Favorite Genre(s):Adventure, Time Management, Hidden Object, Match 3, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
After the disaster that was Shadow Lake, I feared that the MCF series had met an ignominious end. However, with Fate's Carnival, it has been brought back, not only to life, but to glory.
The graphics are rich in texture and color, and the atmosphere is menacing. The minigames are great in both number and variety. There are multiple difficulty modes, and many hours of gameplay filled with challenge and intrigue. A person can sit down to this game with every expectation of being entertained.
To BFG and the pachyderm people, I offer my sincerest congratulations, and my thanks.
Favorite Genre(s):Adventure, Hidden Object, Match 3, Strategy, Time Management, Marble Popper, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
This is a HOPA from the makers of the "Nightmares from the Deep" series. Set in 1953, with charming Dick-Tracy-type graphics, the game feels like a cross between film noir and Scooby Doo.
The main character is brought to a strange town by a call for help from a reporter friend. The atmosphere in the town is creepy and the inhabitants suspicious-looking. There is a Detective Mode which occurs at times, in which you find clues for your character to investigate; she then provides a step-by-step description of what she believes has taken place, based on the clues.
I found the game to be original and engaging...a wonderful example of escapist entertainment. It is not a particularly difficult game, so those looking for great challenge might not enjoy it. Its appeal lies largely in its ambience, though I thought the puzzles and hidden object scenes were quite fun.
If you are looking for a casual game with character and atmosphere, give it a try.
Favorite Genre(s):Arcade & Action, Time Management, Hidden Object, Marble Popper, Match 3, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
This is quite clearly a PvZ clone. Is that a bad thing? Not in my opinion. I am a huge fan of PvZ, though - I freely admit it.
Instead of trying to keep zombies out of your house, you are trying to keep skeleton pirates out of your ship cabin. Instead of peashooters, you have cannons. Instead of sunflowers making sun, you have birds bringing stars (which I can only conclude were plucked from the uniforms of military officials). The parallels are many and obvious. I appreciate that they didn't try to disguise that fact.
The graphics are similar to PvZ's - cute and clear and bright. The game is easy to understand and fun to play. It offers a distraction to those waiting for PvZ 2 to be released. What's not to like?
Forget those long-winded stories and dive right into the HO scenes you love! 100% Hidden Objects gives you complete control over your gaming experience.
Favorite Genre(s):Adventure, Time Management, Hidden Object, Match 3, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
I am generally a bigger fan of the IHOGs and HOPAs than the straight hidden object games, but I tried this, anyway, and I am so glad I did. I love the different types of hidden object scenes, and I love the star system (one for finding several items in a short time, one for finding a certain target item, and one for finishing within the expert time limit). I find myself cordially but determinedly competing against the game.
The graphics are attractive, the music agreeable, and the variety appealing. I think this is my favorite straight HOG ever.
Favorite Genre(s):Adventure, Time Management, Hidden Object, Match 3, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
It is a time/resource management game unlike any I've seen.
It has bright, cartoony graphics, deliberately stereotyped characters, and talking animals. It is "My Kingdom for the Princess" crossed with "Teddy Ruxpin," with a liberal helping of Candyland and a hint of car insurance commercial thrown in. (Yeah, you know the one I mean.) It took me a little while to get used to it, but then I started having a lot of fun. You won't enjoy it if you insist on taking it more seriously than it takes itself. It is not meant to enlighten, edify, inspire, or enlarge the mind. It is meant to entertain, and that is just what it does, if you let it.
The tutorial parts do take a while to get through, and that is a bit frustrating. Otherwise, it is a fast-paced and fun ride through a ridiculous world, and the perfect antidote to the stress of modern life, for those who are willing to accept a lot of whimsy in their entertainment. One thing I particularly like is that you rarely have to sit and wait for resources to be able to progress. There is nearly always something to do, and materials spawn quickly. Another thing I like is that the levels are broken up into smaller sections, so you complete one part at a time, and move on. This eliminates the possibility of focusing on the wrong area of the level, and completely missing an objective until there is no longer time to complete it. (Okay, yes, I've done that once or twice. Caught that, did you?)
If you enjoy games of this genre, I would suggest giving this one a try, but not if you're feeling very serious or terribly adult. That just won't work.
Favorite Genre(s):Adventure, Time Management, Hidden Object, Match 3, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
At first glance, it looks like a match-3, or a collapse-type game, but it is actually a very unusual puzzle game. Thanks to a wonderful explanation in the forum, I now understand the game.
The artwork is stylized, and the story is of a European-style fairy-tale sort. The music in the background is lovely, and the levels are visually pleasing. The problem is that the game does not explain itself very well.
The object is to fill the heavy circles at the bottom of each level with the same color spheres. When you click on a sphere, it disappears, along with others of the same color which are adjacent in row or column. You must remove spheres until you have the same color in each marked circle. A small box at the lower left shows you how many sets of each color are remaining to finish the level, and a number at the bottom center tells you how many moves you have left to accomplish this. The levels become more challenging as they progress.
The game is original and enjoyable, and puzzle lovers should give it a try. Once you understand the concept, it is a real treat.
Favorite Genre(s):Adventure, Time Management, Hidden Object, Match 3, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I wasn't sure what to expect, but found this game to be very enjoyable. I played many PC adventure games/RPGs back in the day, and this game has something of the same feel. It seems old-school in many ways, but runs smoothly and easily.
You begin on your father's farm, which is destroyed by bandits. You then set off to find your father, who recently left on a trip. You come across characters with quests, shopkeepers, and enemies to fight on your journey. The jobs you do for people give useful rewards, and bartering is a common activity. It is necessary to sleep and eat to maintain your strength. Sometimes things have to be bought or traded for to complete quests. There is a lot to do, and the game moves right along.
This game is fairly unusual among Big Fish offerings, and I enjoyed it immensely. If you need a break from the kinds of games that you are accustomed to seeing on the site, give this one a try. It doesn't rely on flashy graphics or supernatural events, but on solid gameplay.
Favorite Genre(s):Time Management, Hidden Object, Match 3, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I loved the first Grave Mania game, and this one is, surprisingly, even better. I like the micro games better, and I think finding the butler parts is entertaining. The music is great, as before. The cartoony graphics are completely suitable for the subject matter and play style, and I really appreciate the fact that the game doesn't take itself too seriously. (Yes, they use finger puppets.)
I know there are those who would say they find the subject matter gruesome, but I would describe this game as light-hearted, silly, and just plain fun.
Favorite Genre(s):Time Management, Hidden Object, Match 3, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
5/ 5
I almost didn't try the demo of this game because of the number of negative reviews. I am glad I did. I will have to disagree with the majority here, and state that I enjoyed the game.
I will agree that it could have used some instructions, but I actually found that the puzzle titles were a fairly clear indication of what needed to be done. For those who have played other Puzzler World games, there shouldn't be a problem.
As a puzzle lover, I am glad that I didn't miss these. I expect this game to be good for many hours of entertainment and challenge.
The residents of Bitterford, Maine have fallen prey to a terrible curse. It’s up to you to unravel the series of mysterious events that led to the town’s downfall and uncover the evil that was responsible.
Favorite Genre(s):Time Management, Hidden Object, Match 3, Puzzle, Strategy
Fun Factor
1/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
I am a fan of the earlier MCF games, but this one is a sad departure from what was once an enjoyable series.
The game suffers sadly from overacting, a cheesy plot, unnecessary "back-and-forthing," and a disjointed combination of animation and live action, as well as unfocused and unsatisfying hidden object scenes.
There have been some wonderful games released recently, but this isn't one of them. It is not a game on which I would recommend spending your money.