First and foremost, there is the ability to play in RELAXED MODE. The graphics were sharply drawn and the music was upbeat, went along with the storyline and it wasn't overly repetitive or irritating. The story was decent - thar's GOLD in them thar woods, so a town needs to be built up and you just join in the fun of helping do that. The game is a combination of Roads of Rome type play in order to gain enough stars to create buildings for your town. In every level they introduce something new to achieve such as level one is wood and food, then wood, food and gold, then wood, food, gold and coal. Eventually you get to build lumber mills and such to provide you with automatic necessities. You even get to trade with Indians. Okay now about those coyotes (dogs)... when there was a coyote blocking your path and your character came out with a gun, I almost shut down the game! I'll let you see what happens.
I have patiently waited and waited for the third installment of this game, and here it is right in time for Christmas.
Let me start by saying, YES, there is a RELAXED mode but you can make it as challenging (time-wise) as you'd like.
Overall, the same as the previous two, build huts, uncover secrets and treasures, get food, collect orator stones and help the natives. They have improved on some of the gameplay and the hidden items are many and extra hidden. :-# Yes, there are dangers in the way of cavemen and maybe even those big behemoths? Time will tell.
As far as the buildings are concerned, they can still be built, upgraded and demolished. And... there are new ones!
My hour trial was over before I was ready, and I was able to make it through two large levels #taking my time to find all the secrets). This game will keep me entertained for hours and hours. Enjoy!
Remember the days of Kings Quest, Grim Fandango and Myst? Well it's reminiscent of the oldest of these graphic adventures with an upgrade. It does have some Hidden object games that reward you with several inventory items, but I came across maybe only about 5 or so in the hour demo, and it does have a map, but it's not for navigation, only for you to know about an area that needs more exploring and the all forgiving hint button is available. Oh, and the HOG "butterflies" are able to be disabled in the game.
It's all about the story, the vast inventory of items, and finding ways to progress in the game. If you are not used to the games of old, this may not be your cup of tea.
No HOGs every 5 minutes No morphing objects No hyperlinking map No cute animals and LOTS and LOTS of back and forth
I gave it 5 stars #was leaning toward 4# to counteract some of the negative press, but in all fairness, I did love it, and it's not a collector's item. Fairly dry adventure for those of us who enjoy that type of thing like a bit more of a challenge.
This is just a review of the demo. I was able to explore 9 areas in my hour.
The game begins with a nightmare, and then you are invited to a grand opening of a hotel own by an extremely conceited man. As usual with Dana stories, you start to see ghosts. Your job is to unravel the mystery of what went on.
Difficulty: 4 Levels – even on casual, not too much prodding.
Story: Exceptional as with all Dana Knightstone novels.
Puzzles: That’s what this game is about. Find something that you can use somewhere else, with several mini-games included. No hardcore puzzling that I could see, it was more in line with an adventure game with a HOG thrown in here or there.
HOG: I know I encountered one HOG within 9 areas, it was a tiny bit interactive with clear crisp graphics.
Options: Sound, Volume, Notifications on/off, Full Screen and Cursor.
Map: Navigational map shows you what area has a task to do.
Strategy Guide: Can be access within the game – keeps up with where you are in the game.
Length: Strategy Guide shows 6 Chapters + One Bonus Epilogue.
Collectibles: Playing Cards
Achievements: There is a list of Achievements such as complete a chapter in less than 30 minutes, Find all collectibles, etc.
Music: Mellow and Pleasant
Graphics: Beautifully Drawn.
One minor issue with the game freezing once due to driver issues, and when the demo was over it complained of memory issues, but I do have Windows 8.1, so you have to expect that with new operating systems.
I have all the Dana Knightstone games - yup, I'll probably get this one too.
This is probably only one of two or three 5 star reviews I have ever written in over 4 years (at least?) as a member. I'll let the others give away the storyline - that's part of the appeal to me, so I won't do it.
Everything puzzlers want: Morphing objects Collectibles EVERYTHING is a puzzle Navigational Map with objective indicators Custom Difficulty Levels HOG scenes cleverly drawn and not junk piles and are also sneaky little puzzles - well done. Integrated strategy guide
As far as the quality of the game - GREAT graphics that work on large wide screens, calm atmospheric music, and refreshingly new or modern objectives such as (NEXT SENTENCE SLIGHT SPOILER) finding the battery for a cell phone or remembering to buckle up the baby in the reverse facing car seat.
Overall it looks to be a long game because the storyline has realistically not progressed very far yet and the Strategy Guide in the demo had two chapters but room for many more.
I'm sorry, but writing this review is taking away from my buying and playing the game. Enjoy guys.
This was a good demo - it's an adventure game with little travel so far, and movement can be done via the interactive map. I only came across two hidden object scenes, but quite a few puzzles and some dialog. For those not interested in a story, this is not the game for you.
I don't like to give away the storyline, so I'll just give you the overall feel of the game. Well drawn images with clear, but sometimes tricky objects to find. Puzzles I have come across are refreshing and entertaining. For those new to adventure games, this is more intermediate, challenging, but not mind bending. Interactive map is very simple and straightforward and there are 15 morphing paintings to find.
Options are available for music, effects, environment, voice and gamma - and you are also given choices for full screen, custom cursor, wide screen and special effects.
Strategy guide has 6 chapters plus the bonus and collectibles. There are bonus features of gameplay, wallpaper, concept art, music, achievements, collectibles and one secret room that show 6 paintings - hmmm a mystery here.
This just might be a keeper for me. I typically enjoy the developers that look like grey circus animals. :-)
I figure everyone else was going to give you the mechanics of the game, I'd give you the "feel".
The story throws you into a mystery revolving a red ruby, and you get thrown back a month in time to prevent the death of your father. I liked the storyline very much. The voiceovers were well done, there were lots and lots of puzzles, which I prefer, and when you did come across a HOG, it was occasionally and the drawings were so well done it didn't aggravate me at all. I found myself actually trying to find the objects rather than trying to get the HOG over with - adventure gamers will understand. No, nothing was hard, I never had need of the hints or strategy guide so hardcore gamers may take issue with that. The music was delightful, atmospheric, and actually relaxing. The map was interactive so you always knew when an area was needing attention or totally complete. For those who have large screens, I had no issues with it filling the screen completely and maybe one or two items total were in a darkened area. When my hour was up, I felt relaxed and longing for just a few more minutes to finish the puzzle I was on. I do believe I will take advantage of the sale today and get this game.
Old timey adventure turned hidden object game. Find 15 pieces of firewood, put the firewood in the fire, blow on the fire - boring. Lots of hidden items to find, but typically all of the same type, find all the animals, find all the cannonballs. I came across a few puzzles; the first couple were a slider puzzle and a bug match 3 for hints that lasted about a minute. There is one scene where your job is to find 14 yellow bugs, then 22 spotted ones, then 14 long ones - bugs just show back up if you make an error or when you start looking for something new - you get the idea.
Navigation is done by clicking on an arrow with a circle around it when it is time to go somewhere and the screen automatically switches - there was no map during my play.
Graphics are old and grainy, but you do get a one-time option for parallax (scrolling) view or not.
Music - for the first time in a game for me, somewhat irritating.
Language is obviously an issue, I laughed at having to find 2x Lea-f(-ves) and Butterfl-y(-ies), but I couldn't have done a better job in their language.
Hints are yellow stars that randomly show up on the screen. It may have just been me, but it didn't seem like they were equal, sometimes there was 1 or more, and sometimes you would receive more than 1 hint for them.
Options: Sound, Music, Brightness and Windowed.
Storyline of oh boy I found a unique bug didn't snare me to continue and I gave up after about 30 minutes. Not a buy for me.
I don't recommend this game.
+9points
13of17voted this as helpful.
Sable Maze: Norwich Caves Collector's Edition
Your students have gone missing during an expedition under the university. Can you track them down before the water rises?
Favorite Genre(s):Adventure, Hidden Object, Large File, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
When looking at this game, make sure you filter out those who do not prefer this type of game. I found it thoroughly refreshing and entertaining. The graphics were crisp, the puzzles fun and not too difficult and the music enjoyable. I really enjoyed the new hidden object puzzle set where you had to find something and use it in order to find the next object. I can say that I enjoyed my demo time - give it a try and see what you think.
I played knowing full well that it was a dud, but I wanted to see what all were talking about. With that in mind, I probably enjoyed it more that I would have. Locations are Bahamas, Iceland, Mexico, Egypt and Home. For the most part there are 2 - 3 items to see at each location, and 1 - 2 items to click on at each location, there are maybe 5 hidden object and 5 slides puzzles in the game. Graphically, well done, but storyline is totally discombobulated. You can visit a museum, click on a brochure, travel by taxi or travel by plane, and yes, that is as exciting as it gets. In the entire game, I might have found 20 individual items to click on and use. Spoiler: In the end, you find out that you've saved the world. Interesting, because I never realized that is what I was doing during the game. Oh well.