorse both KatesMom's and pennmom's reviews here, with the possible exception about being unable to solve by logic alone.
But I want to restress one point: That after you've made a choice--box or X--in a square, there is no way to blank it again. And not being preternaturally gifted at never clicking where I shouldn'ta (and may not even have meant to!), I wanted to do that at least once on every blasted level after the first few.
Mostly because of that collision of flaws between me and the game, I'm quitting partway thru the demo.
And if I didn't already have a dozen just like it, or nearly, I might well buy it. I'm particularly amused that so many of your possible avatars are wearing face masks.
It's extremely nice that the options let you turn Hidden Objects, presumably for mini-games, on or off!
First, in response to the concern at the end of pennmom36 (Top Reviewer)'s concern about skins: You can play this game for a LONG time before you get thru all the locales.you can play this game for a LONG time before you get thru all the locales. And besides the 1% chance from Stuart the gift tree, you can get additional skins by maxing the happiness of all the animals in a level.
Which is what--I finally figured out!--those "Forest Treats" you're sometimes rewarded with are for. You click on a critter, which gives you a cute description, but also allows you to Feed them and thus increase their happiness. (Which also happens when the award eggs give you the same critter more than once.)
But enough of mechanics.
This is highly enjoyable as you try to engineer each goal set for you, and mostly achieve them by canny play--and occasionally miss despite canny play, which I consider a bonus. A good mix of luck and skill, like card games, vs. the skill-alone heights of chess!
But I really could do w/o the Peanut Gallery chorusing "Yay!!" every single time I earn an award ticket. At least I can turn off the bouncy music, tho I'd really prefer just to turn it way, way down, as I do for my other games whenever possible.
... tho apparently others have skills I don't, and this in fact constitutes a puzzle for them.
I'm old enough to remember doing something similar with TV controls, including "rabbit ears" antennas, in the days of analog transmission. You could tell you were getting closer to seeing the picture==which I can't with this game!--and the payoff of the picture coming clear was more satisfying. Here, each instance after the first couple I had to use the hint button in order to get close enough that a little fiddling with the controls made the picture clear, and I could never say I was exercising any skill.
This is an outstanding instance of Big Fish's wisdom in giving you a trial before you buy. Given the number of glowing reviews here, this was obviously not a waste of developer effort. If the video demo interests you at all, I highly recommend you try it and see what you think. But the bottom line for me is ...
I, like a previous reviewer, was unable to retrieve the trumpet at the end of the first Hidden Object sub-game. (Mine as at the upper left, not right. And clicking Ctrl-Enter to put the game into a windows instead of full screen failed to make the item visible.)
There was nothing special about the few match-3 games I played before then.
Before that, of the test questions, I failed on a few observations (cousin to HOGs), though I succeeded on the absurdly easy "How many sides on a hexagon?"! I say absurdly, because even if I hadn't known the answer a Net search would have told me.
This is a multicolor nonogram. I like that genre. But not this example.
When you finish a line or column, it doesn't fill in the remaining nulls for you. Much worse, the nulls aren't already filled in for the sections that don't apply to the current color.
And to top it off, you can't always pull the cursor to fill in a stretch of nulls the way you can a stretch of colors, so doing it bit by bit is both tedious and annoying--the more so the bigger the layout.
I surprised myself and quit in the middle of a puzzle.