caroleleah's Profile
 
 
 
Stat Summary
 
  • Average Rating:
    2.6
  • Helpful Votes:
    177
 
  • Reviews Submitted:
    14
  • First Review:
    July 16, 2013
  • Most Recent Review:
    March 24, 2019
  • Featured reviews
    0
 
 
caroleleah's Review History
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Get ready for the most exciting Un-Hidden Object games you will ever play!
 
Overall rating 
Hated it.
1 / 5
17 of 17 found this review helpful
This game makes me feel stupid. Sigh.
PostedMarch 24, 2019
Customer avatar
caroleleah
Skill Level:Expert
Favorite Genre(s):Card & Board, Hidden Object, Puzzle, Time Management, Word
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
GADS. Some instructions, please, Joe?!!? I purchased the last four Clutter (by Joe) games, because I enjoyed them so much. Not this one! I don't want my hand held just to cross the street, but trying to play this game is like trying to drive through a dozen states on very specific roadways, without having a map or GPS! Gracious.
If this game is so simple that it doesn't even need instructions in order to play, then I'm obviously not in the target demographic as I'm clearly too stupid to figure it out. Since I'm not his target audience, I'll just elect to not buy the game. :-)
Not fun.
Graphics were nice, and the sounds were the same as all the other Clutter games.
There is no challenge, only off-the-charts frustration.
No storyline.
No, I don't recommend this game.
I don't recommend this game.
+17points
17of 17voted this as helpful.
 
It's time for the lady of the castle to take charge in this thrilling time management adventure!
 
Overall rating 
Disliked it.
2 / 5
26 of 28 found this review helpful
A requiem for I.Drac., may he RIP
PostedSeptember 21, 2018
Customer avatar
caroleleah
Skill Level:Expert
Favorite Genre(s):Adventure, Hidden Object, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Awful
1 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
OK
3 / 5
A requiem for I.Drac., may he RIP
Gosh. Where to begin? Incredible Dracula is one of the BEST resource management games out there... or at least, it WAS. This issue is a giant step backwards from earlier releases. On this newest issue of I.D., there is a new developer/publisher team. A**war is still issuing the game, but the developer has changed, and it's not a good change.
If I had never heard of I.Drac. before, and trialed this game, I would likely have never finished the demo. I refuse to play a TM game in which the mechanics are SO bad that the game makes my head hurt from frustration. I stuck with this for the full demo, hoping it would get better. (Spoiler: It didn't.)
The storyline seemed to be cute. Rufus and all his clone selves are still with us, and still making those adorable "Yes master" groans. The graphics seemed to be appropriately vampire-ish and gothic looking, although none of the little Easter eggs were there any longer. No meowing cats or barking dogs, or floating vampires in the background glancing furtively up from their hoods. No collectibles.
No narrator!! What happened to the wonderful guy with the incredibly delightful, totally fake "Vampire" accent?? Oh NOES! I LOVED that narrator!
Resources have to be clicked on 3-6 times to collect them. At times I could get them with one click, but MOST of the time I had to click so many times that I began to wonder if my mouse batteries had gone dead. (They hadn't.)
I depend on the sounds in TM games. In this game, there are so many sounds it's ridiculous, but they're meaningless! Audio cues say resources have been generated, when there is nothing there, and when resources really ARE available, there is often no sound at all. The sounds are constant, maddening, and utterly useless as game cues.
Buildings do not show progress in their production, which is a huge fail. If you hover over the building, they don't show much they generate; you have to wait till the resource drops and then hover over THAT to know how much is being produceed. Hover, hover.
Buildings do not show if they can be upgraded unless you have accidentally acquired the needed resources in your inventory, at which point a small green arrow will show up. The only way you can tell in advance if a building can be upgraded, is to hover over the building and wait to see if a tiny resource bar finally shows up showing you need XYZ resources to upgrade. Hover, hover, hover.
Speaking of that tiny resource bar, showing what you need to upgrade a building or finish a task, it is impossible to SEE that tiny bar. The background is dark, and the tiny numbers and pictures in those resource bars are *maybe* a milimeter high; they are extremely difficult to see. Hover, hover, squint.
You get tutorial messages *one time*. With prior releases, if you clicked too fast and missed something important, you could just restart that level in order to catch the instruction the 2nd time. Not in this game! If you've played the level once, that's it; no tute messages after that first time, so too bad if you clicked through too fast and missed something. If you miss how to use the craft menu or whatever, you'll need to start over with a new profile to get the tutorial again.
This new developer collaboration is very disappointing. I won't buy another Incredible Dracula, ever, if this is the new standard.
I don't recommend this game.
+24points
26of 28voted this as helpful.
 
Can you escape a madman’s grasp before it’s too late?
 
Overall rating 
It was OK.
3 / 5
9 of 13 found this review helpful
Not just an asylum game! We have ghosts!
PostedJune 25, 2018
Customer avatar
caroleleah
fromYou made me jump, you rascals!
Skill Level:Expert
Favorite Genre(s):Hidden Object, Puzzle, Time Management
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Poor
2 / 5
This developer burst onto the scene 6-7 years ago with Rite of Passage Perfect Show, and I was absolutely enthralled with the creativity and excellent story! They continued to release brilliant games, and I waited eagerly for any new game by this group. Sadly, they've grown from that original small company which produced only 2 games in its first year, to now having just put out the 8th game in this year alone. They seem to have lost that brilliant creativity of their beginnings, and are pushing out cookie-cutter games now. This is not a review of the developer, though, but merely a comment about how their current games have changed from the past.
I adore the Maze series of games. The first in the series, 360, is in my top 10 list of what I feel are absolutely brilliant games. The 2nd game was also stellar, and the 3rd was good. This 4th installment is not quite so impressive, although I still played and enjoyed it. The developer set a high bar with the 1st game in the series, which would be hard to keep hitting each time.
This developer is absolutely brilliant at developing storylines which are cohesive and believable, even if they're in less than real settings. They are completely capable of creating game play which is logical, even in that gaming world. If I found I had a need to overcome an obstacle, I would then figure out how to get around said obstacle. I would eventually discover the reasons for the actions of the bad guy, as the entire story would come together at some point. This release was disappointing, though, as the story was not cohesive, nor were any of my actions logical. I found myself doing all manner of things right from the beginning, picking up inventory items for apparently no reason other than to carry them around. IRL, I don't just pick up random things and cart them around, thinking "I might need this horseshoe/rope/whatever later, so I'll just carry them around", so why would I do such illogical things in a game world?
Most disappointing to me was the storyline, or lack thereof. The demo showed us that a madman was somehow conducting experiments on people, apparently to control them. I adore asylum games, even with all their grittiness and dark scenes, and was intrigued by the storyline so had to play the game through to find out the ending. (Obviously, I won't reveal it. Neener-neener!) I realized after playing past the demo point, though, that this game is not about the story, nor tying together loose ends or answering questions. The game is more about just moving forward, illogically and while carrying armloads of odd items, and not about resolutions to lingering questions.
MHG creates beautiful games, and this one was delightful to look at in many ways, even though gritty in places. The characters were well-done, with excellent voiceovers. The end of the main game came with a surprisingly unexpected twist, and caused my only gasp of "I didn't see that coming!" There are tons of mini games, many of which are some variation of "move this and that will be affected". The HO scenes are better than in many past games, with objects actually hidden rather than being stacked front and center. Some scenes, though, were guilty of hiding the object almost entirely behind another, or hiding a dark object in a dark corner, so they were impossible to discern without using a hint.
Overall, I'd recommend this game to while away an afternoon. Asylum stories can be lots of fun, although this ended up being a disappointment as MHG clearly was not interested in a cohesive story when they created this. It's enjoyable from the POV of someone urgently trying to escape the clutches of a madman who is targeting them for unknown reasons. As there were questions which went completely unanswered, I only gave 2 stars for the story. Visual and sound quality were excellent. The steps taken to advance the game are illogical, and I do not enjoy carrying around loads of random inventory for no known reason, so points off for that. Overall, I'd give this a solid 3 stars.
I recommend this game!
+5points
9of 13voted this as helpful.
 
Overall rating 
It was OK.
3 / 5
7 of 11 found this review helpful
I really wanted to love this
PostedJune 25, 2018
Customer avatar
caroleleah
fromOver here! In the dark closet with the ghosts!
Skill Level:Expert
Favorite Genre(s):Hidden Object, Puzzle, Time Management
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
I just realized that I own all 16 of the previous games by this developer! After having played this one all the way through, I'm really not sure I should have added it to my collection.
As others have mentioned, this is a throwback to old school type HOP games. There was never an adventure component to the older games, but rather, an "idea" of a storyline, a framework upon which all the HOP scenes were hung. I personally happen to greatly enjoy just a plain ol' HOG on occasion, and this game suited that purpose just fine.
The game uses characters from many of the prior releases, each representing a chapter, full of HOP scenes we complete in order to move to the next level. In this, it is exactly like the 1st two releases many years ago by this developer. If you recall, the 3rd release, Ravenhearst, added the brilliantly entertainly Rube Goldberg puzzles to each "chapter": This newest release has those as well. There is the famous diary, which was entertaining. Morphing objects were to be found in the HO scenes, as had been introduced in Madame Fate. There were "gadgets" only in the sense of needing such things as a flashlight to see in a dark closet, or xray vision glasses to peer through a locked door, which is wonderful. The hidden object scenes felt exactly like the junkpiles of the original games a decade ago, with ice cream cones stuck on walls, and the ubiquitous hourglass on every shelf. All of this was so familiar, as if I'd found and slipped into a forgotten favorite old blouse hanging in the back of the closet. I was quite happy! I had hoped to rate this game highly, as it brought back so many things which were good. But...
The throwback to games of a decade ago was fine with me, but the graphics of the game appeared to have originated ten years ago as well. Scenes had the smudged, unclear outlines of old games at 800X600 resolution, which is completely unacceptable. The Rube Goldberg style puzzles in each level were actually of the delightful type seen originally in Madame Fate, but were disappointingly easy. I had replayed Madame Fate many times before I no longer had to stop and think how to solve each puzzle! They set a high bar with those wonderful puzzles years ago, but the current developer of this series didn't quite get there. Replay value is probably close to zero on those puzzles. There is also a single issue with this game which guarantees I will NEVER replay it. Between each scene change, there is an absolutely nausea-inducing, zooming, panning trek down a hallway, ending with a blinding light flash as the final door opened. It made me literally sick to my stomach, plus caused a stabbing headache. I had to close my eyes and turn my head away (the light flashes were so intense that I could still "see" them behind my closed eyelids, which is why I turned my head.) The "bonus" was a bit ridiculous. If you recall the standard edition "Ravenhearst", you remember the final chapter as being a scavenger hunt across the mansion, looking for multiples of a certain item. The "bonus" in Rewind is formatted the same way, only much shorter than that final chapter in Ravenhearst. The entire bonus game took no more than 15 minutes.
Would I recommend this game? Grudgingly. I thoroughly enjoyed the throwback to much older games in this series, with the inclusion of the Rube Goldberg type puzzles, and the junkpile hidden object scenes with their multiple horseshoes or ancient armor sitting randomly in someone's living room. I did not enjoy the poor graphics, nor the awful trek down that horrible hallway every 2-3 minutes. I do not feel this has much replay value, quite honestly. If I could give 2.5 stars, I would, as the good/bad are about equal. Try it; it might be exactly what you enjoy.
+3points
7of 11voted this as helpful.
 
Take a journey through an isolated research facility in the Antarctic and discover the secrets of its past.
 
Overall rating 
Loved it!
5 / 5
Stellar game!
PostedSeptember 12, 2017
Customer avatar
caroleleah
fromDid you know you can find actual tools in toolboxes, in ordinary maintenance closets, whose normal padlocks open with regular keys?!
Skill Level:Expert
Favorite Genre(s):Adventure, Hidden Object, Time Management
 
Current Favorite:
 
 
 
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
What an absolutely wonderful game! I cannot rave enough about this gem! This was a breath of crisp, bitingly cold, fresh air, and a FAR cry from the cookie-cutter HOPA's normally on offer.
The story line is excellent. You wake up from a drugged sleep, in a locked cell in an apparently deserted facility, in the middle of the coldest place imaginable. Why are you here? How do you leave? You have to explore every inch of this mysterious facility to find out, as you woke with nothing but a headache and no memories! First order of business is to break yourself out of your locked cell, after which you discover you're in an enormous scientific facility for some reason. Why why why?
There are NO HOS. This is strictly an adventure game. There are no amulets or medallions to find, or little helpers to dress up. How incredibly refreshing! You have no journal, no map, and no black bar tips. If you get utterly stuck, and feel as if you're lost in a never-ending snowstorm and can't find your way out, never fear; the hint system is excellent and will take you by the hand and lead you. Some of the puzzles are REAL head scratchers, but again, the hint system is excellent and will actually show the solution if you give up. (I gave up on a few; my brain was hurting by the end of this gem! LOL!) The story is so intriguing, that I found myself wanting to dig and search and hunt and poke at everything I saw, trying to find out all I could about what happened at this vast facility. Where did everyone go?!
This game was so realistically presented that I virtually FELT the cold breathing off of my PC while I played. Brrrrr! There was shrilling wind and blowing snow, and the feeling that I would go mad if I didn't escape that facility somehow! The story is one which is entirely plausible, which served to dial up the tension for me. I could not stop playing, as I simply HAD to find out what happened. Did I escape?! (I'm not telling. Heehee.)
This is gaming at its finest! Beginner players could easily experience frustration with this, as there is nothing in the way of tutorial, no changing cursor, no sparkling stars or glints along the way. I would still suggest that players of all levels try the demo to see if it's your cup of tea; I wholeheartedly recommend this game!
I recommend this game!
0points
0of 0voted this as helpful.
 
Walk the razor's edge between fantasy and reality as you stop a lunatic from gaining power over death!
 
Overall rating 
Loved it!
5 / 5
6 of 6 found this review helpful
Loved this game!
PostedSeptember 16, 2016
Customer avatar
caroleleah
from...and I did it all in high heels!!
Skill Level:Expert
Favorite Genre(s):Adventure, Hidden Object, Time Management
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
What a lovely little game! This came up on a daily deal so I decided to give it a try, and am glad I did!
I am a child psychologist, and am trying to help a withdrawn little boy. During the demo, I spend a lot of time going from classroom to office and rummaging through lockers, attempting to find the secret something which would cause little Denny to talk. I was getting rather aggravated with myself, quite frankly, as I certainly did not seem to be the most organized therapist in the world. Le Sigh. In the course of my searching, I find that children are disappearing, and that they all seem to be drawing or journaling about a frightening man in a black hat who comes to take them away. After all the bustling about over little Denny, I was exhausted and took a nap. The story here took an extremely odd turn, as I woke in a dream about Captain Hook, who was holding two of the missing children hostage. I saved the children from the Captain, at which point the demo ended. I was admittedly confused, as the mix of fantasy sequence with reality didn’t seem as if it worked in the demo, but I am so very glad I kept on past that point, as this was truly an enjoyable game.
The entire story moves back and forth through reality and the dream world, with the line between them being completely blurred at times. In the end, I was chewing my nails a bit, as I had begun to suspect that my character was completely mad. The dream sequences were based on fairy tales, yet my character is “in” these dreams for a very real reason: To somehow save children who have gone missing. All of this is wrapped around a growing “who-dun-it” (and why?!) mystery. There is NO needless back and forth, trying to find a key to open a cupboard in which you find a screwdriver blade, only to realize the handle is in the locked mailbox in the next town and will only open with the flag, which is of course frozen in a block of ice in the root cellar of the house next door, which I cannot access because the hatch is missing a pull ring, which I manage to find on the 2nd floor of the local museum… Nope. The game moves forwards like clockwork, with virtually every move advancing the story. Locks were opened by solving puzzles, and HOS were worked rather seamlessly into game play to provide us with the next necessary tool to progress. There were 3-4 types of well-done HOS, balanced with about an equal number of mini-games. There were the usual “rotate the pieces” puzzles, but also were some delightfully innovative mini-games.
This is a plain-Jane game, with no bells and whistles. There is no choice of play mode at the beginning. You can adjust music and sound, and are given the option of a tutorial, but there is only one level of play. There are huge blue arrows which show up in every scene, unfortunately, marking every possible point of navigation. I ultimately was so caught up in the game that I stopped seeing them, but they are definitely annoying until your brain blots them out. There are intermittent voiceovers: At times you will read text, at other times the exact same characters find their tongues and speak. There are long cut-scenes, which some will find annoying as well.
Having said all that, I LOVED this game. I was so engrossed that none of those things bothered me a bit. The long cut-scenes were some of the best I’ve ever seen, very “arty”. They were not used as a mechanism to “tell” the story as we see so much of now, but were used in such a way that we could relate to what our character was feeling and doing. As an example, at one point the protagonist fell while entering a cellar window (doing a little B&E). A cut-scene was used to show her falling in slow-motion, in one of those split-second events that lasts a lifetime, and I almost felt her shock and fear at falling. The cut-scenes were all of this type, and incredibly well-done.
All in all, I was completely delighted with this game and would definitely recommend it.
I recommend this game!
+6points
6of 6voted this as helpful.
 
Overall rating 
Disliked it.
2 / 5
17 of 18 found this review helpful
There goes 48 minutes of my life...
PostedJuly 31, 2016
Customer avatar
caroleleah
fromWhen did normal keys go completely out of vogue?
Skill Level:Expert
Favorite Genre(s):Adventure, Hidden Object, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
This review is based on the demo only. Demos are provided for a reason, and they provide enough of a flavor of the game to discuss in a review rather than having to slog through the entire tedious mess before reviewing.
I am the detective, heading to a well-earned vacation via train. Within only minutes, I learn that there are Bad Guys aboard. After playing 48 minutes of the demo, the story has dramatically and fully developed [heavy sarcasm], and I now not only know there are Bad Guys, but that they have abducted a girl due to her having special abilities. That's it, folks. Major plot development going on there.
In the meanwhile, I have been to-ing and fro-ing endlessly on this train (which has a 2nd floor!), finding bits and bobs which are used in the previous room, only to need yet another bit or bob from yet another room. This was an absolutely endless procession of step-and-find. If you enjoy a story along with your scavenger hunts, take a pass on this one as no such thing existed. Expect your entire time to be taken up with finding things and placing things; bags and boxes and bins and buckets and barrels, all which needed to be opened with missing zipper pulls (twice in the demo) or hex keys, wrenches, amulets, medaliions, badges, or escutcheons. As per usual in games which use this mechanism to endlessly extend them, nothing was in a place which was even remotely explicable. My own belongings were somehow strewn about this train, even though I had only just stepped on with my luggage a short time earlier. The people I encounter mostly do not speak, to include a young woman I find hiding in my cabin. In fairness, I'm clearly not interested in speaking to her either, so we both just ignore each other while I brush past her multiple times in my endless to-ing and fro-ing. It's incredibly odd, with all these people standing about and doing or saying nothing.
This game is tedious in the extreme. There is a "tech" gimmick, as per usual in MT, but this one was not overused. The fun factor was almost zero for me. There are multiple puzzles, so puzzlers out there should love this. i typically enjoy puzzles a great deal, but these were incredibly easy. The most puzzling thing about the puzzles seemed to be in trying to understand the murky instructions! The HOS were nice and clear, with objects in list form or silhouette, and some interactive. Visual quality was excellent. Colors were quite pleasing and balanced, with no excessive blues or pinks to be seen. The VO's were quite good overall. The storyline was non-existent, and I'm wondering if I played the same demo as those raving about the wonderfully gripping story!
The Mystery Trackers series can be very hit and miss. This train completely missed the station. You may feel differently, so please try the demo. If you enjoy a non-stop scavenger hunt and care nothing for a story, this might be exactly your cup of tea.
I don't recommend this game.
+16points
17of 18voted this as helpful.
 
The rat catcher's after more than rats this time. He's kidnapping fairy folk!
 
Overall rating 
Liked it!
4 / 5
30 of 59 found this review helpful
Lovely game!
PostedJuly 6, 2014
Customer avatar
caroleleah
fromSomewhere between portals!
Skill Level:Expert
Favorite Genre(s):Adventure, Hidden Object, Time Management, Puzzle
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Good
4 / 5
I fell in love with this game instantly, yet was not *quite* so in love by the end of the game. We are the granddaughter of The King of Thieves, with whom the Queen of the Faries was in love. The Queen was forced to marry the elven King, yet her loyalties lay with the Thief, our grandfather. There is a witch, who has opened portals between the fae world and ours, endangering both worlds in the process. Since we seemed to have inherited the mantle of greatness, we must save both worlds!
Graphics in this game are crisp and clear. Characters lip synch well in cameo windows, while their background characters are static. A novel twist is that we can choose our responses in dialog, which is a bit of fun if we want to deliberately choose wrong responses in order to have a longer convo with the characters. The characters have believable, unique personalities and generally fun to engage with; they are definitely not 'wooden'. It was lovely to have a game world in which we were not trekking along completely alone, as we went about our quest to save the world! The stand-alone puzzles were generally ridiculously easy. The hidden object scenes were delightfully refreshing and different, using a combo of interactive word lists, silhouettes, and interesting picture type clues (which were hard to grasp!)
Differences from the CE: Extras included in bonus game, replayable HOS and puzzles, plus an extra game involving finding jewels for the fairy Queen's crown in the starry skies. No morphing objects, but fairy shoes to collect. The main game ended satisfactorily, with the bonus game providing a further bit of story from the perspective of another character.
Now, why was I not in love by the end of the game? At the beginning, I was able to progress very nicely by thinking about what reasonable step to take next. The adventure and interaction with characters dominated, but at some point I realized I was no longer able to puzzle out my next steps through intuitive play. The HOP began to pop up with frustrating frequency. And, speaking of HOP, they were beastly difficult! The picture types clues, which I mentioned above, are stylized artists images, and it was frequently impossible to tell what the drawn clues represented. The HOP are *not* represented in the strategy guide/walkthrough, which is terribly frustrating. I had to use hints several times, simply because I had no idea what the hand-drawn clues were, and that rather ruined the fun of the HOS for me. I ultimately found myself running to and fro with no clear idea of what I was looking for, or why. By the end, I simply was bored
Overall, I will give this game four stars, as it has so much going for it as regards excellent crisp graphics, delightful characters, relatively interesting storyline, and interesting fashion of story progression. I can't rate it five stars because of the way it all seemed to fall apart in about the last third of the game. Towards the end, I began to forget my mission, as I was doing so much random searching for obtuse things. The bonus game was a nice long extra chapter, although it was packed with HOPs and play was not at all intuitive. I personally would have been quite happy with the SE on this game.
I recommend this game!
+1point
30of 59voted this as helpful.
 
Overall rating 
Liked it!
4 / 5
6 of 19 found this review helpful
Not the usual Shadows of the Dark game, and I like it anyway!
PostedJuly 5, 2014
Customer avatar
caroleleah
Skill Level:Expert
Favorite Genre(s):Adventure, Hidden Object, Time Management, Puzzle
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Excellent
5 / 5
Not your usual Shadows of the Dark
This is completely unlike any of the previous games in the Shadows of the Dark series. Some will be very disappointed at the dramatic departure, but I, for one, enjoyed this game on its own merits. The light vs dark, good vs evil theme, is still present, & we still use a lamp to transport between the real world and the evil, darker one. The most dramatic difference in this game is in the use of almost fairytale-like settings in the evil world, like a fantasy world gone mad with darkness. It's a different presentation from former games, although we still are battling evil.
There is a lot of to-ing and fro-ing, only some of which comes from intuitive gameplay and reasonable deductions about necessary actions. We still encounter keys to random cupboards buried in random flowerpots in far-flung random locales *sigh* but many of the actions are completed in a near enough location to be considered "fair", IMHO. The map is quite good, being jumpable and showing objectives plus available actions, if one chooses. There are 3 levels of difficulty, plus a custom setting. I love the custom setting, as I do *not* want sparklers all over my game play, but if I desire to skip a puzzle I want that option as well. I cannot speak to the music, as I always turn that off.
There was no lip synch, which I personally prefer over BAD lip synch. ;-) We had a magic device which removed evil spells, although we really should search for a new distributor of magic devices, since ours had mechanical failure at every critical juncture. ;-) There was also a cutesy animal helper, but he stayed very inoffensively out of sight in the inventory tray till the 3-4 times he was needed. HOS were interactive, being both list types and silhouette. They were clearly presented and cleverly done. Puzzles were more plentiful than the HOS, and ranged from ridiculously easy to hair-pulling, although the hard ones might be quite doable for others. My brain freezes in the face of "math" type puzzles, such as figuring how much voltage needs to go to multiple terminals in order to reach XXX at each post. EEK!!
Collector's edition content includes 16 easy-to-spot morphing objects, 40 collectible evil flowers, bonus game, and the usual wallpapers, concept art, etc. Achievements are those earned in basic game play (finished tutorial, finished game, etc). The main game ended quite satisfactorily, although the bonus did take the story "ending" one step further to yet another conclusion. I beta tested this game, and for some odd reason I loved it so bought the CE as soon as it came out. I rarely do this. I'm not unhappy that I did (sale on, ya'll!!), but would actually recommend waiting for the SE on this game. The CE content just did not grab me as being enough to merit the CE here. The morphing objects are impossible to overlook, as are the flowers. The story ends well in the main game, which took me just under 4 hours. The bonus took another 45 minutes. There is no map in the bonus game, which forced me to use the hint button to transport as I don't care much for wearing out my shoe leather. ;-) As a collector's edition, this falls well short of being a 5, but I enjoyed the game enough to rate it a solid 4.
I recommend this game!
-7points
6of 19voted this as helpful.
 
Who am I is an immersive hidden object adventure of an epic scale! Take the role of an undercover agent investigating strange sci-fi incidents in the city.
 
Overall rating 
Hated it.
1 / 5
5 of 5 found this review helpful
Forty-Four Minutes.
PostedJanuary 18, 2014
Customer avatar
caroleleah
fromBowling Green, KY
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Card & Board, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
From the beginning screen, to the "You Win!" screen, this took exactly FORTY-FOUR MINUTES.
'Nuff said?
I don't recommend this game.
+5points
5of 5voted this as helpful.