Favorite Genre(s):Word, Large File, Strategy, Brain Teaser, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
3/ 5
I read the other reviews and had to try this game. First off, well there are some aspects of the game that take a bit of trial and error and a manual would indeed be nice, the majority of the gameplay is by no means difficult to figure out. There are in-game hints that give you enough information at the start to get going in the game.
To call this game trash is certainly far from realistic. If you dropped me into the cockpit of a plane and I couldn't figure out how to fly it, I wouldn't call the aircraft 'trash.' That doesn't really seem like a constructive comment at all.
To the credit of the previous reviewers, there are some confusing points that can really mess a person up during a game for which a simple manual really would be helpful. Like: Why can I sometimes shoot up/down a hill when other times I can not? What does the damage depend on? Sometimes I do 75% and sometimes I do 19% and I can't tell the difference between the two scenarios.
As for what the game actually *is*: This game is a nice little turn-based strategy game that features pretty simple (most of the time) moving and shooting tactics. There are a variety of units, each with their own strengths and weaknesses, that you purchase and move about on the map. Other than that, it's pretty straight-forward resource management and kill or be killed. I will likely buy the game to see how it pans out. It is pretty difficult and time consuming and I have plenty of other things demanding my time, but it is worthy of a credit.
Try it out and decide for yourself. Don't be swayed by reviews from people who can't understand the game.
Favorite Genre(s):Word, Adventure, Large File, Strategy, Brain Teaser, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
I read the reviews before trying this game. I must say: I have quite a different take on it.
I have only been playing the game for about an hour and a half so I can't speak to the entire game, but what I have seen so far is excellent.
As a bit of background: I grew up on the Dragon Warrior and early Final Fantasy games, so there is an element of nostalgia as I play this...
I have read that the graphics are a bit mundane. I don't think this is the case at all. The characters and enemies, while there is little to no animation to them, all have inspired artwork -- enough to make you able to connect to each character and enemy without mistaking all the characters for one another as is wont to happen in the games that simply supply you with generic sprites.
Beside the first impressions of appearance, not all enemies are created equal as in many of the RPGs that can be found at this level. Players will find themselves prioritizing one type of enemy over the other based on the traits of each enemy. Some of these differences are quite subtle, but the depth involved with customizing the enemies is noticeable and appreciated.
The storyline so far is excellent. The Asian-oriented storytelling is obvious -- reminiscent of the Suikoden series. I'm not putting spoilers on here, but I'm intrigued to find out what happens next. And I am expecting/predicting some relatively significant plot twists...
I haven't paid much attention to the music, but I have played enough RPGs to know that it is easy for RPG-makers to include music that players almost dread hearing again. The music in this game so far seems to fit the environments and function nicely to complement the backgrounds in which they are heard. If they do cause irritation, I have noticed three separate volume controls in the menu to eliminate any offending noises.
Keyboard-only controls have always been a source of irritation to me. This game incorporates them... but does it right. Menu systems are intuitive, and there are multiple accept and cancel buttons which allow for multiple preferred hand placements. They even went so far as to allow diagonal movement so you don't get into the left-down-left-down finger coordination tests. Bravo on making this less desirable control/interface system palatable!
Last but DEFINITELY not least: So far, I love the character building. Leveling your characters results in your standard base stats (pretty much the same you see in every game, hp+, sp+, etc), but, in this game, also results in gain of Ki per your performance in each battle. Ki allows you to customize many aspects of your characters' improvements and adds an extra RPG element to your gaming experience.
I recommend this to RPG fans looking for something else. Give it a try. Heck, if nothing else it's free for an hour. Try it out and see if you're into it.