A fun, colorful game that can be quite hard if you choose. Even at the easiest mode it gets very difficult for a few times at the 95 level, where move-limited icons appear. I just kept hitting the settings icon and clicking "Replay" until the board showed a good setup that allowed me to delete most of the move-limited icons right off the bat. Whatever floats your boat. :)
I love tower defense games. This is probably my favorite of the (so far) three games in this series: Greece, Egypt, and Britain. I found it to be hard, but not too hard. For me it struck just the right balance between fun and challenge. If you haven't played the games in this series yet, then I would suggest starting with Defense of Greece, it's the least difficult of the three games -- a good place to get your feet wet before tackling this one.
The Jewel Match games hit their stride with Jewel Match 2 Reloaded, and they have put out great match three games ever since -- some of the best in the market IMO. And this one continues their winning tradition. Has all of the entertaining qualities I have come to expect from this series. It has a relaxed mode, for those who want to take their time, and timed levels for those who want more of a challenge.
Favorite Genre(s):Adventure, Hidden Object, Match 3, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
This game is admittedly short -- only 12 levels (14 counting the extra battlefields available after finishing the main quest). But I'll take quality over quantity any day, and I've played tower defense games that are much longer but not nearly as well thought out or entertaining.
Normally I would give "300 Dwarves" a four star rating, because there are better (and much longer) tower defense games available ("Master of Defense" for example), but I decided to give it five stars in order to help keep its rating high because I feel it deserves it.
I'm not all about getting from point A to point B in the shortest amount of time. For me the journey is as important as reaching my destination -- and "300 Dwarves" is a journey that can be replayed again and again while trying out different tower defense strategies.
SPOILER ALERT: What follows are NOT cheats, but simply some tips to help out those who may be stuck at certain points. If you prefer to figure these things out on your own then please don't read any further.
1. I advise getting as much gold (3 bars per level) as you can as you go along. Repeat each level until you get all three bars of gold. If you can grab them all on your first try so much the better.
2. Use the gold to increase the power of your towers and "power ups" (Horn, Hammer, Explosive) as you go along (towers, especially Forge and Ranger, should take precedence). It is important to note that as you add "Uber" levels to any tower you automatically increase the overall power of that tower. (I suggest reading the game's "Help" guide to familiarize yourself with the game's nomenclature).
3. For my money the two most useful towers are the "Ranger" tower and the "Forge" tower. Most, perhaps all, of the levels can be beaten with a Ranger/Forge combination (90-95% Ranger towers).
4. The 12th level is the hardest of the initial quest levels. The following setup will beat it every time.
IMPORTANT: Make sure before attacking this level that both your Ranger and Forge towers are topped off with as many Uber levels as possible. Also top off the Horn and Hammer power ups. Just hit the "Reset" button on the purchasing page if you need to change any previous settings.
The top of the screen contains the stairs that the enemy comes down. At the foot of the stairs place three Forges. All of the remaining tower spots (7) receive Ranger towers. Place them from the second row to the bottom as you can. (You should be able to initially fill out the first row (Forges) and second (4 Ranger towers) before running out of funds). The bottom row being the lone tower defense spot at the top of the exit stairs.
Push the start icon and when the baddies start appearing at the top of the screen press the Horn button. It is important to keep the Horn going continuously (except during the brief lulls between attacks).
Up all of your tower levels by one -- starting with the Forges and working your way back row by row. When all of your towers have been upped a level repeat the process one more time. At that point all of your towers will have been upped two levels.
There is now no need to up the Forges any more. Concentrate on maxing out the levels of the second row (4 Ranger towers). Once the second row is maxed out then max out the remaining three Ranger towers as you can afford to do so.
That's it, that's all you need to do. Throughout this process you can use the Hammer (Slo-Mo) if you feel the need -- and don't forget to keep that Horn going. You will have enough money by the last attack to up your Forge levels again, but you really don't need to (as long as you maxed out the Uber levels prior to starting the 12th battle).
I rank this match-3 up there with the better "Jewel Match" games. I ended up replaying this game so many times that I lost count -- and though I have enjoyed numerous match-3 games, I can't say that about any other.
Different folks look for different things in a game, and no game can please everyone, but for what it's worth, this game sure pleased me. One of the best match-3 games offered by "Big Fish" IMO.
This is my favorite Jewel Match game -- which is saying something as I really enjoyed several of them. :)
The graphics are great, and the music is above par. The story line is nothing to write home about, but it's okay and helps move things along.
No doubt everyone has their favorite way to play. Personally I like to limit myself to the 1st bomb blast available, and use that and the largest hammer.
Favorite Genre(s):Arcade & Action, Adventure, Hidden Object, Large File, Match 3, Strategy, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
3/ 5
Although I am only half way through "Royal Defense," I will go out on a limb and say that this game is destined to become a TD (Tower Defense) classic.
I have read several reviews where the writer has had trouble early on. Permit me to give a short "pointer."
It is important to note that "Royal Defense" shares some elements that players of RPGs will be familiar with. In most RPGs it is common at certain points in the game to "beef up" your player(s) by repetitiously fighting "monsters" in order to gain experience points and thereby increase your game character's ability to win battles.
"Royal Defense" is similar, in that you need to periodically backtrack and repeat levels (over and over) in order to gain the Diamonds needed to purchase upgrades in "The Shop." Without those upgrades you will not be able to progress very far.
With the upgrades you will find that things become much easier. For example, it is possible to complete level 14 with nothing more than one maxed out Cannon (i.e. a Sniper Rifle) if all of the upgrades are installed (you will also need to purchase certain Gold upgrades so that the funds needed for improving your cannon's performance throughout the level are available).
If you enjoyed the original "Garden Rescue" then odds are that you'll enjoy "Garden Rescue: The Christmas Edition" as well -- if not more so. The little pests in their winter garb (scarfs, knit caps, sweaters, etc.) are a hoot.
Although the game layouts, music and tactics are similar to the original version, there are plenty of new additions such as mouse-over coin pickups, and several new "booby-traps" and such.
Both the original game and the new Christmas edition are basically tower defense games, so if you enjoy that genre then you ought to at least give this game a try. The three levels of difficulty available means that everyone from the novice to expert can find this game to be an enjoyable and challenging experience.
Folks who like their games to be more on the serious side will probably find this game to be too silly -- but if you don't mind some silliness and humor, and you enjoy the tower defense format, then I suspect you will thoroughly enjoy "Garden Rescue: The Christmas Edition."
The residents of Bitterford, Maine have fallen prey to a terrible curse. It’s up to you to unravel the series of mysterious events that led to the town’s downfall and uncover the evil that was responsible.
Favorite Genre(s):Arcade & Action, Adventure, Hidden Object, Large File, Match 3, Strategy
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
I believe that if anyone but the MCF people had released "Shadow Lake" it would have garnered significantly higher ratings than it has. The problem is, MCF has raised the bar so high with its previous games, it is a victim of its own success.
Personally, I think that "Madame Fate" is their best effort to date, but I rated "Shadow Lake" on a "stand alone" basis, and not in competition with previous MCF games. I thought that Leah Thompson and the other actors did a great job, and that the interface between the live video elements and graphics was innovative and handled well.
All in all I found the "Shadow Lake" game to be a fun, entertaining, and challenging experience. The one fly in the ointment for me was the bonus chapter -- which I found to be much too short, and unnecessarily difficult (as if making the puzzle extra hard to solve would somehow make up for the lack of time and effort that went into the bonus chapter).
Tower games are my favorite type of strategy game, and IMHO "Garden Rescue" is one of the best. The three difficulty levels make for a long-term challenging array of possibilities (with the options for completing each level successfully becoming narrower with each succeeding difficulty level). The storyline may be a bit lame for some, but personally, I enjoy a game's challenges most, with storyline taking a back-seat to strategy and challenge. I have played this game over and over again, which to me is a sure sign of a well designed game.