I played the demo of this game, and now I went back and I'm playing the MCF: The 13th Skull. What happened to MCF? The older games, Ravenhearst and all the Ravenhearsts that followed, Madame Fate, the Dire Grove games — they were all so more realistic, wonderful. You, as the detective, never talked, there was no voice over. The game looked more real, more photographic — the people you were interacting with were real people. Shadow Lake was dumb and annoying, but it was better than these MCF games. These have gone the way of other hidden object games. MCF have lost the realness, the authentic feel — they look like cartoons now, like every other hidden object game out there. There is nothing special or spooky about them anymore. Ravenhearst and the following games could be truly terrifying, but these? These are just canned imitations, poor copies. I had no desire to buy it after the demo, and I'm thankful I own all the older ones. I won't be buying any new MCF games, because I can play Redemption Cemetery or any other HOG. The artwork is lacking, the voices are annoying, there is nothing unique about these games anymore.
If you're hear, reading this, you should know that any game BEFORE Shadow Lake is well worth downloading and playing. Don't waste your time on Shadow Lake or anything after. It's a waste of your money and time.
I loved the first Phantasmat, beyond reason. I loved the way it was drawn, the music, the storyline, the puzzles, you name it. This one, I wasn't so enamored with. I figured out the story twenty minutes into the game and that ruined it a little for me, as it was no longer a mystery game, it was just me playing through until the end. The art is still beautiful as is the music, but it seems a lot shorter than the first one.
Favorite Genre(s):Adventure, Hidden Object, Time Management, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
I played the demo for maybe ten minutes, and decided to buy it -- I love the game, the artwork, the music, the story line. I especially love that it fills my entire widescreen latop; too many of the older games have the big black bars on either side and while it doesn't effect gameplay, it's annoying!
But anyway; I really liked this game, I truly loved the artwork and the fact that the HO scenes weren't terribly cluttered and hard to look around in. Try the demo, you won't be disappointed!
My thought is this; not every single game out there has to be six hours long with some twisted maze of a story line and sixteen hundred things to do. Some people just play games to kill time.
I've played a lot of games from Big Fish; every Mystery Case File, the whole Drawn series, and all of the Dream Chronicles; I don't mind HOG or puzzle games with inventories and things to do.
That being said, I really liked Antique Road Trip 2: Homecoming. It was a neat little game, the artwork was decent and the music was scene-appropriate. It had two different ways to play (and they were random): either the typical HOG of this variety with customers giving you the name of what they want, or the customers giving you a description and asking you to sort it out.
Each scene also contained other scenes to look in. A kitchen scene, for example, had three drawers and two cabinets to find items in; and you could tell if what you were looking for in a scene was there, by the colour of the font. And each scene also had two or three mini-games. Sometimes a match-three, sometimes a piece-the-torn object back together, and the like. It fits in with the object you're looking for quite nicely, and was a refreshing change.
So, all in all, no, like other customers said, it doesn't have an engrossing plot-line (but really, do any of these kinds of finding-things-for-customers games do?) It's basically scour the USA for antiques and maybe upgrade the store once in a while, and buy things to stock it.
But you can't get much better of a time killer than this one.