I've about had it with game designers. They are getting away with not having to think much during the creative process, nor do they understand their customer base. In one scene, you need glue and a brush to put a record back together, but you receive a tube of glue earlier on, yet you can't use that. Lol You have to wait for a JAR of glue instead. The most moronic thing I've come across in a long time. Said jar of glue was buried in dirt as well. Yes...that tends to happen often. The clue in this section said I needed a shovel to move the dirt, but it was an empty skull that worked with the scene. C'mon. Time to dump these games and move on until creators start using their heads and actually create a game worth playing. These are so ridiculous lately. Games years ago were much, much better and had more challenge, were more difficult and were a lot more fun than they are now. This game was terrible.
The games demo say's you get 90 minutes to try it. If you do not skip through talking scenes and let everything play out in real time, it should last 90 minutes should it not? It does not. People have been complaining lately on reviews, so I tested the game. They must allow 30 minutes for educated smart adults to figure out puzzles for 8 year old kids because when my demo ended I still had over 50 minutes left. This was not a good Halloween story. It was just odd. the creative department at Elephant games needs to rethink their employees. They're failing...miserably. I like games I played ten years ago better than anything that's released now. The quality has gone downhill.
Firstly, you have so much dark pink, blue and purple color saturating everything that it's insanely heavy. I don't know why they continue to do this, but even the Match-3 games are difficult to see because of the odd color placement.Domini needs to have a meeting on all this heavy, heavy color. Secondly, the items you obtain & try to get are ridiculous. You find a torn suitcase that a person could easily get their hands into, but the scene requires another "cut." There is a ton of glass pieces lying everywhere but no...You can't use any of those. You have to wait and get a knife from someplace else. THIS is the kind of silly thing I'm talking about. There are perfectly sensible items lying around, but you can't use them. Thirdly, you rescue someone from a large locked cage and after you do, he presents you with a hunk of cheese. I laughed out loud at the stupidity of that. Who carries around a piece of cheese? It almost seems like there's not much thought put into these games anymore. We as a customer, are not challenged at all. We see usable items in a scene, but can't use them. We have to go out of our way to win something else that will work, when there was something several scenes ago. Others have said similar things. You get a box of matches, yet when you use them once, they disappear. Then, when you need fire in another scene, you no longer have matches, which is silly. I wish game makers would work harder to realize we're quite capable of handing some challenge. Even extras like morphing obejects or collectables are lying right in front of you. Zero challenge involved. These games are for 8 year olds.
Wow. This game moved so slow, I could have binge-watched a series on tv while playing it. In the beginning, you cannot get through this gal's notes/diary until you wait for the speaker to get completely through the thought...THEN and only then can you click on the corresponding picture. A five year old could have done that. I knew in the first three minutes that this game would bore me and that it would move ridiculously slow. Makes me realize that many game makers don't understand their customers at all. Five minutes in, I didn't care anymore and backed out. I deleted the trial version. This held zero appeal for me.
Wow. I got to set a dinner table...Seriously? I'm not twelve. I only lasted ten minutes in this game. It moved too slowly. You have to use a watch before you can click on most things....It's like a scan of the area and drove me nuts. It was mainly the little things. The game refuses to allow you to move forward until you've allowed every banner (numerous) to pop out from the side and every scene to fully play out before you can continue. The guy gets his handcuffs off and we're prevented from clicking forward until he admires his own free hands. Good grief. Poorly designed game. Very difficult to believe ANY five star review. Dear game designers: You NEVER use a corkscrew to open champagne. It turns the bottle into more of a projectile. You should have researched this.
Years ago, when I first started playing these games, many of them were FAR better than this and I'm talking more than a decade in the past, if not longer. How this game got through quality control, I'll never know. No one in their right mind would like this game. I am NOT going to do three HOP's just to grab three batteries each time. Alan's friend waddles around the scenes like a duck. Terrible graphics. Worst. Game. Ever. We're experts out here. What in the world was this anyways? No adventure, no skill required. Gah.
I ABSOLUTELY LOVED the first HO scene, where you had to fish through all of the computer files and photo sections to find your objects. Good grief, that was brilliant on the creators part. Congrats!!!!! The game guys took typical, stale HO scenes and actually made us WORK for it, which was amazing and about time to be honest. Things have been way too easy for too long now. Unfortunately, while the game started brilliantly, it failed in the long run, due to having your head try and keep up with THREE different characters you're supposed to be. You switch back & forth between those 3 characters AND you go back and forth between the present and the future...or was it the past, present & future? I'm still confused. Too much. It got ridiculously annoying. Along with all of that, you had to keep dealing with the girls dead father, who was an icky blue color (Lol). It's almost as if the game people had 100 ideas, then implimented them all at once. Here's the sum up: We LOVED working for the hidden objects in those computer files and many of the side puzzles were fun as well. Going back & forth between 3 different characters, keep up with that AND try to keep up with the time periods and story line? Yeah, not so much fun. I ended up loving the beginning of the game and then hating it not long after. Too bad. This was off to a great start, then fell completely flat for me. If you can keep what you did with the HO scenes, yet remove the part where we have to keep switching back & forth between 3 people, multiple time periods and lose the dead guy, you'd have a winner game. Her dead father doesn't seem necessary. You can keep a story line simple, but at the same time, make us truly work for our HO scenes & puzzles. One other thing...When we search for morphing objects, puzzle pieces and or game cards, figurines, etc, THAT needs to be a lot harder as well. All of those little things we hunt for in each new scene are way too easy & have been for way too long. We're smart out here guys...Make us work for everything a bit harder...ok?